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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
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** This file is part of the Qt3D module of the Qt Toolkit.
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****************************************************************************/
#ifndef QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H
#define QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DRender/qpickevent.h>
#include <Qt3DQuickScene2D/qscene2d.h>
#include <private/qscene2d_p.h>
#include <private/qrendertargetoutput_p.h>
#include <private/backendnode_p.h>
#include <private/attachmentpack_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class GraphicsContext;
namespace Quick {
class Scene2D;
class RenderQmlEventHandler : public QObject
{
Q_OBJECT
public:
RenderQmlEventHandler(Scene2D *node);
bool event(QEvent *e) override;
private:
Scene2D *m_node;
};
class Q_3DQUICKSCENE2DSHARED_EXPORT Scene2D : public Qt3DRender::Render::BackendNode
{
public:
Scene2D();
~Scene2D();
void render();
void initializeRender();
void setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject);
void cleanup();
void setOutput(Qt3DCore::QNodeId outputId);
void initializeSharedObject();
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
bool updateFbo(QOpenGLTexture *texture);
void syncRenderControl();
bool registerObjectPickerEvents(Qt3DCore::QEntity *qentity);
void unregisterObjectPickerEvents(Qt3DCore::QNodeId entityId);
void handlePickEvent(int type, const QPickEvent *ev);
QOpenGLContext *m_context;
QOpenGLContext *m_shareContext;
QThread *m_renderThread;
Qt3DCore::QNodeId m_outputId;
QSharedPointer<Qt3DRender::Quick::Scene2DSharedObject> m_sharedObject;
Qt3DCore::QNodeId m_peerId;
Qt3DRender::Render::Attachment m_attachmentData;
GLuint m_fbo;
GLuint m_rbo;
QSize m_textureSize;
bool m_initialized;
bool m_renderInitialized;
bool m_mouseEnabled;
Qt3DRender::Quick::QScene2D::RenderPolicy m_renderPolicy;
QVector<Qt3DCore::QNodeId> m_entities;
Qt3DRender::QPickEventPtr m_cachedPickEvent;
#ifdef QT_OPENGL_ES_2_ANGLE
bool m_usingAngle;
#endif
QVector<QMetaObject::Connection> m_connections;
};
} // Quick
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H