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#include "qblitframebuffer.h"
#include "qblitframebuffer_p.h"
#include <Qt3DRender/qframegraphnodecreatedchange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
\class Qt3DRender::QBlitFramebuffer
\inmodule Qt3DRender
\since 5.10
\ingroup framegraph
\brief FrameGraph node to transfer a rectangle of pixel values from one
region of a render target to another.
This node inserts a \c glBlitFrameBuffer or an equivalent into the command
stream. This provides a more efficient method for copying rectangles
between textures or surface backbuffers wrapped by QRenderTarget than
drawing textured quads. It also supports scaling with the specified
interpolation method.
\note In practice the QBlitFramebuffer node will often be used in
combination with QNoDraw since a blit should not involve issuing draw calls
for any entities.
*/
/*!
\enum Qt3DRender::QBlitFramebuffer::InterpolationMethod
Specifies the interpolation applied if the image is stretched.
\value Nearest
Nearest-neighbor interpolation.
\value Linear
Linear interpolation.
*/
/*!
\property Qt3DRender::QBlitFramebuffer::destination
Specifies the destination render target. When not set, the destination
is assumed to be the default framebuffer (i.e. the backbuffer of
the current surface), if there is one.
\note the source and destination must not refer to the same render
target.
*/
/*!
\property Qt3DRender::QBlitFramebuffer::destinationAttachmentPoint
Specifies the target attachment point.
*/
/*!
\property Qt3DRender::QBlitFramebuffer::destinationRect
Specifies the destination rectangle. The coordinates are assumed to follow
the normal Qt coordinate system, meaning Y runs from top to bottom.
*/
/*!
\property Qt3DRender::QBlitFramebuffer::source
Specifies the source render target. When not set, the source is assumed to
be the default framebuffer (i.e. the backbuffer of the current surface), if
there is one.
\note the source and destination must not refer to the same render target.
*/
/*!
\property Qt3DRender::QBlitFramebuffer::sourceAttachmentPoint
Specifies the source attachment point.
*/
/*!
\property Qt3DRender::QBlitFramebuffer::sourceRect
Specifies the source rectangle. The coordinates are assumed to follow the
normal Qt coordinate system, meaning Y runs from top to bottom.
*/
/*!
\qmltype BlitFramebuffer
\inqmlmodule Qt3D.Render
\instantiates Qt3DRender::QBlitFramebuffer
\inherits FrameGraphNode
\since 5.10
\brief FrameGraph node to transfer a rectangle of pixel values from one
region of a render target to another.
This node inserts a \c glBlitFrameBuffer or an equivalent into the command
stream. This provides a more efficient method for copying rectangles
between textures or surface backbuffers wrapped by QRenderTarget than
drawing textured quads. It also supports scaling with the specified
interpolation method.
\note In practice the BlitFramebuffer node will often be used in
combination with NoDraw since a blit should not involve issuing draw calls
for any entities.
*/
/*!
\qmlproperty RenderTarget BlitFramebuffer::source
Specifies the source render target. When not set, the source is assumed to
be the default framebuffer (i.e. the backbuffer of the current surface), if
there is one.
\note the source and destination must not refer to the same render target.
*/
/*!
\qmlproperty RenderTarget BlitFramebuffer::destination
Specifies the destination render target. When not set, the destination is
assumed to be the default framebuffer (i.e. the backbuffer of the current
surface), if there is one.
\note the source and destination must not refer to the same render target.
*/
/*!
\qmlproperty Rect BlitFramebuffer::sourceRect
Specifies the source rectangle. The coordinates are assumed to follow the
normal Qt coordinate system, meaning Y runs from top to bottom.
*/
/*!
\qmlproperty Rect BlitFramebuffer::destinationRect
Specifies the destination rectangle. The coordinates are assumed to follow
the normal Qt coordinate system, meaning Y runs from top to bottom.
*/
/*!
\qmlproperty RenderTargetOutput.AttachmentPoint BlitFramebuffer::sourceAttachmentPoint
Specifies the source attachment point. Defaults to
RenderTargetOutput.AttachmentPoint.Color0.
*/
/*!
\qmlproperty RenderTargetOutput.AttachmentPoint BlitFramebuffer::destinationAttachmentPoint
Specifies the source attachment point. Defaults to
RenderTargetOutput.AttachmentPoint.Color0.
*/
/*!
\qmlproperty InterpolationMethod BlitFramebuffer::interpolationMethod
Specifies the interpolation applied if the image is stretched. Defaults to Linear.
*/
QBlitFramebufferPrivate::QBlitFramebufferPrivate()
: QFrameGraphNodePrivate()
, m_source(nullptr)
, m_destination(nullptr)
, m_sourceRect(QRect())
, m_destinationRect(QRect())
, m_sourceAttachmentPoint(Qt3DRender::QRenderTargetOutput::AttachmentPoint::Color0)
, m_destinationAttachmentPoint(Qt3DRender::QRenderTargetOutput::AttachmentPoint::Color0)
, m_interpolationMethod(QBlitFramebuffer::Linear)
{
}
/*!
Constructs a new QBlitFramebuffer with the given \a parent.
*/
QBlitFramebuffer::QBlitFramebuffer(QNode *parent)
: QFrameGraphNode(*new QBlitFramebufferPrivate, parent)
{
}
/*!
\internal
*/
QBlitFramebuffer::QBlitFramebuffer(QBlitFramebufferPrivate &dd, QNode *parent)
: QFrameGraphNode(dd, parent)
{
}
/*!
Destructor.
*/
QBlitFramebuffer::~QBlitFramebuffer()
{
}
/*!
\return the source render target.
*/
QRenderTarget *QBlitFramebuffer::source() const
{
Q_D(const QBlitFramebuffer);
return d->m_source;
}
/*!
\return the destination render target.
*/
QRenderTarget *QBlitFramebuffer::destination() const
{
Q_D(const QBlitFramebuffer);
return d->m_destination;
}
/*!
\return the source rectangle.
*/
QRectF QBlitFramebuffer::sourceRect() const
{
Q_D(const QBlitFramebuffer);
return d->m_sourceRect;
}
/*!
\return the destination rectangle.
*/
QRectF QBlitFramebuffer::destinationRect() const
{
Q_D(const QBlitFramebuffer);
return d->m_destinationRect;
}
/*!
\return the source attachment point.
*/
Qt3DRender::QRenderTargetOutput::AttachmentPoint QBlitFramebuffer::sourceAttachmentPoint() const
{
Q_D(const QBlitFramebuffer);
return d->m_sourceAttachmentPoint;
}
/*!
\return the destination attachment point.
*/
QRenderTargetOutput::AttachmentPoint QBlitFramebuffer::destinationAttachmentPoint() const
{
Q_D(const QBlitFramebuffer);
return d->m_destinationAttachmentPoint;
}
/*!
\return the interpolation method.
*/
QBlitFramebuffer::InterpolationMethod QBlitFramebuffer::interpolationMethod() const
{
Q_D(const QBlitFramebuffer);
return d->m_interpolationMethod;
}
/*!
Sets the source render target. The default value is nullptr, in which
case the source is assumed to be be the default framebuffer (i.e. the
backbuffer of the current surface), if there is one.
\note the source and destination must not refer to the same render target.
\note As with other nodes, \a source gets automatically parented to the
QBlitFramebuffer instance when no parent has been set. The lifetime is also
tracked, meaning the source reverts to nullptr in case the currently set
\a source is destroyed.
*/
void QBlitFramebuffer::setSource(QRenderTarget *source)
{
Q_D(QBlitFramebuffer);
if (d->m_source != source) {
if (d->m_source) {
// Remove bookkeeping connection
d->unregisterDestructionHelper(d->m_source);
}
d->m_source = source;
if (d->m_source) {
// Ensures proper bookkeeping. Calls us back with nullptr in case the rt gets destroyed.
d->registerDestructionHelper(d->m_source, &QBlitFramebuffer::setSource, d->m_source);
if (!d->m_source->parent())
d->m_source->setParent(this);
}
emit sourceChanged();
}
}
/*!
Sets the destination render target. The default value is nullptr, in which
case the destination is assumed to be be the default framebuffer (i.e. the
backbuffer of the current surface), if there is one.
\note the source and destination must not refer to the same render target.
\note As with other nodes, \a destination gets automatically parented to the
QBlitFramebuffer instance when no parent has been set. The lifetime is also
tracked, meaning the destination reverts to nullptr in case the currently set
\a destination is destroyed.
*/
void QBlitFramebuffer::setDestination(QRenderTarget *destination)
{
Q_D(QBlitFramebuffer);
if (d->m_destination != destination) {
if (d->m_destination) {
// Remove bookkeeping connection
d->unregisterDestructionHelper(d->m_destination);
}
d->m_destination = destination;
if (d->m_destination) {
// Ensures proper bookkeeping. Calls us back with nullptr in case the rt gets destroyed.
d->registerDestructionHelper(d->m_destination, &QBlitFramebuffer::setDestination, d->m_destination);
if (!d->m_destination->parent())
d->m_destination->setParent(this);
}
emit destinationChanged();
}
}
// TO DO Qt6: convert QRectF to QRect
/*!
Sets the source rectangle to \a inputRect. The coordinates are assumed to
follow the normal Qt coordinate system, meaning Y runs from top to bottom.
*/
void QBlitFramebuffer::setSourceRect(const QRectF &inputRect)
{
Q_D(QBlitFramebuffer);
if (d->m_sourceRect != inputRect) {
d->m_sourceRect = inputRect.toRect();
emit sourceRectChanged();
}
}
/*!
Sets the destination rectangle to \a outputRect. The coordinates are assumed
to follow the normal Qt coordinate system, meaning Y runs from top to
bottom.
*/
void QBlitFramebuffer::setDestinationRect(const QRectF &outputRect)
{
Q_D(QBlitFramebuffer);
if (d->m_destinationRect != outputRect) {
d->m_destinationRect = outputRect.toRect();
emit destinationRectChanged();
}
}
/*!
Sets the \a sourceAttachmentPoint. Defaults to
Qt3DRender::QRenderTargetOutput::AttachmentPoint::Color0.
*/
void QBlitFramebuffer::setSourceAttachmentPoint(Qt3DRender::QRenderTargetOutput::AttachmentPoint sourceAttachmentPoint)
{
Q_D(QBlitFramebuffer);
if (d->m_sourceAttachmentPoint != sourceAttachmentPoint) {
d->m_sourceAttachmentPoint = sourceAttachmentPoint;
emit sourceAttachmentPointChanged();
}
}
/*!
Sets the \a destinationAttachmentPoint. Defaults to
Qt3DRender::QRenderTargetOutput::AttachmentPoint::Color0.
*/
void QBlitFramebuffer::setDestinationAttachmentPoint(QRenderTargetOutput::AttachmentPoint destinationAttachmentPoint)
{
Q_D(QBlitFramebuffer);
if (d->m_destinationAttachmentPoint != destinationAttachmentPoint) {
d->m_destinationAttachmentPoint = destinationAttachmentPoint;
emit destinationAttachmentPointChanged();
}
}
/*!
Sets the \a interpolationMethod that is applied if the image is stretched.
Defaults to Linear.
*/
void QBlitFramebuffer::setInterpolationMethod(QBlitFramebuffer::InterpolationMethod interpolationMethod)
{
Q_D(QBlitFramebuffer);
if (d->m_interpolationMethod != interpolationMethod) {
d->m_interpolationMethod = interpolationMethod;
emit interpolationMethodChanged();
}
}
/*!
\internal
*/
Qt3DCore::QNodeCreatedChangeBasePtr QBlitFramebuffer::createNodeCreationChange() const
{
auto creationChange = QFrameGraphNodeCreatedChangePtr<QBlitFramebufferData>::create(this);
auto &data = creationChange->data;
Q_D(const QBlitFramebuffer);
data.m_sourceRect = d->m_sourceRect;
data.m_destinationRect = d->m_destinationRect;
data.m_sourceRenderTargetId = Qt3DCore::qIdForNode(d->m_source);
data.m_destinationRenderTargetId = Qt3DCore::qIdForNode(d->m_destination);
data.m_sourceAttachmentPoint = d->m_sourceAttachmentPoint;
data.m_destinationAttachmentPoint = d->m_destinationAttachmentPoint;
data.m_interpolationMethod = d->m_interpolationMethod;
return creationChange;
}
} // namespace Qt3DRender
QT_END_NAMESPACE