blob: dd3d1f758621ade639364b9dae43a9cfbb6ec02e [file] [log] [blame]
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#include <Qt3DQuickRender/private/quick3dscreenraycaster_p.h>
#include <Qt3DQuickRender/private/quick3dscreenraycaster_p_p.h>
#include <Qt3DQuickRender/private/quick3draycaster_p_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/QEntity>
#include <QQmlEngine>
#include <QJSValue>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
void Quick3DScreenRayCasterPrivate::dispatchHits(const QAbstractRayCaster::Hits &hits)
{
m_hits = hits;
updateHitEntites(m_hits, m_scene);
Q_Q(Quick3DScreenRayCaster);
if (!m_engine)
m_engine = qmlEngine(q->parent());
m_jsHits = Quick3DRayCasterPrivate::convertHits(m_hits, m_engine);
emit q->hitsChanged(m_jsHits);
}
Quick3DScreenRayCaster::Quick3DScreenRayCaster(QObject *parent)
: QScreenRayCaster(*new Quick3DScreenRayCasterPrivate(), qobject_cast<Qt3DCore::QNode *>(parent))
{
}
QJSValue Quick3DScreenRayCaster::hits() const
{
Q_D(const Quick3DScreenRayCaster);
return d->m_jsHits;
}
QQmlListProperty<Qt3DRender::QLayer> Qt3DRender::Render::Quick::Quick3DScreenRayCaster::qmlLayers()
{
return QQmlListProperty<QLayer>(this, 0,
&Quick3DRayCasterPrivate::appendLayer,
&Quick3DRayCasterPrivate::layerCount,
&Quick3DRayCasterPrivate::layerAt,
&Quick3DRayCasterPrivate::clearLayers);
}
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE