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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
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** This file is part of the Qt3D module of the Qt Toolkit.
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****************************************************************************/
#include "qinputsequence.h"
#include "qinputsequence_p.h"
#include <Qt3DInput/qabstractactioninput.h>
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DCore/qnodecreatedchange.h>
#include <Qt3DCore/private/qnode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
QInputSequencePrivate::QInputSequencePrivate()
: QAbstractActionInputPrivate(),
m_timeout(0),
m_buttonInterval(0)
{
}
/*!
\class Qt3DInput::QInputSequence
\inmodule Qt3DInput
\inherits QAbstractAggregateActionInput
\brief QInputSequence represents a set of QAbstractActionInput's that must be triggerd one after the other.
\since 5.7
*/
/*!
\qmltype InputSequence
\inqmlmodule Qt3D.Input
\inherits QAbstractAggregateActionInput
\instantiates Qt3DInput::QInputSequence
\brief QML frontend for the Qt3DInput::QInputSequence C++ class.
Represents a set of QAbstractActionInput's that must be triggerd one after the other.
The following example shows a chord that will be triggered by pressing the A and S keys together with a tolerance of 10 miliseconds between presses.
\qml
InputChord {
tolerance: 10
inputs: [
ActionInput {
sourceDevice: keyboardSourceDevice
keys: [Qt.Key_A]
},
ActionInput {
sourceDevice: keyboardSourceDevice
keys: [Qt.Key_S]
}
]
}
\endqml
\since 5.7
*/
/*!
Constructs a new QInputSequence with parent \a parent.
*/
QInputSequence::QInputSequence(Qt3DCore::QNode *parent)
: Qt3DInput::QAbstractActionInput(*new QInputSequencePrivate(), parent)
{
}
/*! \internal */
QInputSequence::~QInputSequence()
{
}
/*!
\qmlproperty list<AbstractActionInput> Qt3D.Input::InputSequence::sequences
*/
/*!
\qmlproperty int Qt3D.Input::InputSequence::timeout
The time in milliseconds in which all QAbstractActionInput's in the input sequence must triggered within.
*/
/*!
\qmlsignal Qt3D.Input::InputSequence::timeoutChanged()
This signal is emitted when the timeout of the input sequence is changed.
The corresponding handler is \c onTimeoutChanged
*/
/*!
Returns the time in which all QAbstractActionInput's in the input sequence must triggered within.
The time is in milliseconds
*/
int QInputSequence::timeout() const
{
Q_D(const QInputSequence);
return d->m_timeout;
}
/*!
\qmlproperty int Qt3D.Input::InputSequence::buttonInterval
The maximum time in milliseconds in between consecutive QAbstractActionInput's in the input sequence.
*/
/*!
\qmlsignal Qt3D.Input::InputSequence::buttonIntervalChanged()
This signal is emitted when the buttonInterval of the input sequence is changed.
The corresponding handler is \c onButtonIntervalChanged
*/
/*!
Returns the maximum time in between consecutive QAbstractActionInput's in the input sequence.
The time is in milliseconds
*/
int QInputSequence::buttonInterval() const
{
Q_D(const QInputSequence);
return d->m_buttonInterval;
}
/*!
\property QInputSequence::timeout
The time in which all QAbstractActionInput's in the input sequence must triggered within.
The time is in milliseconds.
*/
void QInputSequence::setTimeout(int timeout)
{
Q_D(QInputSequence);
if (d->m_timeout != timeout) {
d->m_timeout = timeout;
emit timeoutChanged(timeout);
}
}
/*!
\property QInputSequence::buttonInterval
The maximum time in between consecutive QAbstractActionInput's in the input sequence.
The time is in milliseconds.
*/
void QInputSequence::setButtonInterval(int buttonInterval)
{
Q_D(QInputSequence);
if (d->m_buttonInterval != buttonInterval) {
d->m_buttonInterval = buttonInterval;
emit buttonIntervalChanged(buttonInterval);
}
}
/*!
Append the QAbstractActionInput \a input to the end of this QInputSequence's sequence vector.
\sa removeSequence
*/
void QInputSequence::addSequence(QAbstractActionInput *input)
{
Q_D(QInputSequence);
if (!d->m_sequences.contains(input)) {
d->m_sequences.push_back(input);
// Ensures proper bookkeeping
d->registerDestructionHelper(input, &QInputSequence::removeSequence, d->m_sequences);
if (!input->parent())
input->setParent(this);
d->updateNode(input, "input", Qt3DCore::PropertyValueAdded);
}
}
/*!
Remove the QAbstractActionInput \a input from this QInputSequence's sequence vector.
\sa addSequence
*/
void QInputSequence::removeSequence(QAbstractActionInput *input)
{
Q_D(QInputSequence);
if (d->m_sequences.contains(input)) {
d->updateNode(input, "input", Qt3DCore::PropertyValueRemoved);
d->m_sequences.removeOne(input);
// Remove bookkeeping connection
d->unregisterDestructionHelper(input);
}
}
/*!
Returns the QInputSequence's sequence vector.
*/
QVector<QAbstractActionInput *> QInputSequence::sequences() const
{
Q_D(const QInputSequence);
return d->m_sequences;
}
Qt3DCore::QNodeCreatedChangeBasePtr QInputSequence::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QInputSequenceData>::create(this);
QInputSequenceData &data = creationChange->data;
Q_D(const QInputSequence);
data.sequenceIds = qIdsForNodes(sequences());
data.timeout = d->m_timeout;
data.buttonInterval = d->m_buttonInterval;
return creationChange;
}
} // Qt3DInput
QT_END_NAMESPACE