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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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****************************************************************************/
#ifndef SCENE3DITEM_H
#define SCENE3DITEM_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qpointer.h>
#include <QtQuick/QQuickItem>
QT_BEGIN_NAMESPACE
class QOffscreenSurface;
namespace Qt3DCore {
class QAspectEngine;
class QEntity;
}
namespace Qt3DRender {
class QCamera;
class QRenderAspect;
class Scene3DRenderer;
class Scene3DCleaner;
class Scene3DView;
class QFrameGraphNode;
class Scene3DItem : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(Qt3DCore::QEntity* entity READ entity WRITE setEntity NOTIFY entityChanged)
Q_PROPERTY(QStringList aspects READ aspects WRITE setAspects NOTIFY aspectsChanged)
Q_PROPERTY(bool multisample READ multisample WRITE setMultisample NOTIFY multisampleChanged)
Q_PROPERTY(CameraAspectRatioMode cameraAspectRatioMode READ cameraAspectRatioMode WRITE setCameraAspectRatioMode NOTIFY cameraAspectRatioModeChanged)
Q_PROPERTY(bool hoverEnabled READ isHoverEnabled WRITE setHoverEnabled NOTIFY hoverEnabledChanged)
Q_PROPERTY(CompositingMode compositingMode READ compositingMode WRITE setCompositingMode NOTIFY compositingModeChanged REVISION 14)
Q_CLASSINFO("DefaultProperty", "entity")
public:
explicit Scene3DItem(QQuickItem *parent = 0);
~Scene3DItem();
QStringList aspects() const;
Qt3DCore::QEntity *entity() const;
bool multisample() const;
void setMultisample(bool enable);
Q_INVOKABLE void setItemAreaAndDevicePixelRatio(QSize area, qreal devicePixelRatio);
bool isHoverEnabled() const;
enum CameraAspectRatioMode {
AutomaticAspectRatio,
UserAspectRatio
};
Q_ENUM(CameraAspectRatioMode); // LCOV_EXCL_LINE
CameraAspectRatioMode cameraAspectRatioMode() const;
enum CompositingMode {
FBO,
Underlay
};
Q_ENUM(CompositingMode) // LCOV_EXCL_LINE
CompositingMode compositingMode() const;
void addView(Scene3DView *view);
void removeView(Scene3DView *view);
public Q_SLOTS:
void setAspects(const QStringList &aspects);
void setEntity(Qt3DCore::QEntity *entity);
void setCameraAspectRatioMode(CameraAspectRatioMode mode);
void setHoverEnabled(bool enabled);
void setCompositingMode(CompositingMode mode);
Q_SIGNALS:
void aspectsChanged();
void entityChanged();
void multisampleChanged();
void cameraAspectRatioModeChanged(CameraAspectRatioMode mode);
void hoverEnabledChanged();
void compositingModeChanged();
private Q_SLOTS:
void applyRootEntityChange();
void onBeforeSync();
void requestUpdate();
private:
QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *nodeData) override;
void setWindowSurface(QObject *rootObject);
void setCameraAspectModeHelper();
void updateCameraAspectRatio();
void mousePressEvent(QMouseEvent *event) override;
bool needsRender();
QStringList m_aspects;
Qt3DCore::QEntity *m_entity;
Qt3DCore::QEntity *m_viewHolderEntity;
Qt3DRender::QFrameGraphNode *m_viewHolderFG;
Qt3DCore::QAspectEngine *m_aspectEngine;
QRenderAspect *m_renderAspect;
Scene3DRenderer *m_renderer;
Scene3DCleaner *m_rendererCleaner;
bool m_multisample;
bool m_dirty;
bool m_dirtyViews;
bool m_clearsWindowByDefault;
bool m_disableClearWindow;
QPointer<Qt3DRender::QCamera> m_camera;
CameraAspectRatioMode m_cameraAspectRatioMode;
CompositingMode m_compositingMode;
QOffscreenSurface *m_dummySurface;
QVector<Scene3DView *> m_views;
};
} // Qt3DRender
QT_END_NAMESPACE
#endif