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#ifndef QT3DRENDER_QMESH_P_H
#define QT3DRENDER_QMESH_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/private/qdownloadhelperservice_p.h>
#include <Qt3DRender/private/qgeometryrenderer_p.h>
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <Qt3DRender/qmesh.h>
#include <QUrl>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QDownloadHelperService;
}
namespace Qt3DRender {
namespace Render {
class NodeManagers;
}
class Q_3DRENDERSHARED_PRIVATE_EXPORT QMeshPrivate : public QGeometryRendererPrivate
{
public:
QMeshPrivate();
Q_DECLARE_PUBLIC(QMesh)
static QMeshPrivate *get(QMesh *q);
void setScene(Qt3DCore::QScene *scene) override;
void updateFunctor();
void setStatus(QMesh::Status status);
QUrl m_source;
QString m_meshName;
QMesh::Status m_status;
};
class Q_AUTOTEST_EXPORT MeshDownloadRequest : public Qt3DCore::QDownloadRequest
{
public:
MeshDownloadRequest(Qt3DCore::QNodeId mesh, QUrl source, Render::NodeManagers *managers);
void onCompleted() override;
private:
Qt3DCore::QNodeId m_mesh;
Render::NodeManagers *m_nodeManagers;
};
class Q_AUTOTEST_EXPORT MeshLoaderFunctor : public QGeometryFactory
{
public :
MeshLoaderFunctor(QMesh *mesh, const QByteArray &sourceData = QByteArray());
void setNodeManagers(Render::NodeManagers *managers) { m_nodeManagers = managers; }
Render::NodeManagers *nodeManagers() const { return m_nodeManagers; }
void setDownloaderService(Qt3DCore::QDownloadHelperService *service) { m_downloaderService = service; }
Qt3DCore::QDownloadHelperService *downloaderService() const { return m_downloaderService; }
void setSourceData(const QByteArray &data) { m_sourceData = data; }
QByteArray sourceData() const { return m_sourceData; }
QUrl sourcePath() const { return m_sourcePath; }
Qt3DCore::QNodeId mesh() const { return m_mesh; }
QString meshName() const { return m_meshName; }
QMesh::Status status() const { return m_status; }
QGeometry *operator()() override;
bool operator ==(const QGeometryFactory &other) const override;
QT3D_FUNCTOR(MeshLoaderFunctor)
private:
Qt3DCore::QNodeId m_mesh;
QUrl m_sourcePath;
QString m_meshName;
QByteArray m_sourceData;
Render::NodeManagers *m_nodeManagers;
Qt3DCore::QDownloadHelperService *m_downloaderService;
QMesh::Status m_status;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QMESH_P_H