blob: 05abf7210f36c137fecf7251197ab7bd0f21becc [file] [log] [blame]
/****************************************************************************
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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#include "renderthread_p.h"
#include <Qt3DRender/private/abstractrenderer_p.h>
#include <Qt3DRender/private/renderlogging_p.h>
#include <QEventLoop>
#include <QTime>
#include <QMutexLocker>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
RenderThread::RenderThread(AbstractRenderer *renderer)
: QThread(),
m_renderer(renderer),
m_semaphore(0)
{
}
RenderThread::~RenderThread()
{
}
// Called by Renderer in the context of the Aspect Thread
void RenderThread::waitForStart( Priority priority )
{
qCDebug(Render::Backend) << "Starting Render thread and then going to sleep until it is ready for us...";
start( priority );
m_semaphore.acquire();
qCDebug(Render::Backend) << "Render thread is now ready & calling thread is now awake again";
}
// RenderThread context
void RenderThread::run()
{
// return control to the aspect thread that created us.
m_semaphore.release();
// This call to Renderer::initialize() waits for a surface to be set on the
// renderer in the context of the Aspect Thread
m_renderer->initialize();
// Enter the main OpenGL submission loop.
m_renderer->render();
// Clean up any OpenGL resources
m_renderer->releaseGraphicsResources();
qCDebug(Render::Backend) << "Exiting RenderThread";
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE