#define FP highp | |
varying FP vec3 worldPosition; | |
varying FP vec3 worldNormal; | |
varying FP vec4 color; | |
uniform FP vec3 eyePosition; | |
#pragma include phong.inc.frag | |
void main() | |
{ | |
FP vec3 worldView = normalize(eyePosition - worldPosition); | |
gl_FragColor = phongFunction(color, color, vec4(0.0), 0.0, worldPosition, worldView, worldNormal); | |
} |