blob: 48b30725a8cbabadb3d9a13689e3cb7793da0005 [file] [log] [blame]
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#include "mouseeventfilter_p.h"
#include <Qt3DInput/QKeyEvent>
#include <QtCore/QEvent>
#include <Qt3DInput/private/inputhandler_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
// The MouseEventFilter must be in the same thread as the view it will be monitoring
MouseEventFilter::MouseEventFilter(QObject *parent)
: QObject(parent)
, m_inputHandler(nullptr)
{
}
void MouseEventFilter::setInputHandler(InputHandler *handler)
{
m_inputHandler = handler;
}
// Triggered in the view thread (usually the main thread)
bool MouseEventFilter::eventFilter(QObject *obj, QEvent *e)
{
Q_UNUSED(obj);
switch (e->type()) {
// When dealing with QtQuick events, there are nove MouseMove events
// only hover events which are transmitted if hoverEnabled was set to true on the Scene3D
case QEvent::HoverMove:
{
const QHoverEvent *event = static_cast<QHoverEvent *>(e);
m_inputHandler->appendMouseEvent(QMouseEvent(QEvent::MouseMove, event->posF(), Qt::NoButton, Qt::NoButton, event->modifiers()));
break;
}
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
case QEvent::MouseMove:
// Creates copy and store event to be processed later on in an InputAspect job
m_inputHandler->appendMouseEvent(QMouseEvent(*static_cast<QMouseEvent *>(e)));
break;
#if QT_CONFIG(wheelevent)
case QEvent::Wheel:
// Creates copy and store event to be processed later on in an InputAspect job
m_inputHandler->appendWheelEvent(QWheelEvent(*static_cast<QWheelEvent *>(e)));
break;
#endif
default:
break;
}
return false;
}
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE