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| |
| #ifndef QT3DEXTRAS_QNORMALDIFFUSEMAPMATERIAL_P_H |
| #define QT3DEXTRAS_QNORMALDIFFUSEMAPMATERIAL_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qmaterial_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| class QFilterKey; |
| class QEffect; |
| class QAbstractTexture; |
| class QTechnique; |
| class QParameter; |
| class QShaderProgram; |
| class QShaderProgramBuilder; |
| class QRenderPass; |
| |
| } // namespace Qt3DRender |
| |
| namespace Qt3DExtras { |
| |
| class QNormalDiffuseMapMaterial; |
| |
| class QNormalDiffuseMapMaterialPrivate: public Qt3DRender::QMaterialPrivate |
| { |
| public: |
| QNormalDiffuseMapMaterialPrivate(); |
| |
| virtual void init(); |
| |
| void handleAmbientChanged(const QVariant &var); |
| void handleDiffuseChanged(const QVariant &var); |
| void handleNormalChanged(const QVariant &var); |
| void handleSpecularChanged(const QVariant &var); |
| void handleShininessChanged(const QVariant &var); |
| void handleTextureScaleChanged(const QVariant &var); |
| |
| Qt3DRender::QEffect *m_normalDiffuseEffect; |
| Qt3DRender::QAbstractTexture *m_diffuseTexture; |
| Qt3DRender::QAbstractTexture *m_normalTexture; |
| Qt3DRender::QParameter *m_ambientParameter; |
| Qt3DRender::QParameter *m_diffuseParameter; |
| Qt3DRender::QParameter *m_normalParameter; |
| Qt3DRender::QParameter *m_specularParameter; |
| Qt3DRender::QParameter *m_shininessParameter; |
| Qt3DRender::QParameter *m_textureScaleParameter; |
| Qt3DRender::QTechnique *m_normalDiffuseGL3Technique; |
| Qt3DRender::QTechnique *m_normalDiffuseGL2Technique; |
| Qt3DRender::QTechnique *m_normalDiffuseES2Technique; |
| Qt3DRender::QRenderPass *m_normalDiffuseGL3RenderPass; |
| Qt3DRender::QRenderPass *m_normalDiffuseGL2RenderPass; |
| Qt3DRender::QRenderPass *m_normalDiffuseES2RenderPass; |
| Qt3DRender::QShaderProgram *m_normalDiffuseGL3Shader; |
| Qt3DRender::QShaderProgramBuilder *m_normalDiffuseGL3ShaderBuilder; |
| Qt3DRender::QShaderProgram *m_normalDiffuseGL2ES2Shader; |
| Qt3DRender::QShaderProgramBuilder *m_normalDiffuseGL2ES2ShaderBuilder; |
| Qt3DRender::QFilterKey *m_filterKey; |
| |
| Q_DECLARE_PUBLIC(QNormalDiffuseMapMaterial) |
| }; |
| |
| } // Qt3DExtras |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DEXTRAS_QNORMALDIFFUSEMAPMATERIAL_P_H |
| |