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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** General Public License version 2.0 or (at your option) the GNU General
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#ifndef QT3DINPUT_INPUT_INPUTMANAGERS_P_H
#define QT3DINPUT_INPUT_INPUTMANAGERS_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QtGlobal>
#include <Qt3DInput/private/handle_types_p.h>
#include <Qt3DInput/private/keyboarddevice_p.h>
#include <Qt3DInput/private/keyboardhandler_p.h>
#include <Qt3DInput/private/mousehandler_p.h>
#include <Qt3DInput/private/mousedevice_p.h>
#include <Qt3DInput/private/actioninput_p.h>
#include <Qt3DInput/private/inputsequence_p.h>
#include <Qt3DInput/private/inputchord_p.h>
#include <Qt3DInput/private/action_p.h>
#include <Qt3DInput/private/axis_p.h>
#include <Qt3DInput/private/axisaccumulator_p.h>
#include <Qt3DInput/private/axissetting_p.h>
#include <Qt3DInput/private/analogaxisinput_p.h>
#include <Qt3DInput/private/buttonaxisinput_p.h>
#include <Qt3DInput/private/logicaldevice_p.h>
#include <Qt3DInput/private/genericdevicebackendnode_p.h>
#include <Qt3DInput/private/physicaldeviceproxy_p.h>
#include <Qt3DCore/private/qresourcemanager_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
class KeyboardInputManager : public Qt3DCore::QResourceManager<
KeyboardHandler,
Qt3DCore::QNodeId>
{
public:
KeyboardInputManager() {}
};
class KeyboardDeviceManager : public Qt3DCore::QResourceManager<
KeyboardDevice,
Qt3DCore::QNodeId>
{
public:
KeyboardDeviceManager() {}
};
class MouseDeviceManager : public Qt3DCore::QResourceManager<
MouseDevice,
Qt3DCore::QNodeId>
{
public:
MouseDeviceManager() {}
};
class MouseInputManager : public Qt3DCore::QResourceManager<
MouseHandler,
Qt3DCore::QNodeId>
{
public:
MouseInputManager() {}
};
class AxisManager : public Qt3DCore::QResourceManager<
Axis,
Qt3DCore::QNodeId>
{
public:
AxisManager() {}
};
class AxisSettingManager : public Qt3DCore::QResourceManager<
AxisSetting,
Qt3DCore::QNodeId>
{
public:
AxisSettingManager() {}
};
class ActionManager : public Qt3DCore::QResourceManager<
Action,
Qt3DCore::QNodeId>
{
public:
ActionManager() {}
};
class ActionInputManager : public Qt3DCore::QResourceManager<
ActionInput,
Qt3DCore::QNodeId>
{
public:
ActionInputManager() {}
};
class AnalogAxisInputManager : public Qt3DCore::QResourceManager<
AnalogAxisInput,
Qt3DCore::QNodeId>
{
public:
AnalogAxisInputManager() {}
};
class ButtonAxisInputManager : public Qt3DCore::QResourceManager<
ButtonAxisInput,
Qt3DCore::QNodeId>
{
public:
ButtonAxisInputManager() {}
};
class InputChordManager : public Qt3DCore::QResourceManager<
InputChord,
Qt3DCore::QNodeId>
{
public:
InputChordManager() {}
};
class InputSequenceManager : public Qt3DCore::QResourceManager<
InputSequence,
Qt3DCore::QNodeId>
{
public:
InputSequenceManager() {}
};
class LogicalDeviceManager : public Qt3DCore::QResourceManager<
LogicalDevice,
Qt3DCore::QNodeId>
{
public:
LogicalDeviceManager() {}
QVector<HLogicalDevice> activeDevices() const { return m_activeDevices; }
void addActiveDevice(HLogicalDevice device) { m_activeDevices.push_back(device); }
void removeActiveDevice(HLogicalDevice device) { m_activeDevices.removeOne(device); }
private:
QVector<HLogicalDevice> m_activeDevices;
};
class GenericDeviceBackendNodeManager : public Qt3DCore::QResourceManager<
GenericDeviceBackendNode,
Qt3DCore::QNodeId>
{
public:
GenericDeviceBackendNodeManager() {}
};
class Q_AUTOTEST_EXPORT PhysicalDeviceProxyManager : public Qt3DCore::QResourceManager<
PhysicalDeviceProxy,
Qt3DCore::QNodeId>
{
public:
PhysicalDeviceProxyManager() {}
void addPendingProxyToLoad(Qt3DCore::QNodeId id) { m_pendingProxies.push_back(id); }
QVector<Qt3DCore::QNodeId> takePendingProxiesToLoad() { return std::move(m_pendingProxies); }
private:
QVector<Qt3DCore::QNodeId> m_pendingProxies;
};
class AxisAccumulatorManager : public Qt3DCore::QResourceManager<
AxisAccumulator,
Qt3DCore::QNodeId>
{
public:
AxisAccumulatorManager() {}
};
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE
#endif // QT3DINPUT_INPUT_INPUTMANAGERS_P_H