blob: 1d721e94573dfcaf75a33e7b1a33ba86ab7a653d [file] [log] [blame]
#version 150 core
in vec3 vertexPosition;
in vec3 vertexNormal;
in vec4 vertexColor;
out vec3 worldPosition;
out vec3 worldNormal;
out vec4 color;
uniform mat4 modelMatrix;
uniform mat3 modelNormalMatrix;
uniform mat4 mvp;
void main()
{
worldNormal = normalize( modelNormalMatrix * vertexNormal );
worldPosition = vec3( modelMatrix * vec4( vertexPosition, 1.0 ) );
color = vertexColor;
gl_Position = mvp * vec4( vertexPosition, 1.0 );
}