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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** accordance with the commercial license agreement provided with the
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** information use the contact form at http://www.qt.io/contact-us.
**
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
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** $QT_END_LICENSE$
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****************************************************************************/
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/qpropertynodeaddedchange.h>
#include <Qt3DCore/qpropertynoderemovedchange.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DQuickScene2D/qscene2d.h>
#include <Qt3DRender/qpicktriangleevent.h>
#include <Qt3DRender/qobjectpicker.h>
#include <QtCore/qthread.h>
#include <QtCore/qatomic.h>
#include <QtGui/qevent.h>
#include <private/qscene2d_p.h>
#include <private/scene2d_p.h>
#include <private/scene2dmanager_p.h>
#include <private/scene2devent_p.h>
#include <private/graphicscontext_p.h>
#include <private/texture_p.h>
#include <private/nodemanagers_p.h>
#include <private/resourceaccessor_p.h>
#include <private/attachmentpack_p.h>
#include <private/qt3dquickscene2d_logging_p.h>
#include <private/qbackendnode_p.h>
#include <private/qobjectpicker_p.h>
#include <private/qpickevent_p.h>
#include <private/qpicktriangleevent_p.h>
#include <private/entity_p.h>
#include <private/platformsurfacefilter_p.h>
#include <private/trianglesvisitor_p.h>
QT_BEGIN_NAMESPACE
#ifndef GL_DEPTH24_STENCIL8
#define GL_DEPTH24_STENCIL8 0x88F0
#endif
using namespace Qt3DRender::Quick;
namespace Qt3DRender {
namespace Render {
namespace Quick {
Q_GLOBAL_STATIC(QThread, renderThread)
Q_GLOBAL_STATIC(QAtomicInt, renderThreadClientCount)
RenderQmlEventHandler::RenderQmlEventHandler(Scene2D *node)
: QObject()
, m_node(node)
{
}
// Event handler for the RenderQmlToTexture::renderThread
bool RenderQmlEventHandler::event(QEvent *e)
{
switch (static_cast<Scene2DEvent::Type>(e->type())) {
case Scene2DEvent::Render: {
m_node->render();
return true;
}
case Scene2DEvent::Initialize: {
m_node->initializeRender();
return true;
}
case Scene2DEvent::Quit: {
m_node->cleanup();
return true;
}
default:
break;
}
return QObject::event(e);
}
Scene2D::Scene2D()
: Qt3DRender::Render::BackendNode(Qt3DCore::QBackendNode::ReadWrite)
, m_context(nullptr)
, m_shareContext(nullptr)
, m_renderThread(nullptr)
, m_sharedObject(nullptr)
, m_fbo(0)
, m_rbo(0)
, m_initialized(false)
, m_renderInitialized(false)
, m_mouseEnabled(true)
, m_renderPolicy(Qt3DRender::Quick::QScene2D::Continuous)
{
}
Scene2D::~Scene2D()
{
for (auto connection: qAsConst(m_connections))
QObject::disconnect(connection);
m_connections.clear();
}
void Scene2D::setOutput(Qt3DCore::QNodeId outputId)
{
m_outputId = outputId;
}
void Scene2D::initializeSharedObject()
{
if (!m_initialized) {
// bail out if we're running autotests
if (!qgetenv("QT3D_SCENE2D_DISABLE_RENDERING").isEmpty())
return;
renderThreadClientCount->fetchAndAddAcquire(1);
renderThread->setObjectName(QStringLiteral("Scene2D::renderThread"));
m_renderThread = renderThread;
m_sharedObject->m_renderThread = m_renderThread;
// Create event handler for the render thread
m_sharedObject->m_renderObject = new RenderQmlEventHandler(this);
m_sharedObject->m_renderObject->moveToThread(m_sharedObject->m_renderThread);
if (!m_sharedObject->m_renderThread->isRunning())
m_sharedObject->m_renderThread->start();
// Notify main thread we have been initialized
QCoreApplication::postEvent(m_sharedObject->m_renderManager,
new Scene2DEvent(Scene2DEvent::Initialized));
// Initialize render thread
QCoreApplication::postEvent(m_sharedObject->m_renderObject,
new Scene2DEvent(Scene2DEvent::Initialize));
m_initialized = true;
}
}
void Scene2D::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
Qt3DRender::Render::BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const QScene2D *node = qobject_cast<const QScene2D *>(frontEnd);
if (!node)
return;
const QScene2DPrivate *dnode = static_cast<const QScene2DPrivate *>(QScene2DPrivate::get(node));
if (m_mouseEnabled != node->isMouseEnabled()) {
m_mouseEnabled = node->isMouseEnabled();
if (!firstTime && m_mouseEnabled && m_cachedPickEvent) {
handlePickEvent(QEvent::MouseButtonPress, m_cachedPickEvent.data());
m_cachedPickEvent.clear();
}
}
m_renderPolicy = node->renderPolicy();
auto id = Qt3DCore::qIdForNode(node->output());
if (id != m_outputId)
setOutput(id);
auto ids = Qt3DCore::qIdsForNodes(const_cast<QScene2D *>(node)->entities());
std::sort(std::begin(ids), std::end(ids));
Qt3DCore::QNodeIdVector addedEntities;
Qt3DCore::QNodeIdVector removedEntities;
std::set_difference(std::begin(ids), std::end(ids),
std::begin(m_entities), std::end(m_entities),
std::inserter(addedEntities, addedEntities.end()));
std::set_difference(std::begin(m_entities), std::end(m_entities),
std::begin(ids), std::end(ids),
std::inserter(removedEntities, removedEntities.end()));
for (const auto &id: addedEntities) {
Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>(dnode->m_scene->lookupNode(id));
if (!entity)
return;
if (registerObjectPickerEvents(entity))
m_entities.push_back(id);
else
Qt3DCore::QNodePrivate::get(const_cast<Qt3DCore::QNode *>(frontEnd))->update();
}
for (const auto &id: removedEntities) {
m_entities.removeOne(id);
unregisterObjectPickerEvents(id);
}
std::sort(std::begin(m_entities), std::end(m_entities));
if (firstTime)
setSharedObject(dnode->m_renderManager->m_sharedObject);
}
void Scene2D::setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject)
{
m_sharedObject = sharedObject;
if (!m_initialized)
initializeSharedObject();
}
void Scene2D::initializeRender()
{
if (!m_renderInitialized && m_sharedObject.data() != nullptr) {
m_shareContext = renderer()->shareContext();
if (!m_shareContext){
qCDebug(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Renderer not initialized.";
QCoreApplication::postEvent(m_sharedObject->m_renderObject,
new Scene2DEvent(Scene2DEvent::Initialize));
return;
}
m_context = new QOpenGLContext();
m_context->setFormat(m_shareContext->format());
m_context->setShareContext(m_shareContext);
m_context->create();
m_context->makeCurrent(m_sharedObject->m_surface);
m_sharedObject->m_renderControl->initialize(m_context);
#ifdef QT_OPENGL_ES_2_ANGLE
m_usingAngle = false;
if (m_context->isOpenGLES()) {
const char *versionStr = reinterpret_cast<const char *>(
m_context->functions()->glGetString(GL_VERSION));
if (strstr(versionStr, "ANGLE"))
m_usingAngle = true;
}
#endif
m_context->doneCurrent();
QCoreApplication::postEvent(m_sharedObject->m_renderManager,
new Scene2DEvent(Scene2DEvent::Prepare));
m_renderInitialized = true;
}
}
bool Scene2D::updateFbo(QOpenGLTexture *texture)
{
QOpenGLFunctions *gl = m_context->functions();
if (m_fbo == 0) {
gl->glGenFramebuffers(1, &m_fbo);
gl->glGenRenderbuffers(1, &m_rbo);
}
// TODO: Add another codepath when GL_DEPTH24_STENCIL8 is not supported
gl->glBindRenderbuffer(GL_RENDERBUFFER, m_rbo);
gl->glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
m_textureSize.width(), m_textureSize.height());
gl->glBindRenderbuffer(GL_RENDERBUFFER, 0);
gl->glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
gl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, texture->textureId(), 0);
gl->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_rbo);
GLenum status = gl->glCheckFramebufferStatus(GL_FRAMEBUFFER);
gl->glBindFramebuffer(GL_FRAMEBUFFER, 0);
if (status != GL_FRAMEBUFFER_COMPLETE)
return false;
return true;
}
void Scene2D::syncRenderControl()
{
if (m_sharedObject->isSyncRequested()) {
m_sharedObject->clearSyncRequest();
m_sharedObject->m_renderControl->sync();
// gui thread can now continue
m_sharedObject->wake();
}
}
void Scene2D::render()
{
if (m_initialized && m_renderInitialized && m_sharedObject.data() != nullptr) {
QMutexLocker lock(&m_sharedObject->m_mutex);
QOpenGLTexture *texture = nullptr;
const Qt3DRender::Render::Attachment *attachmentData = nullptr;
QMutex *textureLock = nullptr;
#ifdef QT_OPENGL_ES_2_ANGLE
QScopedPointer<SurfaceLocker> surfaceLocker;
if (m_usingAngle)
surfaceLocker.reset(new SurfaceLocker(m_sharedObject->m_surface));
#endif
m_context->makeCurrent(m_sharedObject->m_surface);
if (resourceAccessor()->accessResource(RenderBackendResourceAccessor::OutputAttachment,
m_outputId, (void**)&attachmentData, nullptr)) {
if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::OGLTextureWrite,
attachmentData->m_textureUuid,
(void**)&texture, &textureLock)) {
// Need to call sync even if the texture is not in use
syncRenderControl();
m_context->doneCurrent();
qCDebug(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Texture not in use.";
QCoreApplication::postEvent(m_sharedObject->m_renderObject,
new Scene2DEvent(Scene2DEvent::Render));
return;
}
#ifdef QT_OPENGL_ES_2_ANGLE
if (m_usingAngle == false)
textureLock->lock();
#else
textureLock->lock();
#endif
const QSize textureSize = QSize(texture->width(), texture->height());
if (m_attachmentData.m_textureUuid != attachmentData->m_textureUuid
|| m_attachmentData.m_point != attachmentData->m_point
|| m_attachmentData.m_face != attachmentData->m_face
|| m_attachmentData.m_layer != attachmentData->m_layer
|| m_attachmentData.m_mipLevel != attachmentData->m_mipLevel
|| m_textureSize != textureSize) {
m_textureSize = textureSize;
m_attachmentData = *attachmentData;
if (!updateFbo(texture)) {
// Need to call sync even if the fbo is not usable
syncRenderControl();
textureLock->unlock();
m_context->doneCurrent();
qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Fbo not initialized.";
return;
}
}
}
if (m_fbo != m_sharedObject->m_quickWindow->renderTargetId())
m_sharedObject->m_quickWindow->setRenderTarget(m_fbo, m_textureSize);
// Call disallow rendering while mutex is locked
if (m_renderPolicy == QScene2D::SingleShot)
m_sharedObject->disallowRender();
// Sync
if (m_sharedObject->isSyncRequested()) {
m_sharedObject->clearSyncRequest();
m_sharedObject->m_renderControl->sync();
}
// Render
m_sharedObject->m_renderControl->render();
// Tell main thread we are done so it can begin cleanup if this is final frame
if (m_renderPolicy == QScene2D::SingleShot)
QCoreApplication::postEvent(m_sharedObject->m_renderManager,
new Scene2DEvent(Scene2DEvent::Rendered));
m_sharedObject->m_quickWindow->resetOpenGLState();
m_context->functions()->glFlush();
if (texture->isAutoMipMapGenerationEnabled())
texture->generateMipMaps();
#ifdef QT_OPENGL_ES_2_ANGLE
if (m_usingAngle == false)
textureLock->unlock();
#else
textureLock->unlock();
#endif
m_context->doneCurrent();
// gui thread can now continue
m_sharedObject->wake();
}
}
// this function gets called while the main thread is waiting
void Scene2D::cleanup()
{
if (m_renderInitialized && m_initialized) {
m_context->makeCurrent(m_sharedObject->m_surface);
m_sharedObject->m_renderControl->invalidate();
m_context->functions()->glDeleteFramebuffers(1, &m_fbo);
m_context->functions()->glDeleteRenderbuffers(1, &m_rbo);
m_context->doneCurrent();
m_renderInitialized = false;
}
if (m_initialized) {
delete m_sharedObject->m_renderObject;
m_sharedObject->m_renderObject = nullptr;
delete m_context;
m_context = nullptr;
m_initialized = false;
}
if (m_sharedObject) {
// wake up the main thread
m_sharedObject->wake();
m_sharedObject = nullptr;
}
if (m_renderThread) {
renderThreadClientCount->fetchAndSubAcquire(1);
if (renderThreadClientCount->loadRelaxed() == 0)
renderThread->quit();
}
}
bool Scene2D::registerObjectPickerEvents(Qt3DCore::QEntity *qentity)
{
Entity *entity = nullptr;
if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::EntityHandle,
qentity->id(), (void**)&entity, nullptr)) {
qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO
<< "Entity not yet available in backend";
return false;
}
if (!entity->containsComponentsOfType<ObjectPicker>() ||
!entity->containsComponentsOfType<GeometryRenderer>()) {
qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO
<< "Entity does not contain required components: ObjectPicker and GeometryRenderer";
return false;
}
QObjectPicker *picker = qentity->componentsOfType<QObjectPicker>().front();
m_connections << QObject::connect(picker, &QObjectPicker::pressed, qentity, [this](Qt3DRender::QPickEvent *pick) {
handlePickEvent(QEvent::MouseButtonPress, pick);
});
m_connections << QObject::connect(picker, &QObjectPicker::released, qentity, [this](Qt3DRender::QPickEvent *pick) {
handlePickEvent(QEvent::MouseButtonRelease, pick);
});
m_connections << QObject::connect(picker, &QObjectPicker::moved, qentity, [this](Qt3DRender::QPickEvent *pick) {
handlePickEvent(QEvent::MouseMove, pick);
});
Qt3DCore::QBackendNodePrivate *priv = Qt3DCore::QBackendNodePrivate::get(this);
Qt3DCore::QChangeArbiter *arbiter = static_cast<Qt3DCore::QChangeArbiter*>(priv->m_arbiter);
arbiter->registerObserver(d_ptr, entity->componentUuid<ObjectPicker>());
return true;
}
void Scene2D::unregisterObjectPickerEvents(Qt3DCore::QNodeId entityId)
{
Entity *entity = nullptr;
if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::EntityHandle,
entityId, (void**)&entity, nullptr))
return;
Qt3DCore::QBackendNodePrivate *priv = Qt3DCore::QBackendNodePrivate::get(this);
Qt3DCore::QChangeArbiter *arbiter = static_cast<Qt3DCore::QChangeArbiter*>(priv->m_arbiter);
arbiter->unregisterObserver(d_ptr, entity->componentUuid<ObjectPicker>());
}
void Scene2D::handlePickEvent(int type, const Qt3DRender::QPickEvent *ev)
{
if (!isEnabled())
return;
if (m_mouseEnabled) {
const QPickTriangleEvent *pickTriangle = static_cast<const QPickTriangleEvent *>(ev);
Q_ASSERT(pickTriangle->entity());
Entity *entity = nullptr;
if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::EntityHandle,
Qt3DCore::qIdForNode(pickTriangle->entity()),
(void**)&entity, nullptr))
return;
CoordinateReader reader(renderer()->nodeManagers());
if (reader.setGeometry(entity->renderComponent<GeometryRenderer>(),
QAttribute::defaultTextureCoordinateAttributeName())) {
Vector4D c0 = reader.getCoordinate(pickTriangle->vertex1Index());
Vector4D c1 = reader.getCoordinate(pickTriangle->vertex2Index());
Vector4D c2 = reader.getCoordinate(pickTriangle->vertex3Index());
Vector4D ci = c0 * pickTriangle->uvw().x()
+ c1 * pickTriangle->uvw().y() + c2 * pickTriangle->uvw().z();
ci.setW(1.0f);
const QSize size = m_sharedObject->m_quickWindow->size();
QPointF pos = QPointF(ci.x() * size.width(), (1.0f - ci.y()) * size.height());
QMouseEvent *mouseEvent
= new QMouseEvent(static_cast<QEvent::Type>(type),
pos, pos, pos,
static_cast<Qt::MouseButton>(pickTriangle->button()),
static_cast<Qt::MouseButtons>(pickTriangle->buttons()),
static_cast<Qt::KeyboardModifiers>(pickTriangle->modifiers()),
Qt::MouseEventSynthesizedByApplication);
QCoreApplication::postEvent(m_sharedObject->m_quickWindow, mouseEvent);
}
} else if (type == QEvent::MouseButtonPress) {
const QPickTriangleEvent *pickTriangle = static_cast<const QPickTriangleEvent *>(ev);
const QPickTriangleEventPrivate *dpick = QPickTriangleEventPrivate::get(pickTriangle);
m_cachedPickEvent = QPickEventPtr(dpick->clone());
} else {
m_cachedPickEvent.clear();
}
}
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE