blob: b8f086983ad3f5281775c8c1792909af95617a6d [file] [log] [blame]
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** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
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#include <Qt3DQuickRender/private/quick3draycaster_p.h>
#include <Qt3DQuickRender/private/quick3draycaster_p_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/QEntity>
#include <QQmlEngine>
#include <QJSValue>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
void Quick3DRayCasterPrivate::dispatchHits(const QAbstractRayCaster::Hits &hits)
{
m_hits = hits;
updateHitEntites(m_hits, m_scene);
Q_Q(Quick3DRayCaster);
if (!m_engine)
m_engine = qmlEngine(q->parent());
m_jsHits = convertHits(m_hits, m_engine);
bool v = q->blockNotifications(true);
emit q->hitsChanged(m_jsHits);
q->blockNotifications(v);
}
QJSValue Quick3DRayCasterPrivate::convertHits(const QAbstractRayCaster::Hits &hits, QQmlEngine *engine)
{
auto jsHits = engine->newArray(hits.length());
for (int i=0; i<hits.size(); i++) {
QJSValue v = engine->newObject();
v.setProperty(QLatin1String("type"), hits[i].type());
v.setProperty(QLatin1String("entity"), engine->newQObject(hits[i].entity()));
v.setProperty(QLatin1String("distance"), hits[i].distance());
{
QJSValue p = engine->newObject();
p.setProperty(QLatin1String("x"), hits[i].localIntersection().x());
p.setProperty(QLatin1String("y"), hits[i].localIntersection().y());
p.setProperty(QLatin1String("z"), hits[i].localIntersection().z());
v.setProperty(QLatin1String("localIntersection"), p);
}
{
QJSValue p = engine->newObject();
p.setProperty(QLatin1String("x"), hits[i].worldIntersection().x());
p.setProperty(QLatin1String("y"), hits[i].worldIntersection().y());
p.setProperty(QLatin1String("z"), hits[i].worldIntersection().z());
v.setProperty(QLatin1String("worldIntersection"), p);
}
switch (hits[i].type()) {
case Qt3DRender::QRayCasterHit::TriangleHit:
v.setProperty(QLatin1String("primitiveIndex"), hits[i].primitiveIndex());
v.setProperty(QLatin1String("vertex1Index"), hits[i].vertex1Index());
v.setProperty(QLatin1String("vertex2Index"), hits[i].vertex2Index());
v.setProperty(QLatin1String("vertex3Index"), hits[i].vertex3Index());
break;
case Qt3DRender::QRayCasterHit::LineHit:
v.setProperty(QLatin1String("primitiveIndex"), hits[i].primitiveIndex());
v.setProperty(QLatin1String("vertex1Index"), hits[i].vertex1Index());
v.setProperty(QLatin1String("vertex2Index"), hits[i].vertex2Index());
break;
case Qt3DRender::QRayCasterHit::PointHit:
v.setProperty(QLatin1String("primitiveIndex"), hits[i].primitiveIndex());
break;
default: break;
}
jsHits.setProperty(i, v);
}
return jsHits;
}
void Quick3DRayCasterPrivate::appendLayer(QQmlListProperty<QLayer> *list, QLayer *layer)
{
QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(list->object);
if (filter)
filter->addLayer(layer);
}
QLayer *Quick3DRayCasterPrivate::layerAt(QQmlListProperty<QLayer> *list, int index)
{
QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(list->object);
if (filter)
return filter->layers().at(index);
return nullptr;
}
int Quick3DRayCasterPrivate::layerCount(QQmlListProperty<QLayer> *list)
{
QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(list->object);
if (filter)
return filter->layers().count();
return 0;
}
void Quick3DRayCasterPrivate::clearLayers(QQmlListProperty<QLayer> *list)
{
QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(list->object);
if (filter) {
const auto layers = filter->layers();
for (QLayer *layer : layers)
filter->removeLayer(layer);
}
}
Quick3DRayCaster::Quick3DRayCaster(QObject *parent)
: QRayCaster(*new Quick3DRayCasterPrivate(), qobject_cast<Qt3DCore::QNode *>(parent))
{
}
QJSValue Quick3DRayCaster::hits() const
{
Q_D(const Quick3DRayCaster);
return d->m_jsHits;
}
QQmlListProperty<Qt3DRender::QLayer> Qt3DRender::Render::Quick::Quick3DRayCaster::qmlLayers()
{
return QQmlListProperty<QLayer>(this, 0,
&Quick3DRayCasterPrivate::appendLayer,
&Quick3DRayCasterPrivate::layerCount,
&Quick3DRayCasterPrivate::layerAt,
&Quick3DRayCasterPrivate::clearLayers);
}
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE