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#include <Qt3DQuickRender/private/quick3dtechnique_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
Quick3DTechnique::Quick3DTechnique(QObject *parent)
: QObject(parent)
{
}
QQmlListProperty<QRenderPass> Quick3DTechnique::renderPassList()
{
return QQmlListProperty<QRenderPass>(this, 0,
&Quick3DTechnique::appendRenderPass,
&Quick3DTechnique::renderPassCount,
&Quick3DTechnique::renderPassAt,
&Quick3DTechnique::clearRenderPasses);
}
QQmlListProperty<QParameter> Quick3DTechnique::parameterList()
{
return QQmlListProperty<QParameter>(this, 0,
&Quick3DTechnique::appendParameter,
&Quick3DTechnique::parametersCount,
&Quick3DTechnique::parameterAt,
&Quick3DTechnique::clearParameterList);
}
void Quick3DTechnique::appendParameter(QQmlListProperty<QParameter> *list, QParameter *param)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
technique->parentTechnique()->addParameter(param);
}
QParameter *Quick3DTechnique::parameterAt(QQmlListProperty<QParameter> *list, int index)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
return technique->parentTechnique()->parameters().at(index);
}
int Quick3DTechnique::parametersCount(QQmlListProperty<QParameter> *list)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
return technique->parentTechnique()->parameters().count();
}
void Quick3DTechnique::clearParameterList(QQmlListProperty<QParameter> *list)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
const auto parameters = technique->parentTechnique()->parameters();
for (QParameter *p : parameters)
technique->parentTechnique()->removeParameter(p);
}
void Quick3DTechnique::appendRenderPass(QQmlListProperty<QRenderPass> *list, QRenderPass *renderPass)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
if (technique) {
technique->parentTechnique()->addRenderPass(renderPass);
}
}
QRenderPass *Quick3DTechnique::renderPassAt(QQmlListProperty<QRenderPass> *list, int index)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
if (technique)
return qobject_cast<QRenderPass *>(technique->parentTechnique()->renderPasses().at(index));
return 0;
}
int Quick3DTechnique::renderPassCount(QQmlListProperty<QRenderPass> *list)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
if (technique)
return technique->parentTechnique()->renderPasses().size();
return 0;
}
void Quick3DTechnique::clearRenderPasses(QQmlListProperty<QRenderPass> *list)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
if (technique) {
const auto passes = technique->parentTechnique()->renderPasses();
for (QRenderPass *pass : passes)
technique->parentTechnique()->removeRenderPass(pass);
}
}
QQmlListProperty<QFilterKey> Quick3DTechnique::filterKeyList()
{
return QQmlListProperty<QFilterKey>(this, 0,
&Quick3DTechnique::appendFilterKey,
&Quick3DTechnique::filterKeyCount,
&Quick3DTechnique::filterKeyAt,
&Quick3DTechnique::clearFilterKeyList);
}
void Quick3DTechnique::appendFilterKey(QQmlListProperty<QFilterKey> *list, QFilterKey *filterKey)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
if (technique) {
if (!filterKey->parent())
filterKey->setParent(technique->parentTechnique());
technique->parentTechnique()->addFilterKey(filterKey);
}
}
QFilterKey *Quick3DTechnique::filterKeyAt(QQmlListProperty<QFilterKey> *list, int index)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
if (technique)
return technique->parentTechnique()->filterKeys().at(index);
return 0;
}
int Quick3DTechnique::filterKeyCount(QQmlListProperty<QFilterKey> *list)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
if (technique)
return technique->parentTechnique()->filterKeys().size();
return 0;
}
void Quick3DTechnique::clearFilterKeyList(QQmlListProperty<QFilterKey> *list)
{
Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
if (technique) {
const auto keys = technique->parentTechnique()->filterKeys();
for (QFilterKey *a : keys)
technique->parentTechnique()->removeFilterKey(a);
}
}
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE