| /**************************************************************************** |
| ** |
| ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "attribute_p.h" |
| #include <Qt3DRender/qbuffer.h> |
| #include <Qt3DRender/private/qattribute_p.h> |
| #include <Qt3DRender/private/stringtoint_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DCore; |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| Attribute::Attribute() |
| : BackendNode(ReadOnly) |
| , m_nameId(0) |
| , m_vertexBaseType(QAttribute::Float) |
| , m_vertexSize(1) |
| , m_count(0) |
| , m_byteStride(0) |
| , m_byteOffset(0) |
| , m_divisor(0) |
| , m_attributeType(QAttribute::VertexAttribute) |
| , m_attributeDirty(false) |
| { |
| } |
| |
| Attribute::~Attribute() |
| { |
| } |
| |
| void Attribute::cleanup() |
| { |
| m_vertexBaseType = QAttribute::Float; |
| m_vertexSize = 1; |
| m_count = 0; |
| m_byteStride = 0; |
| m_byteOffset = 0; |
| m_divisor = 0; |
| m_attributeType = QAttribute::VertexAttribute; |
| m_bufferId = Qt3DCore::QNodeId(); |
| m_name.clear(); |
| m_attributeDirty = false; |
| m_nameId = 0; |
| } |
| |
| void Attribute::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| { |
| BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| const QAttribute *node = qobject_cast<const QAttribute *>(frontEnd); |
| if (!node) |
| return; |
| |
| m_attributeDirty = firstTime; |
| if (m_name != node->name()) { |
| m_name = node->name(); |
| m_nameId = StringToInt::lookupId(m_name); |
| m_attributeDirty = true; |
| } |
| if (m_vertexBaseType != node->vertexBaseType()) { |
| m_vertexBaseType = node->vertexBaseType(); |
| m_attributeDirty = true; |
| } |
| if (m_vertexSize != node->vertexSize()) { |
| m_vertexSize = node->vertexSize(); |
| m_attributeDirty = true; |
| } |
| if (m_count != node->count()) { |
| m_count = node->count(); |
| m_attributeDirty = true; |
| } |
| if (m_byteStride != node->byteStride()) { |
| m_byteStride = node->byteStride(); |
| m_attributeDirty = true; |
| } |
| if (m_byteOffset != node->byteOffset()) { |
| m_byteOffset = node->byteOffset(); |
| m_attributeDirty = true; |
| } |
| if (m_divisor != node->divisor()) { |
| m_divisor = node->divisor(); |
| m_attributeDirty = true; |
| } |
| if (m_attributeType != node->attributeType()) { |
| m_attributeType = node->attributeType(); |
| m_attributeDirty = true; |
| } |
| const auto bufferId = node->buffer() ? node->buffer()->id() : QNodeId{}; |
| if (bufferId != m_bufferId) { |
| m_bufferId = bufferId; |
| m_attributeDirty = true; |
| } |
| |
| markDirty(AbstractRenderer::AllDirty); |
| } |
| |
| void Attribute::unsetDirty() |
| { |
| m_attributeDirty = false; |
| } |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |