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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
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#include "mousehandler_p.h"
#include <Qt3DInput/qmousehandler.h>
#include <Qt3DInput/qmousedevice.h>
#include <Qt3DInput/private/inputmanagers_p.h>
#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DInput/private/mousedevice_p.h>
#include <Qt3DInput/private/qmousehandler_p.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DInput {
namespace Input {
MouseHandler::MouseHandler()
: BackendNode(ReadWrite)
, m_inputHandler(nullptr)
{
}
MouseHandler::~MouseHandler()
{
}
Qt3DCore::QNodeId MouseHandler::mouseDevice() const
{
return m_mouseDevice;
}
void MouseHandler::setInputHandler(InputHandler *handler)
{
m_inputHandler = handler;
}
void MouseHandler::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const Qt3DInput::QMouseHandler *node = qobject_cast<const Qt3DInput::QMouseHandler *>(frontEnd);
if (!node)
return;
const auto newId = Qt3DCore::qIdForNode(node->sourceDevice());
if (m_mouseDevice != newId)
setDevice(newId);
}
void MouseHandler::setDevice(Qt3DCore::QNodeId device)
{
m_mouseDevice = device;
}
MouseHandlerFunctor::MouseHandlerFunctor(InputHandler *handler)
: m_handler(handler)
{
}
Qt3DCore::QBackendNode *MouseHandlerFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
{
MouseHandler *input = m_handler->mouseInputManager()->getOrCreateResource(change->subjectId());
input->setInputHandler(m_handler);
return input;
}
Qt3DCore::QBackendNode *MouseHandlerFunctor::get(Qt3DCore::QNodeId id) const
{
return m_handler->mouseInputManager()->lookupResource(id);
}
void MouseHandlerFunctor::destroy(Qt3DCore::QNodeId id) const
{
m_handler->mouseInputManager()->releaseResource(id);
}
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE