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| |
| #ifndef QT3DLOGIC_LOGIC_EXECUTOR_P_H |
| #define QT3DLOGIC_LOGIC_EXECUTOR_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtCore/qobject.h> |
| #include <QtCore/qcoreevent.h> |
| #include <Qt3DCore/qnodeid.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSemaphore; |
| |
| namespace Qt3DCore { |
| class QScene; |
| } |
| |
| namespace Qt3DLogic { |
| namespace Logic { |
| |
| class FrameUpdateEvent : public QEvent |
| { |
| public: |
| FrameUpdateEvent(float dt) |
| : QEvent(QEvent::User) |
| , m_dt(dt) |
| {} |
| |
| float deltaTime() const { return m_dt; } |
| |
| private: |
| float m_dt; |
| }; |
| |
| class Executor : public QObject |
| { |
| Q_OBJECT |
| public: |
| explicit Executor(QObject *parent = 0); |
| |
| void setScene(Qt3DCore::QScene *scene) { m_scene = scene; } |
| void clearQueueAndProceed(); |
| |
| public Q_SLOTS: |
| void enqueueLogicFrameUpdates(const QVector<Qt3DCore::QNodeId> &nodeIds); |
| |
| protected: |
| bool event(QEvent *e); |
| void processLogicFrameUpdates(float dt); |
| |
| private: |
| QVector<Qt3DCore::QNodeId> m_nodeIds; |
| Qt3DCore::QScene *m_scene; |
| }; |
| |
| } // namespace Logic |
| } // namespace Qt3DLogic |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DLOGIC_LOGIC_EXECUTOR_P_H |