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orbit
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b80a455c0268d549edd5f71d1094a89297b72f72
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.
/
qt-everywhere-src-5.14.1
/
qt3d
/
src
/
extras
/
shaders
/
es2
/
unlittexture.frag
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#define
FP highp
uniform sampler2D diffuseTexture
;
varying FP vec3 position
;
varying FP vec2 texCoord
;
void
main
()
{
gl_FragColor
=
texture2D
(
diffuseTexture
,
texCoord
);
}