blob: 0c4d151905797a77ac51142d0babde5a81b481a3 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
****************************************************************************/
#include "qinputchord.h"
#include "qinputchord_p.h"
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DCore/qnodecreatedchange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
/*!
\class Qt3DInput::QInputChord
\inmodule Qt3DInput
\inherits QAbstractActionInput
\brief QInputChord represents a set of QAbstractActionInput's that must be triggerd at once.
\since 5.7
*/
/*!
\qmltype InputChord
\inqmlmodule Qt3D.Input
\inherits QAbstractActionInput
\instantiates Qt3DInput::QInputChord
\brief QML frontend for the Qt3DInput::QInputChord C++ class.
Represents a set of QAbstractActionInput's that must be triggerd at once.
The following example shows an sequence that will be triggered by pressing the G, D, and J keys in that order with a maximum time between key presses of 1 second and overall maximum input time of 3 seconds.
\qml
InputChord {
interval: 1000
timeout: 3000
chords: [
ActionInput {
sourceDevice: keyboardSourceDevice
keys: [Qt.Key_G]
},
ActionInput {
sourceDevice: keyboardSourceDevice
keys: [Qt.Key_D]
},
ActionInput {
sourceDevice: keyboardSourceDevice
keys: [Qt.Key_J]
}
]
}
\endqml
\since 5.7
*/
/*!
\qmlproperty list<AbstractActionInput> Qt3D.Input::InputChord::chords
The list of AbstractActionInput that must be triggered to trigger this aggregate input.
*/
/*!
\qmlproperty int Qt3D.Input::InputChord::timeout
*/
/*!
Constructs a new QInputChord with parent \a parent.
*/
QInputChord::QInputChord(Qt3DCore::QNode *parent)
: Qt3DInput::QAbstractActionInput(*new QInputChordPrivate(), parent)
{
}
/*! \internal */
QInputChord::~QInputChord()
{
}
/*!
\property QInputChord::timeout
The time in which all QAbstractActionInput's in the input chord must triggered within.
The time is in milliseconds.
*/
int QInputChord::timeout() const
{
Q_D(const QInputChord);
return d->m_timeout;
}
/*!
Sets the time in which all QAbstractActionInput's in the input chord must triggered within to \a timeout.
The time is in milliseconds
*/
void QInputChord::setTimeout(int timeout)
{
Q_D(QInputChord);
if (d->m_timeout != timeout) {
d->m_timeout = timeout;
emit timeoutChanged(timeout);
}
}
/*!
Append the QAbstractActionInput \a input to the end of this QInputChord's chord vector.
\sa removeChord
*/
void QInputChord::addChord(QAbstractActionInput *input)
{
Q_D(QInputChord);
if (!d->m_chords.contains(input)) {
d->m_chords.push_back(input);
// Ensures proper bookkeeping
d->registerDestructionHelper(input, &QInputChord::removeChord, d->m_chords);
if (!input->parent())
input->setParent(this);
d->updateNode(input, "input", Qt3DCore::PropertyValueAdded);
}
}
/*!
Remove the QAbstractActionInput \a input from this QInputChord's chord vector.
\sa addChord
*/
void QInputChord::removeChord(QAbstractActionInput *input)
{
Q_D(QInputChord);
if (d->m_chords.contains(input)) {
d->updateNode(input, "input", Qt3DCore::PropertyValueRemoved);
d->m_chords.removeOne(input);
// Remove bookkeeping connection
d->unregisterDestructionHelper(input);
}
}
/*!
Returns the QInputChord's chord vector.
*/
QVector<QAbstractActionInput *> QInputChord::chords() const
{
Q_D(const QInputChord);
return d->m_chords;
}
Qt3DCore::QNodeCreatedChangeBasePtr QInputChord::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QInputChordData>::create(this);
QInputChordData &data = creationChange->data;
Q_D(const QInputChord);
data.chordIds = qIdsForNodes(chords());
data.timeout = d->m_timeout;
return creationChange;
}
QInputChordPrivate::QInputChordPrivate()
: QAbstractActionInputPrivate(),
m_timeout(0)
{
}
} // Qt3DInput
QT_END_NAMESPACE