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| |
| #include "scene3dsgnode_p.h" |
| |
| #include <QtCore/qthread.h> |
| |
| #include <scene3dlogging_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| /*! |
| \class Qt3DCore::Scene3DSGNode |
| \internal |
| |
| \brief The Qt3DCore::Scene3DSGNode class is a simple QSGeometryNode subclass that |
| uses a Qt3DCore::Scene3DMaterial |
| |
| The Qt3DCore::Scene3DSGNode allows to render a simple rectangle textured with a |
| texture using premultiplied alpha. |
| */ |
| Scene3DSGNode::Scene3DSGNode() |
| : QSGGeometryNode() |
| , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) |
| { |
| setMaterial(&m_material); |
| setOpaqueMaterial(&m_opaqueMaterial); |
| setGeometry(&m_geometry); |
| qCDebug(Scene3D) << Q_FUNC_INFO << QThread::currentThread(); |
| } |
| |
| Scene3DSGNode::~Scene3DSGNode() |
| { |
| qCDebug(Scene3D) << Q_FUNC_INFO << QThread::currentThread(); |
| // The Scene3DSGNode is deleted by the QSGRenderThread when the SceneGraph |
| // is terminated. |
| } |
| |
| void Scene3DSGNode::setRect(const QRectF &rect, const QRectF textureRect) |
| { |
| if (rect != m_rect) { |
| m_rect = rect; |
| // By default, map the item's bounding rect to normalized texture coordinates |
| QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_rect, textureRect); |
| markDirty(DirtyGeometry); |
| } |
| } |
| |
| void Scene3DSGNode::show() |
| { |
| m_material.show(); |
| m_opaqueMaterial.show(); |
| } |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |