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#include "logicaldevice_p.h"
#include <Qt3DInput/qaction.h>
#include <Qt3DInput/qaxis.h>
#include <Qt3DInput/qlogicaldevice.h>
#include <Qt3DInput/private/inputmanagers_p.h>
#include <Qt3DInput/private/qlogicaldevice_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
LogicalDevice::LogicalDevice()
: BackendNode()
{
}
void LogicalDevice::cleanup()
{
QBackendNode::setEnabled(false);
m_actions.clear();
m_axes.clear();
}
void LogicalDevice::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const QLogicalDevice *node = qobject_cast<const QLogicalDevice *>(frontEnd);
if (!node)
return;
m_actions = Qt3DCore::qIdsForNodes(node->actions());
m_axes = Qt3DCore::qIdsForNodes(node->axes());
}
LogicalDeviceNodeFunctor::LogicalDeviceNodeFunctor(LogicalDeviceManager *manager)
: m_manager(manager)
{
}
Qt3DCore::QBackendNode *LogicalDeviceNodeFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
{
HLogicalDevice handle = m_manager->getOrAcquireHandle(change->subjectId());
LogicalDevice *backend = m_manager->data(handle);
m_manager->addActiveDevice(handle);
return backend;
}
Qt3DCore::QBackendNode *LogicalDeviceNodeFunctor::get(Qt3DCore::QNodeId id) const
{
return m_manager->lookupResource(id);
}
void LogicalDeviceNodeFunctor::destroy(Qt3DCore::QNodeId id) const
{
HLogicalDevice handle = m_manager->lookupHandle(id);
m_manager->releaseResource(id);
m_manager->removeActiveDevice(handle);
}
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE