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#ifndef QT3DINPUT_INPUT_KEYBOARDDEVICE_P_H
#define QT3DINPUT_INPUT_KEYBOARDDEVICE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DInput/QKeyEvent>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DInput/private/handle_types_p.h>
#include <Qt3DInput/private/qabstractphysicaldevicebackendnode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QInputAspect;
namespace Input {
class InputHandler;
class Q_AUTOTEST_EXPORT KeyboardDevice : public Qt3DInput::QAbstractPhysicalDeviceBackendNode
{
public:
KeyboardDevice();
void cleanup() override;
void requestFocusForInput(Qt3DCore::QNodeId inputId);
void setInputHandler(InputHandler *handler);
void setCurrentFocusItem(Qt3DCore::QNodeId input);
float axisValue(int axisIdentifier) const override;
bool isButtonPressed(int buttonIdentifier) const override;
void updateKeyEvents(const QList<QT_PREPEND_NAMESPACE(QKeyEvent)> &events);
inline Qt3DCore::QNodeId currentFocusItem() const { return m_currentFocusItem; }
inline Qt3DCore::QNodeId lastKeyboardInputRequester() const { return m_lastRequester; }
private:
void setButtonValue(int key, bool value);
InputHandler *m_inputHandler;
QVector<Qt3DCore::QNodeId> m_keyboardInputs;
Qt3DCore::QNodeId m_lastRequester;
Qt3DCore::QNodeId m_currentFocusItem;
union KeyStates {
struct Buttons
{
// first 4 bytes
bool keyEscape:1; // 0
bool keyTab:1; // 1
bool keyBacktab:1; // 2
bool keyBackspace:1; // 3
bool keyReturn:1; // 4
bool keyEnter:1; // 5
bool keyInsert:1; // 6
bool keyDelete:1; // 7
bool keyPause:1; // 8
bool keyPrint:1; // 9
bool keySysReq:1; // 10
bool keyClear:1; // 11
bool keyHome:1; // 12
bool keyEnd:1; // 13
bool keyLeft:1; // 14
bool keyUp:1; // 15
bool keyRight:1; // 16
bool keyDown:1; // 17
bool keyPageUp:1; // 18
bool keyPageDown:1; // 19
bool keyShift:1; // 20
bool keyControl:1; // 21
bool keyMeta:1; // 22
bool keyAlt:1; // 23
bool keyCapsLock:1; // 24
bool keyNumLock:1; // 25
bool keyScrollLock:1; // 26
bool keyF1:1; // 27
bool keyF2:1; // 28
bool keyF3:1; // 29
bool keyF4:1; // 30
bool keyF5:1; // 31
// second 4 bytes
bool keyF6:1; // 0
bool keyF7:1; // 1
bool keyF8:1; // 2
bool keyF9:1; // 3
bool keyF10:1; // 4
bool keyF11:1; // 5
bool keyF12:1; // 6
bool keyF13:1; // 7
bool keyF14:1; // 8
bool keyF15:1; // 9
bool keyF16:1; // 10
bool keyF17:1; // 11
bool keyF18:1; // 12
bool keyF19:1; // 13
bool keyF20:1; // 14
bool keyF21:1; // 15
bool keyF22:1; // 16
bool keyF23:1; // 17
bool keyF24:1; // 18
bool keyF25:1; // 19
bool keyF26:1; // 20
bool keyF27:1; // 21
bool keyF28:1; // 22
bool keyF29:1; // 23
bool keyF30:1; // 24
bool keyF31:1; // 25
bool keyF32:1; // 26
bool keyF33:1; // 27
bool keyF34:1; // 28
bool keyF35:1; // 29
bool keySuper_L:1; // 30
bool keySuper_R:1; // 31
// third 4 bytes
// unused // 0
bool keyMenu:1; // 1
bool keyHyper_L:1; // 2
bool keyHyper_R:1; // 3
bool keyHelp:1; // 4
bool keyDirection_L:1; // 5
bool keyDirection_R:1; // 6
bool keySpace:1; // 7
bool keyAny:1; // 8
bool keyExclam:1; // 9
bool keyQuoteDbl:1; // 10
bool keyNumberSign:1; // 11
bool keyDollar:1; // 12
bool keyPercent:1; // 13
bool keyAmpersand:1; // 14
bool keyApostrophe:1; // 15
bool keyParenLeft:1; // 16
bool keyParenRight:1; // 17
bool keyAsterisk:1; // 18
bool keyPlus:1; // 19
bool keyComma:1; // 20
bool keyMinus:1; // 21
bool keyPeriod:1; // 22
bool keySlash:1; // 23
bool key0:1; // 24
bool key1:1; // 25
bool key2:1; // 26
bool key3:1; // 27
bool key4:1; // 28
bool key5:1; // 29
bool key6:1; // 30
bool key7:1; // 31
// fourth 4 bytes
bool key8:1; // 0
bool key9:1; // 1
bool keyColon:1; // 2
bool keySemicolon:1; // 3
bool keyLess:1; // 4
bool keyEqual:1; // 5
bool keyGreater:1; // 6
bool keyQuestion:1; // 7
bool keyAt:1; // 8
bool keyA:1; // 9
bool keyB:1; // 10
bool keyC:1; // 11
bool keyD:1; // 12
bool keyE:1; // 13
bool keyF:1; // 14
bool keyG:1; // 15
bool keyH:1; // 16
bool keyI:1; // 17
bool keyJ:1; // 18
bool keyK:1; // 19
bool keyL:1; // 20
bool keyM:1; // 21
bool keyN:1; // 22
bool keyO:1; // 23
bool keyP:1; // 24
bool keyQ:1; // 25
bool keyR:1; // 26
bool keyS:1; // 27
bool keyT:1; // 28
bool keyU:1; // 29
bool keyV:1; // 30
bool keyW:1; // 31
// fifth 4 bytes
bool keyX:1; // 0
bool keyY:1; // 1
bool keyZ:1; // 2
bool keyBracketLeft:1; // 3
bool keyBackslash:1; // 4
bool keyBracketRight:1; // 5
bool keyAsciiCircum:1; // 6
bool keyUnderscore:1; // 7
bool keyQuoteLeft:1; // 8
bool keyBraceLeft:1; // 9
bool keyBar:1; // 10
bool keyBraceRight:1; // 11
bool keyAsciiTilde:1; // 12
bool keyplusminus:1; // 13
bool keyonesuperior:1; // 14
bool keymultiply:1; // 15
bool keydivision:1; // 16
bool keyydiaeresis:1; // 17
};
qint32 keys[5];
};
KeyStates m_keyStates;
};
class KeyboardDeviceFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
explicit KeyboardDeviceFunctor(QInputAspect *inputaspect, InputHandler *handler);
Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const override;
Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override;
void destroy(Qt3DCore::QNodeId id) const override;
private:
QInputAspect *m_inputAspect;
InputHandler *m_handler;
};
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE
#endif // QT3DINPUT_INPUT_KEYBOARDDEVICE_P_H