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#ifndef QT3DEXTRAS_EXTRAS_QUICK_QUICK3DSPRITESHEET_P_H
#define QT3DEXTRAS_EXTRAS_QUICK_QUICK3DSPRITESHEET_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DQuickExtras/qt3dquickextras_global.h>
#include <Qt3DExtras/qspritesheet.h>
#include <QtQml/QQmlListProperty>
QT_BEGIN_NAMESPACE
namespace Qt3DExtras {
namespace Extras {
namespace Quick {
class Q_3DQUICKEXTRASSHARED_EXPORT Quick3DSpriteSheet : public QObject
{
Q_OBJECT
Q_PROPERTY(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> sprites READ sprites CONSTANT)
Q_CLASSINFO("DefaultProperty", "sprites")
public:
explicit Quick3DSpriteSheet(QObject *parent = 0);
~Quick3DSpriteSheet();
QQmlListProperty<Qt3DExtras::QSpriteSheetItem> sprites();
inline QSpriteSheet *parentSpriteSheet() const { return qobject_cast<QSpriteSheet *>(parent()); }
private:
static void appendSprite(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list, Qt3DExtras::QSpriteSheetItem *state);
static Qt3DExtras::QSpriteSheetItem *spriteAt(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list, int index);
static int spriteCount(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list);
static void clearSprites(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list);
};
} // namespace Quick
} // namespace Extras
} // namespace Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_EXTRAS_QUICK_QUICK3DSPRITESHEET_P_H