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/****************************************************************************
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#include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h>
#include <Qt3DRender/private/qshaderdata_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate
{
public:
Quick3DShaderDataArrayPrivate()
: QNodePrivate()
{}
QVector<QShaderData *> m_values;
};
Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent)
: QNode(*new Quick3DShaderDataArrayPrivate, parent)
{
}
QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList()
{
return QQmlListProperty<QShaderData>(this, 0,
&Quick3DShaderDataArray::appendValue,
&Quick3DShaderDataArray::valueCount,
&Quick3DShaderDataArray::valueAt,
&Quick3DShaderDataArray::clearValues);
}
QVector<QShaderData *> Quick3DShaderDataArray::values() const
{
Q_D(const Quick3DShaderDataArray);
return d->m_values;
}
// TODO: Avoid cloning here
//void Quick3DShaderDataArray::copy(const QNode *ref)
//{
// QNode::copy(ref);
// const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref);
// Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values)
// d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v)));
//}
void Quick3DShaderDataArray::appendValue(QQmlListProperty<QShaderData> *list, QShaderData *bar)
{
Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.append(bar);
}
QShaderData *Quick3DShaderDataArray::valueAt(QQmlListProperty<QShaderData> *list, int index)
{
Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.at(index);
}
int Quick3DShaderDataArray::valueCount(QQmlListProperty<QShaderData> *list)
{
Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.count();
}
void Quick3DShaderDataArray::clearValues(QQmlListProperty<QShaderData> *list)
{
Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.clear();
}
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE