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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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#ifndef QT3DRENDER_RENDER_QGRAPHICSUTILS_P_H
#define QT3DRENDER_RENDER_QGRAPHICSUTILS_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DRender/private/shadervariables_p.h>
#include <QMatrix2x2>
#include <QMatrix3x3>
#include <QMatrix4x4>
#include <QGenericMatrix>
#include <QVector2D>
#include <QVarLengthArray>
#include <QColor>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace {
const int QMatrix2x2Type = qMetaTypeId<QMatrix2x2>();
const int QMatrix2x3Type = qMetaTypeId<QMatrix2x3>();
const int QMatrix2x4Type = qMetaTypeId<QMatrix2x4>();
const int QMatrix3x2Type = qMetaTypeId<QMatrix3x2>();
const int QMatrix3x3Type = qMetaTypeId<QMatrix3x3>();
const int QMatrix3x4Type = qMetaTypeId<QMatrix3x4>();
const int QMatrix4x2Type = qMetaTypeId<QMatrix4x2>();
const int QMatrix4x3Type = qMetaTypeId<QMatrix4x3>();
}
class QGraphicsUtils
{
public:
template<typename T>
static const char *bytesFromVariant(const QVariant &v)
{
uint byteSize = sizeof(T);
// Max 16 float that we may want as doubles
// 64 should be best for most cases
static QVarLengthArray<char, 64> array(16 * byteSize);
memset(array.data(), 0, array.size());
switch (static_cast<QMetaType::Type>(v.type())) {
// 1 byte
case QMetaType::Bool: {
T data = v.value<bool>();
memcpy(array.data(), &data, byteSize);
break;
}
case QMetaType::Char: {
T data = v.value<char>();
memcpy(array.data(), &data, byteSize);
break;
}
// 4 bytes
case QMetaType::Float: {
T data = v.value<float>();
memcpy(array.data(), &data, byteSize);
break;
}
case QMetaType::Int: {
T data = v.value<int>();
memcpy(array.data(), &data, byteSize);
break;
}
case QMetaType::UInt: {
qDebug() << "UINT";
T data = v.value<uint>();
memcpy(array.data(), &data, byteSize);
break;
}
// 8 bytes
case QMetaType::Double: {
T data = v.value<double>();
memcpy(array.data(), &data, byteSize);
break;
}
// 2 floats
case QMetaType::QPointF: {
QPointF vv = v.value<QPointF>();
T data = vv.x();
memcpy(array.data(), &data, byteSize);
data = vv.y();
memcpy(array.data() + byteSize, &data, byteSize);
break;
}
case QMetaType::QSizeF: {
QSizeF vv = v.value<QSizeF>();
T data = vv.width();
memcpy(array.data(), &data, byteSize);
data = vv.height();
memcpy(array.data() + byteSize, &data, byteSize);
break;
}
case QMetaType::QVector2D: {
QVector2D vv = v.value<QVector2D>();
T data = vv.x();
memcpy(array.data(), &data, byteSize);
data = vv.y();
memcpy(array.data() + byteSize, &data, byteSize);
break;
}
// 2 ints
case QMetaType::QPoint: {
QPointF vv = v.value<QPoint>();
T data = vv.x();
memcpy(array.data(), &data, byteSize);
data = vv.y();
memcpy(array.data() + byteSize, &data, byteSize);
break;
}
case QMetaType::QSize: {
QSize vv = v.value<QSize>();
T data = vv.width();
memcpy(array.data(), &data, byteSize);
data = vv.height();
memcpy(array.data() + byteSize, &data, byteSize);
break;
}
// 3 floats
case QMetaType::QVector3D: {
QVector3D vv = v.value<QVector3D>();
T data = vv.x();
memcpy(array.data(), &data, byteSize);
data = vv.y();
memcpy(array.data() + byteSize, &data, byteSize);
data = vv.z();
memcpy(array.data() + 2 * byteSize, &data, byteSize);
break;
}
// 4 floats
case QMetaType::QVector4D: {
QVector4D vv = v.value<QVector4D>();
T data = vv.x();
memcpy(array.data(), &data, byteSize);
data = vv.y();
memcpy(array.data() + byteSize, &data, byteSize);
data = vv.z();
memcpy(array.data() + 2 * byteSize, &data, byteSize);
data = vv.w();
memcpy(array.data() + 3 * byteSize, &data, byteSize);
break;
}
case QMetaType::QQuaternion: {
break;
}
case QMetaType::QRectF: {
QRectF vv = v.value<QRectF>();
T data = vv.x();
memcpy(array.data(), &data, byteSize);
data = vv.y();
memcpy(array.data() + byteSize, &data, byteSize);
data = vv.width();
memcpy(array.data() + 2 * byteSize, &data, byteSize);
data = vv.height();
memcpy(array.data() + 3 * byteSize, &data, byteSize);
break;
}
case QMetaType::QColor: {
QColor vv = v.value<QColor>();
T data = vv.redF();
memcpy(array.data(), &data, byteSize);
data = vv.greenF();
memcpy(array.data() + byteSize, &data, byteSize);
data = vv.blueF();
memcpy(array.data() + 2 * byteSize, &data, byteSize);
data = vv.alphaF();
memcpy(array.data() + 3 * byteSize, &data, byteSize);
break;
}
// 4 ints
case QMetaType::QRect: {
QRectF vv = v.value<QRect>();
T data = vv.x();
memcpy(array.data(), &data, byteSize);
data = vv.y();
memcpy(array.data() + byteSize, &data, byteSize);
data = vv.width();
memcpy(array.data() + 2 * byteSize, &data, byteSize);
data = vv.height();
memcpy(array.data() + 3 * byteSize, &data, byteSize);
break;
}
// 16 floats
case QMetaType::QMatrix4x4: {
QMatrix4x4 mat = v.value<QMatrix4x4>();
float *data = mat.data();
for (int i = 0; i < 16; i++) {
T d = data[i];
memcpy(array.data() + i * byteSize, &d, byteSize);
}
break;
}
default: {
float *data = nullptr;
if (v.userType() == QMatrix3x3Type) {
QMatrix3x3 mat = v.value<QMatrix3x3>();
data = mat.data();
for (int i = 0; i < 9; i++) {
T d = data[i];
memcpy(array.data() + i * byteSize, &d, byteSize);
}
}
else if (v.userType() == QMatrix2x2Type) {
QMatrix2x2 mat = v.value<QMatrix2x2>();
data = mat.data();
for (int i = 0; i < 4; i++) {
T d = data[i];
memcpy(array.data() + i * byteSize, &d, byteSize);
}
}
else if (v.userType() == QMatrix2x3Type) {
QMatrix2x3 mat = v.value<QMatrix2x3>();
data = mat.data();
for (int i = 0; i < 6; i++) {
T d = data[i];
memcpy(array.data() + i * byteSize, &d, byteSize);
}
}
else if (v.userType() == QMatrix3x2Type) {
QMatrix3x2 mat = v.value<QMatrix3x2>();
data = mat.data();
for (int i = 0; i < 6; i++) {
T d = data[i];
memcpy(array.data() + i * byteSize, &d, byteSize);
}
}
else if (v.userType() == QMatrix2x4Type) {
QMatrix2x4 mat = v.value<QMatrix2x4>();
data = mat.data();
for (int i = 0; i < 8; i++) {
T d = data[i];
memcpy(array.data() + i * byteSize, &d, byteSize);
}
}
else if (v.userType() == QMatrix4x2Type) {
QMatrix4x2 mat = v.value<QMatrix4x2>();
data = mat.data();
for (int i = 0; i < 8; i++) {
T d = data[i];
memcpy(array.data() + i * byteSize, &d, byteSize);
}
}
else if (v.userType() == QMatrix3x4Type) {
QMatrix3x4 mat = v.value<QMatrix3x4>();
data = mat.data();
for (int i = 0; i < 12; i++) {
T d = data[i];
memcpy(array.data() + i * byteSize, &d, byteSize);
}
}
else if (v.userType() == QMatrix4x3Type) {
QMatrix4x3 mat = v.value<QMatrix4x3>();
data = mat.data();
for (int i = 0; i < 12; i++) {
T d = data[i];
memcpy(array.data() + i * byteSize, &d, byteSize);
}
}
else
qWarning() << Q_FUNC_INFO << "QVariant type conversion not handled for " << v.type();
break;
}
}
return array.constData();
}
template<typename T>
static const T *valueArrayFromVariant(const QVariant &v, int count, int tupleSize)
{
uint byteSize = sizeof(T);
uint offset = byteSize * tupleSize;
static QVarLengthArray<char, 1024> uniformValuesArray(1024);
uniformValuesArray.resize(count * offset);
char *data = uniformValuesArray.data();
memset(data, 0, uniformValuesArray.size());
QVariantList vList = v.toList();
// Handles list of QVariant: usually arrays of float
if (!vList.isEmpty()) {
for (int i = 0; i < vList.length() && uint(i) * offset < uint(uniformValuesArray.size()); i++) {
const char *subBuffer = QGraphicsUtils::bytesFromVariant<T>(vList.at(i));
memcpy(data + i * offset, subBuffer, offset);
}
}
else {
memcpy(data, QGraphicsUtils::bytesFromVariant<T>(v), offset);
}
return reinterpret_cast<const T *>(uniformValuesArray.constData());
}
template<typename T>
static void fillDataArray(void *buffer, const T *data, const ShaderUniform &description, int tupleSize)
{
uint offset = description.m_offset / sizeof(T);
uint stride = description.m_arrayStride / sizeof(T);
T *bufferData = (T*)buffer;
for (int i = 0; i < description.m_size; ++i) {
for (int j = 0; j < tupleSize; j++) {
int idx = i * tupleSize + j;
bufferData[offset + j] = data[idx];
}
offset += stride;
}
}
template<typename T>
static void fillDataMatrixArray(void *buffer, const T *data, const ShaderUniform &description, int cols, int rows)
{
uint offset = description.m_offset / sizeof(T);
uint arrayStride = description.m_arrayStride / sizeof(T);
uint matrixStride = description.m_matrixStride / sizeof(T);
T *bufferData = (T*)buffer;
for (int i = 0; i < description.m_size; ++i) {
for (int col = 0; col < cols; ++col) {
for (int row = 0; row < rows; ++row) {
int idx = i * cols * rows + rows * col + row;
bufferData[offset + row] = data[idx];
}
offset += matrixStride;
}
offset += arrayStride;
}
}
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_QGRAPHICSUTILS_P_H