blob: 5230fb70e8d5d522627e60f03c67d6c59f212e34 [file] [log] [blame]
#version 150 core
in vec3 vertexPosition;
in vec3 vertexNormal;
out vec3 worldPosition;
out vec3 worldNormal;
uniform mat4 modelMatrix;
uniform mat3 modelNormalMatrix;
uniform mat4 mvp;
void main()
{
worldNormal = normalize( modelNormalMatrix * vertexNormal );
worldPosition = vec3( modelMatrix * vec4( vertexPosition, 1.0 ) );
gl_Position = mvp * vec4( vertexPosition, 1.0 );
}