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#ifndef QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_P_H
#define QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DQuickScene2D/qscene2d.h>
#include <private/qnode_p.h>
#include <private/scene2dsharedobject_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QScene;
}
namespace Qt3DRender {
namespace Quick {
class QScene2D;
class Scene2DManager;
class Q_AUTOTEST_EXPORT QScene2DPrivate : public Qt3DCore::QNodePrivate
{
public:
Q_DECLARE_PUBLIC(QScene2D)
QScene2DPrivate();
~QScene2DPrivate();
Scene2DManager *m_renderManager;
QMetaObject::Connection m_textureDestroyedConnection;
Qt3DRender::QRenderTargetOutput *m_output;
QVector<Qt3DCore::QEntity *> m_entities;
};
struct QScene2DData
{
QScene2D::RenderPolicy renderPolicy;
Scene2DSharedObjectPtr sharedObject;
Qt3DCore::QNodeId output;
QVector<Qt3DCore::QNodeId> entityIds;
bool mouseEnabled;
};
} // namespace Quick
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_P_H