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/****************************************************************************
**
** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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** $QT_END_LICENSE$
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****************************************************************************/
#include "trianglesvisitor_p.h"
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qgeometryrenderer.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DRender/private/geometryrenderer_p.h>
#include <Qt3DRender/private/geometryrenderermanager_p.h>
#include <Qt3DRender/private/geometry_p.h>
#include <Qt3DRender/private/attribute_p.h>
#include <Qt3DRender/private/buffer_p.h>
#include <Qt3DRender/private/visitorutils_p.h>
#include <Qt3DRender/private/bufferutils_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace {
bool isTriangleBased(Qt3DRender::QGeometryRenderer::PrimitiveType type) Q_DECL_NOTHROW
{
switch (type) {
case Qt3DRender::QGeometryRenderer::Triangles:
case Qt3DRender::QGeometryRenderer::TriangleStrip:
case Qt3DRender::QGeometryRenderer::TriangleFan:
case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency:
return true;
default:
return false;
}
}
// TO DO: Add methods for triangle strip adjacency
// What about primitive restart ?
// indices, vertices are already offset
template<typename index, typename vertex>
void traverseTrianglesIndexed(index *indices,
vertex *vertices,
const BufferInfo &indexInfo,
const BufferInfo &vertexInfo,
TrianglesVisitor* visitor)
{
uint i = 0;
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize;
uint ndx[3];
Vector3D abc[3];
while (i < indexInfo.count) {
for (uint u = 0; u < 3; ++u) {
ndx[u] = indices[i + u];
uint idx = ndx[u] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[u][j] = vertices[idx + j];
}
}
visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
i += 3;
}
}
// vertices are already offset
template<typename vertex>
void traverseTriangles(vertex *vertices,
const BufferInfo &vertexInfo,
TrianglesVisitor* visitor)
{
uint i = 0;
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize;
uint ndx[3];
Vector3D abc[3];
while (i < vertexInfo.count) {
for (uint u = 0; u < 3; ++u) {
ndx[u] = (i + u);
uint idx = ndx[u] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[u][j] = vertices[idx + j];
}
}
visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
i += 3;
}
}
static inline bool checkDegenerate(const uint ndx[3], const uint idx, const uint u)
{
for (uint j = 0; j < u; ++j) {
if (idx == ndx[j])
return true;
}
return false;
}
// indices, vertices are already offset
template<typename index, typename vertex>
void traverseTriangleStripIndexed(index *indices,
vertex *vertices,
const BufferInfo &indexInfo,
const BufferInfo &vertexInfo,
TrianglesVisitor* visitor)
{
uint i = 0;
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize;
uint ndx[3];
Vector3D abc[3];
while (i < indexInfo.count - 2) {
if (indexInfo.restartEnabled && indexInfo.restartIndexValue == static_cast<int>(indices[i + 2])) {
i += 3;
continue;
}
bool degenerate = false;
for (uint u = 0; u < 3; ++u) {
ndx[u] = indices[i + u];
if (checkDegenerate(ndx, ndx[u], u)) {
degenerate = true;
break;
}
uint idx = ndx[u] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j)
abc[u][j] = vertices[idx + j];
}
if (!degenerate)
visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
++i;
}
}
// vertices are already offset
template<typename vertex>
void traverseTriangleStrip(vertex *vertices,
const BufferInfo &vertexInfo,
TrianglesVisitor* visitor)
{
uint i = 0;
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize;
uint ndx[3];
Vector3D abc[3];
while (i < vertexInfo.count - 2) {
for (uint u = 0; u < 3; ++u) {
ndx[u] = (i + u);
uint idx = ndx[u] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[u][j] = vertices[idx + j];
}
}
visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
++i;
}
}
// indices, vertices are already offset
template<typename index, typename vertex>
void traverseTriangleFanIndexed(index *indices,
vertex *vertices,
const BufferInfo &indexInfo,
const BufferInfo &vertexInfo,
TrianglesVisitor* visitor)
{
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize;
uint ndx[3];
Vector3D abc[3];
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[0][j] = vertices[static_cast<int>(indices[0]) * verticesStride + j];
}
ndx[0] = indices[0];
uint i = 1;
while (i < indexInfo.count - 1) {
if (indexInfo.restartEnabled && indexInfo.restartIndexValue == static_cast<int>(indices[i + 1])) {
ndx[0] = indices[i + 2];
i += 3;
continue;
}
for (uint u = 0; u < 2; ++u) {
ndx[u + 1] = indices[i + u];
uint idx = ndx[u + 1] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[u + 1][j] = vertices[idx + j];
}
}
visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
++i;
}
}
// vertices are already offset
template<typename vertex>
void traverseTriangleFan(vertex *vertices,
const BufferInfo &vertexInfo,
TrianglesVisitor* visitor)
{
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize;
uint ndx[3];
Vector3D abc[3];
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[0][j] = vertices[j];
}
ndx[0] = 0;
uint i = 1;
while (i < vertexInfo.count - 1) {
for (uint u = 0; u < 2; ++u) {
ndx[u + 1] = (i + u);
uint idx = ndx[u + 1] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[u + 1][j] = vertices[idx + j];
}
}
visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
i += 1;
}
}
// indices, vertices are already offset
template<typename index, typename vertex>
void traverseTriangleAdjacencyIndexed(index *indices,
vertex *vertices,
const BufferInfo &indexInfo,
const BufferInfo &vertexInfo,
TrianglesVisitor* visitor)
{
uint i = 0;
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize;
uint ndx[3];
Vector3D abc[3];
while (i < indexInfo.count) {
for (uint u = 0; u < 6; u += 2) {
ndx[u / 2] = indices[i + u];
uint idx = ndx[u / 2] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[u / 2][j] = vertices[idx + j];
}
}
visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
i += 6;
}
}
// vertices are already offset
template<typename Vertex>
void traverseTriangleAdjacency(Vertex *vertices,
const BufferInfo &vertexInfo,
TrianglesVisitor* visitor)
{
uint i = 0;
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(Vertex) : maxVerticesDataSize;
uint ndx[3];
Vector3D abc[3];
while (i < vertexInfo.count) {
for (uint u = 0; u < 6; u += 2) {
ndx[u / 2] = (i + u);
uint idx = ndx[u / 2] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[u / 2][j] = vertices[idx + j];
}
}
visitor->visit(ndx[2], abc[2], ndx[1], abc[1], ndx[0], abc[0]);
i += 6;
}
}
template<typename Coordinate>
Vector4D readCoordinate(const BufferInfo &info, Coordinate *coordinates, uint index)
{
const uint stride = info.byteStride ? info.byteStride / sizeof(Coordinate) : info.dataSize;
Vector4D ret(0, 0, 0, 1.0f);
coordinates += stride * index;
for (uint e = 0; e < info.dataSize; ++e)
ret[e] = coordinates[e];
return ret;
}
template <QAttribute::VertexBaseType> struct EnumToType;
template <> struct EnumToType<QAttribute::Byte> { typedef const char type; };
template <> struct EnumToType<QAttribute::UnsignedByte> { typedef const uchar type; };
template <> struct EnumToType<QAttribute::Short> { typedef const short type; };
template <> struct EnumToType<QAttribute::UnsignedShort> { typedef const ushort type; };
template <> struct EnumToType<QAttribute::Int> { typedef const int type; };
template <> struct EnumToType<QAttribute::UnsignedInt> { typedef const uint type; };
template <> struct EnumToType<QAttribute::Float> { typedef const float type; };
template <> struct EnumToType<QAttribute::Double> { typedef const double type; };
template<QAttribute::VertexBaseType v>
typename EnumToType<v>::type *castToType(const QByteArray &u, uint byteOffset)
{
return reinterpret_cast< typename EnumToType<v>::type *>(u.constData() + byteOffset);
}
Vector4D readBuffer(const BufferInfo &info, uint index)
{
switch (info.type) {
case QAttribute::Byte:
return readCoordinate(info, BufferTypeInfo::castToType<QAttribute::Byte>(info.data, info.byteOffset), index);
case QAttribute::UnsignedByte:
return readCoordinate(info, BufferTypeInfo::castToType<QAttribute::UnsignedByte>(info.data, info.byteOffset), index);
case QAttribute::Short:
return readCoordinate(info, BufferTypeInfo::castToType<QAttribute::Short>(info.data, info.byteOffset), index);
case QAttribute::UnsignedShort:
return readCoordinate(info, BufferTypeInfo::castToType<QAttribute::UnsignedShort>(info.data, info.byteOffset), index);
case QAttribute::Int:
return readCoordinate(info, BufferTypeInfo::castToType<QAttribute::Int>(info.data, info.byteOffset), index);
case QAttribute::UnsignedInt:
return readCoordinate(info, BufferTypeInfo::castToType<QAttribute::UnsignedInt>(info.data, info.byteOffset), index);
case QAttribute::Float:
return readCoordinate(info, BufferTypeInfo::castToType<QAttribute::Float>(info.data, info.byteOffset), index);
case QAttribute::Double:
return readCoordinate(info, BufferTypeInfo::castToType<QAttribute::Double>(info.data, info.byteOffset), index);
default:
break;
}
return Vector4D();
}
template<typename Index, typename Visitor>
struct IndexedVertexExecutor
{
template<typename Vertex>
void operator ()(const BufferInfo &vertexInfo, Vertex * vertices)
{
switch (m_primitiveType) {
case Qt3DRender::QGeometryRenderer::Triangles:
traverseTrianglesIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::TriangleStrip:
traverseTriangleStripIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::TriangleFan:
traverseTriangleFanIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
traverseTriangleAdjacencyIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through
default:
return;
}
}
BufferInfo m_indexBufferInfo;
Index *m_indices;
Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType;
Visitor* m_visitor;
};
template<typename Visitor>
struct IndexExecutor
{
template<typename Index>
void operator ()( const BufferInfo &indexInfo, Index *indices)
{
IndexedVertexExecutor<Index, Visitor> exec;
exec.m_primitiveType = m_primitiveType;
exec.m_indices = indices;
exec.m_indexBufferInfo = indexInfo;
exec.m_visitor = m_visitor;
Qt3DRender::Render::Visitor::processBuffer(m_vertexBufferInfo, exec);
}
BufferInfo m_vertexBufferInfo;
Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType;
Visitor* m_visitor;
};
template<typename Visitor>
struct VertexExecutor
{
template<typename Vertex>
void operator ()(const BufferInfo &vertexInfo, Vertex *vertices)
{
switch (m_primitiveType) {
case Qt3DRender::QGeometryRenderer::Triangles:
traverseTriangles(vertices, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::TriangleStrip:
traverseTriangleStrip(vertices, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::TriangleFan:
traverseTriangleFan(vertices, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
traverseTriangleAdjacency(vertices, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through
default:
return;
}
}
Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType;
Visitor* m_visitor;
};
} // anonymous
TrianglesVisitor::~TrianglesVisitor()
{
}
void TrianglesVisitor::apply(const Qt3DCore::QEntity *entity)
{
GeometryRenderer *renderer = m_manager->geometryRendererManager()->lookupResource(entity->id());
apply(renderer, entity->id());
}
void TrianglesVisitor::apply(const GeometryRenderer *renderer, const Qt3DCore::QNodeId id)
{
m_nodeId = id;
if (renderer && renderer->instanceCount() == 1 && isTriangleBased(renderer->primitiveType())) {
Visitor::visitPrimitives<VertexExecutor<TrianglesVisitor>,
IndexExecutor<TrianglesVisitor>, TrianglesVisitor>(m_manager, renderer, this);
}
}
bool CoordinateReader::setGeometry(const GeometryRenderer *renderer, const QString &attributeName)
{
if (renderer == nullptr || renderer->instanceCount() != 1
|| !isTriangleBased(renderer->primitiveType())) {
return false;
}
Geometry *geom = m_manager->lookupResource<Geometry, GeometryManager>(renderer->geometryId());
if (!geom)
return false;
Attribute *attribute = nullptr;
const auto attrIds = geom->attributes();
for (const Qt3DCore::QNodeId attrId : attrIds) {
attribute = m_manager->lookupResource<Attribute, AttributeManager>(attrId);
if (attribute){
if (attribute->name() == attributeName
|| (attributeName == QStringLiteral("default")
&& attribute->name() == QAttribute::defaultTextureCoordinateAttributeName())) {
break;
}
}
attribute = nullptr;
}
if (!attribute)
return false;
m_attribute = attribute;
m_buffer = m_manager->lookupResource<Buffer, BufferManager>(attribute->bufferId());
m_bufferInfo.data = m_buffer->data();
m_bufferInfo.type = m_attribute->vertexBaseType();
m_bufferInfo.byteOffset = m_attribute->byteOffset();
m_bufferInfo.byteStride = m_attribute->byteStride();
m_bufferInfo.dataSize = m_attribute->vertexSize();
m_bufferInfo.count = m_attribute->count();
return true;
}
Vector4D CoordinateReader::getCoordinate(uint vertexIndex)
{
return readBuffer(m_bufferInfo, vertexIndex);
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE