blob: 7a8bdd097ecce752017ba9d9e95a8dec9a08f963 [file] [log] [blame]
#version 150 core
in vec3 vertexPosition;
in vec3 vertexNormal;
in vec3 vertexPositionTarget;
in vec3 vertexNormalTarget;
out vec3 worldPosition;
out vec3 worldNormal;
uniform mat4 modelMatrix;
uniform mat3 modelNormalMatrix;
uniform mat4 modelViewProjection;
uniform float interpolator;
void main()
{
vec3 morphPos;
vec3 morphNormal;
if (interpolator > 0.0) {
// normalized
morphPos = mix(vertexPosition, vertexPositionTarget, interpolator);
morphNormal = normalize(mix(vertexNormal, vertexNormalTarget, interpolator));
} else {
// relative
morphPos = vertexPosition + vertexPositionTarget * abs(interpolator);
morphNormal = normalize(vertexNormal + vertexNormalTarget * abs(interpolator));
}
worldNormal = normalize( modelNormalMatrix * morphNormal );
worldPosition = vec3( modelMatrix * vec4( morphPos, 1.0 ) );
gl_Position = modelViewProjection * vec4( morphPos, 1.0 );
}