blob: f6743001c8574dbb7096b36192f93425e3d42b32 [file] [log] [blame]
#version 150 core
in vec3 vertexPosition;
in vec2 vertexTexCoord;
out vec2 texCoord;
out float zValue;
uniform mat4 modelView;
uniform mat4 mvp;
void main()
{
texCoord = vertexTexCoord;
zValue = vertexPosition.z;
gl_Position = mvp * vec4(vertexPosition.xy, 0.0, 1.0);
}