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#include "attachmentpack_p.h"
#include <Qt3DRender/private/rendertarget_p.h>
#include <Qt3DRender/private/rendertargetselectornode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
AttachmentPack::AttachmentPack()
{
}
AttachmentPack::AttachmentPack(const RenderTarget *target,
AttachmentManager *attachmentManager,
const QVector<QRenderTargetOutput::AttachmentPoint> &drawBuffers)
{
// Copy attachments
const auto outputIds = target->renderOutputs();
for (Qt3DCore::QNodeId outputId : outputIds) {
const RenderTargetOutput *output = attachmentManager->lookupResource(outputId);
if (output)
m_attachments.append(*output->attachment());
}
// Create actual DrawBuffers list that is used for glDrawBuffers
// If nothing is specified, use all the attachments as draw buffers
if (drawBuffers.isEmpty()) {
m_drawBuffers.reserve(m_attachments.size());
for (const Attachment &attachment : qAsConst(m_attachments))
// only consider Color Attachments
if (attachment.m_point <= QRenderTargetOutput::Color15)
m_drawBuffers.push_back((int) attachment.m_point);
} else {
m_drawBuffers.reserve(drawBuffers.size());
for (QRenderTargetOutput::AttachmentPoint drawBuffer : drawBuffers)
if (drawBuffer <= QRenderTargetOutput::Color15)
m_drawBuffers.push_back((int) drawBuffer);
}
}
// return index of given attachment within actual draw buffers list
int AttachmentPack::getDrawBufferIndex(QRenderTargetOutput::AttachmentPoint attachmentPoint) const
{
for (int i = 0; i < m_drawBuffers.size(); i++)
if (m_drawBuffers.at(i) == (int)attachmentPoint)
return i;
return -1;
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE