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/****************************************************************************
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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#include "inputsequence_p.h"
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DInput/qinputsequence.h>
#include <QtCore/QDateTime>
#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DInput/private/qinputsequence_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
InputSequence::InputSequence()
: AbstractActionInput()
, m_sequences()
, m_inputsToTrigger()
, m_timeout(0)
, m_buttonInterval(0)
, m_startTime(0)
, m_lastInputTime(0)
{
}
void InputSequence::cleanup()
{
setEnabled(false);
m_timeout = 0;
m_buttonInterval = 0;
m_startTime = 0;
m_lastInputTime = 0;
m_lastInputId = Qt3DCore::QNodeId();
m_sequences.clear();
m_inputsToTrigger.clear();
}
void InputSequence::setStartTime(qint64 time)
{
m_startTime = time;
}
void InputSequence::reset()
{
m_startTime = 0;
m_lastInputTime = 0;
m_inputsToTrigger = m_sequences;
m_lastInputId = Qt3DCore::QNodeId();
}
bool InputSequence::actionTriggered(Qt3DCore::QNodeId input, const qint64 currentTime)
{
if (input != m_inputsToTrigger.first())
return false;
// Save the last input
m_lastInputId = input;
// Return false if we've spent too much time in between two sequences
if ((m_lastInputTime != 0) && ((currentTime - m_lastInputTime) > m_buttonInterval)) {
reset();
return false;
}
// Update lastInputTime and remove the inputs to trigger from the sequence
m_lastInputTime = currentTime;
m_inputsToTrigger.removeOne(input);
// If we have no more remaining inputs in the sequences of inputs
if (m_inputsToTrigger.isEmpty()) {
// All Triggered
reset();
return true;
}
return false;
}
void InputSequence::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
AbstractActionInput::syncFromFrontEnd(frontEnd, firstTime);
const QInputSequence *node = qobject_cast<const QInputSequence *>(frontEnd);
if (!node)
return;
m_timeout = milliToNano(node->timeout());
m_buttonInterval = milliToNano(node->buttonInterval());
m_sequences = Qt3DCore::qIdsForNodes(node->sequences());
m_inputsToTrigger = m_sequences;
}
bool InputSequence::process(InputHandler *inputHandler, qint64 currentTime)
{
if (!isEnabled())
return false;
if (m_startTime != 0) {
// Check if we are still inside the time limit for the sequence
if ((currentTime - m_startTime) > m_timeout) {
reset();
return false;
}
}
bool triggered = false;
for (const Qt3DCore::QNodeId &actionInputId : qAsConst(m_sequences)) {
AbstractActionInput *actionInput = inputHandler->lookupActionInput(actionInputId);
if (actionInput && actionInput->process(inputHandler, currentTime)) {
triggered |= actionTriggered(actionInputId, currentTime);
if (m_startTime == 0)
m_startTime = currentTime;
}
}
return triggered;
}
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE