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#ifndef QT3DRENDER_QPROXIMITYFILTER_H
#define QT3DRENDER_QPROXIMITYFILTER_H
#include <Qt3DRender/qframegraphnode.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QProximityFilterPrivate;
class Q_3DRENDERSHARED_EXPORT QProximityFilter : public QFrameGraphNode
{
Q_OBJECT
Q_PROPERTY(Qt3DCore::QEntity *entity READ entity WRITE setEntity NOTIFY entityChanged)
Q_PROPERTY(float distanceThreshold READ distanceThreshold WRITE setDistanceThreshold NOTIFY distanceThresholdChanged)
public:
explicit QProximityFilter(Qt3DCore::QNode *parent = nullptr);
~QProximityFilter();
Qt3DCore::QEntity *entity() const;
float distanceThreshold() const;
public Q_SLOTS:
void setEntity(Qt3DCore::QEntity *entity);
void setDistanceThreshold(float distanceThreshold);
Q_SIGNALS:
void entityChanged(Qt3DCore::QEntity *entity);
void distanceThresholdChanged(float distanceThreshold);
protected:
explicit QProximityFilter(QProximityFilterPrivate &dd, Qt3DCore::QNode *parent = nullptr);
private:
Q_DECLARE_PRIVATE(QProximityFilter)
Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QPROXIMITYFILTER_H