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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
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****************************************************************************/
#include "qmousehandler.h"
#include "qmousehandler_p.h"
#include <Qt3DInput/qmousedevice.h>
#include <Qt3DInput/qmouseevent.h>
#include <QtCore/QTimer>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DInput {
/*! \internal */
QMouseHandlerPrivate::QMouseHandlerPrivate()
: QComponentPrivate()
, m_mouseDevice(nullptr)
, m_containsMouse(false)
, m_pressAndHoldTimer(new QTimer)
{
m_shareable = false;
m_pressAndHoldTimer->setSingleShot(true);
m_pressAndHoldTimer->setInterval(500);
QObject::connect(m_pressAndHoldTimer, &QTimer::timeout, [this] {
emit q_func()->pressAndHold(m_lastPressedEvent.data());
});
}
QMouseHandlerPrivate::~QMouseHandlerPrivate()
{
}
void QMouseHandlerPrivate::init(QObject *parent)
{
m_pressAndHoldTimer->setParent(parent);
}
void QMouseHandlerPrivate::mouseEvent(const QMouseEventPtr &event)
{
Q_Q(QMouseHandler);
switch (event->type()) {
case QEvent::MouseButtonPress: {
m_lastPressedEvent = event;
m_pressAndHoldTimer->start();
emit q->pressed(event.data());
break;
}
case QEvent::MouseButtonRelease:
m_pressAndHoldTimer->stop();
emit q->released(event.data());
break;
#if QT_CONFIG(gestures)
case QEvent::Gesture:
emit q->clicked(event.data());
break;
#endif
case QEvent::MouseButtonDblClick:
emit q->doubleClicked(event.data());
break;
case QEvent::MouseMove:
emit q->positionChanged(event.data());
break;
default:
break;
}
}
/*!
* \qmltype MouseHandler
* \instantiates Qt3DInput::QMouseHandler
* \inqmlmodule Qt3D.Input
* \since 5.5
* \brief Provides mouse event notification.
*
* \TODO
* \sa MouseDevice, MouseEvent
*/
/*!
* \class Qt3DInput::QMouseHandler
* \inheaderfile Qt3DInput/QMouseHandler
* \inmodule Qt3DInput
*
* \brief Provides a means of being notified about mouse events when attached to
* a QMouseDevice instance.
*
* \since 5.5
*
* \note QMouseHandler components shouldn't be shared, not respecting that
* condition will most likely result in undefined behaviors.
*
* \sa QMouseDevice, QMouseEvent
*/
/*!
\qmlproperty MouseDevice Qt3D.Input::MouseHandler::sourceDevice
Holds the current mouse source device of the MouseHandler instance.
*/
/*!
\qmlproperty bool Qt3D.Input::MouseHandler::containsMouse
\readonly
Holds \c true if the QMouseHandler currently contains the mouse.
*/
/*!
\qmlsignal Qt3D.Input::MouseHandler::clicked(MouseEvent mouse)
This signal is emitted when a mouse button is clicked with the event details
being contained within \a mouse
*/
/*!
\qmlsignal Qt3D.Input::MouseHandler::doubleClicked(MouseEvent mouse)
This signal is emitted when a mouse button is double clicked with the event
details being contained within \a mouse
*/
/*!
\qmlsignal Qt3D.Input::MouseHandler::entered()
*/
/*!
\qmlsignal Qt3D.Input::MouseHandler::exited()
*/
/*!
\qmlsignal Qt3D.Input::MouseHandler::pressed(MouseEvent mouse)
This signal is emitted when a mouse button is pressed with the event details
being contained within \a mouse
*/
/*!
\qmlsignal Qt3D.Input::MouseHandler::released(MouseEvent mouse)
This signal is emitted when a mouse button is released with the event
details being contained within \a mouse
*/
/*!
\qmlsignal Qt3D.Input::MouseHandler::pressAndHold(MouseEvent mouse)
This signal is emitted when a mouse button is pressed and held down with the
event details being contained within \a mouse
*/
/*!
\qmlsignal Qt3D.Input::MouseHandler::positionChanged(MouseEvent mouse)
This signal is emitted when the mouse position changes with the event
details being contained within \a mouse
*/
/*!
\qmlsignal Qt3D.Input::MouseHandler::wheel(MouseEvent mouse)
This signal is emitted when the mouse wheel is used with the event details
being contained within \a mouse.
*/
/*!
\fn Qt3DInput::QMouseHandler::clicked(Qt3DInput::QMouseEvent *mouse)
This signal is emitted when a mouse button is clicked with the event details
being contained within \a mouse.
*/
/*!
\fn Qt3DInput::QMouseHandler::doubleClicked(Qt3DInput::QMouseEvent *mouse)
This signal is emitted when a mouse button is double clicked with the event
details being contained within \a mouse.
*/
/*!
\fn Qt3DInput::QMouseHandler::entered()
*/
/*!
\fn Qt3DInput::QMouseHandler::exited()
*/
/*!
\fn Qt3DInput::QMouseHandler::pressed(Qt3DInput::QMouseEvent *mouse)
This signal is emitted when a mouse button is pressed with the event details
being contained within \a mouse
*/
/*!
\fn Qt3DInput::QMouseHandler::released(Qt3DInput::QMouseEvent *mouse)
This signal is emitted when a mouse button is released with the event
details being contained within \a mouse
*/
/*!
\fn Qt3DInput::QMouseHandler::pressAndHold(Qt3DInput::QMouseEvent *mouse)
This signal is emitted when a mouse button is pressed and held down with the
event details being contained within \a mouse
*/
/*!
\fn Qt3DInput::QMouseHandler::positionChanged(Qt3DInput::QMouseEvent *mouse)
This signal is emitted when the mouse position changes with the event
details being contained within \a mouse
*/
/*!
\fn Qt3DInput::QMouseHandler::wheel(Qt3DInput::QWheelEvent *wheel)
This signal is emitted when the mouse wheel is used with the event details
being contained within \a wheel
*/
/*!
* Constructs a new QMouseHandler instance with parent \a parent.
*/
QMouseHandler::QMouseHandler(QNode *parent)
: QComponent(*new QMouseHandlerPrivate, parent)
{
Q_D(QMouseHandler);
d->init(this);
}
QMouseHandler::~QMouseHandler()
{
}
/*!
* Sets the mouse device of the QMouseHandler instance to \a mouseDevice.
*/
void QMouseHandler::setSourceDevice(QMouseDevice *mouseDevice)
{
Q_D(QMouseHandler);
if (d->m_mouseDevice != mouseDevice) {
if (d->m_mouseDevice)
d->unregisterDestructionHelper(d->m_mouseDevice);
// We need to add it as a child of the current node if it has been declared inline
// Or not previously added as a child of the current node so that
// 1) The backend gets notified about it's creation
// 2) When the current node is destroyed, it gets destroyed as well
if (mouseDevice && !mouseDevice->parent())
mouseDevice->setParent(this);
d->m_mouseDevice = mouseDevice;
// Ensures proper bookkeeping
if (d->m_mouseDevice)
d->registerDestructionHelper(d->m_mouseDevice, &QMouseHandler::setSourceDevice, d->m_mouseDevice);
emit sourceDeviceChanged(mouseDevice);
}
}
// TODO Unused remove in Qt6
void QMouseHandler::sceneChangeEvent(const QSceneChangePtr &)
{
}
/*!
* \property Qt3DInput::QMouseHandler::sourceDevice
*
* Holds the current mouse source device of the QMouseHandler instance.
*/
QMouseDevice *QMouseHandler::sourceDevice() const
{
Q_D(const QMouseHandler);
return d->m_mouseDevice;
}
/*!
* \property Qt3DInput::QMouseHandler::containsMouse
*
* Holds \c true if the QMouseHandler currently contains the mouse.
*
* \note In this context, contains mean that the ray originating from the
* mouse is intersecting with the Qt3DCore::QEntity that aggregates the current
* QMouseHandler instance component.
*/
bool QMouseHandler::containsMouse() const
{
Q_D(const QMouseHandler);
return d->m_containsMouse;
}
/*! \internal */
void QMouseHandler::setContainsMouse(bool contains)
{
Q_D(QMouseHandler);
if (contains != d->m_containsMouse) {
d->m_containsMouse = contains;
emit containsMouseChanged(contains);
}
}
Qt3DCore::QNodeCreatedChangeBasePtr QMouseHandler::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QMouseHandlerData>::create(this);
auto &data = creationChange->data;
Q_D(const QMouseHandler);
data.mouseDeviceId = qIdForNode(d->m_mouseDevice);
return creationChange;
}
} // namespace Qt3DInput
QT_END_NAMESPACE