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| |
| #ifndef QT3DRENDER_RENDER_SKELETON_H |
| #define QT3DRENDER_RENDER_SKELETON_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DRender/private/backendnode_p.h> |
| #include <Qt3DRender/private/skeletondata_p.h> |
| #include <Qt3DRender/private/handle_types_p.h> |
| #include <Qt3DCore/qskeletonloader.h> |
| |
| #include <QtGui/qmatrix4x4.h> |
| #include <QDebug> |
| |
| #if defined(QT_BUILD_INTERNAL) |
| class tst_Skeleton; |
| #endif |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DCore { |
| class QJoint; |
| } |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| class JointManager; |
| class SkeletonManager; |
| |
| class Q_AUTOTEST_EXPORT Skeleton : public BackendNode |
| { |
| public: |
| enum SkeletonDataType { |
| Unknown, |
| File, |
| Data |
| }; |
| |
| Skeleton(); |
| |
| void setSkeletonManager(SkeletonManager *skeletonManager) { m_skeletonManager = skeletonManager; } |
| SkeletonManager *skeletonManager() const { return m_skeletonManager; } |
| |
| void setJointManager(JointManager *jointManager) { m_jointManager = jointManager; } |
| JointManager *jointManager() const { return m_jointManager; } |
| |
| void cleanup(); |
| void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
| void setStatus(Qt3DCore::QSkeletonLoader::Status status); |
| Qt3DCore::QSkeletonLoader::Status status() const { return m_status; } |
| |
| QUrl source() const { return m_source; } |
| SkeletonDataType dataType() const { return m_dataType; } |
| bool createJoints() const { return m_createJoints; } |
| |
| void setName(const QString &name) { m_name = name; } |
| QString name() const { return m_name; } |
| |
| int jointCount() const { return m_skeletonData.joints.size(); } |
| QVector<JointInfo> joints() const { return m_skeletonData.joints; } |
| QVector<QString> jointNames() const { return m_skeletonData.jointNames; } |
| QVector<Qt3DCore::Sqt> localPoses() const { return m_skeletonData.localPoses; } |
| |
| Qt3DCore::QNodeId rootJointId() const { return m_rootJointId; } |
| |
| // Called from jobs |
| void setLocalPose(HJoint jointHandle, const Qt3DCore::Sqt &localPose); |
| QVector<QMatrix4x4> calculateSkinningMatrixPalette(); |
| |
| void clearData(); |
| void setSkeletonData(const SkeletonData &data); |
| const SkeletonData &skeletonData() const { return m_skeletonData; } |
| SkeletonData skeletonData() { return m_skeletonData; } |
| |
| // Allow unit tests to set the data type |
| #if defined(QT_BUILD_INTERNAL) |
| public: |
| void setDataType(SkeletonDataType dataType) { m_dataType = dataType; } |
| #endif |
| |
| private: |
| QVector<QMatrix4x4> m_skinningPalette; |
| |
| // QSkeletonLoader Properties |
| QUrl m_source; |
| Qt3DCore::QSkeletonLoader::Status m_status; |
| bool m_createJoints; |
| |
| // QSkeleton properties |
| Qt3DCore::QNodeId m_rootJointId; |
| |
| SkeletonDataType m_dataType; |
| |
| QString m_name; |
| SkeletonData m_skeletonData; |
| SkeletonManager *m_skeletonManager; |
| JointManager *m_jointManager; |
| HSkeleton m_skeletonHandle; // Our own handle to set on joints |
| |
| #if defined(QT_BUILD_INTERNAL) |
| friend class ::tst_Skeleton; |
| #endif |
| }; |
| |
| #ifndef QT_NO_DEBUG_STREAM |
| inline QDebug operator<<(QDebug dbg, const Skeleton &skeleton) |
| { |
| QDebugStateSaver saver(dbg); |
| dbg << "QNodeId =" << skeleton.peerId() << endl |
| << "Name =" << skeleton.name() << endl; |
| return dbg; |
| } |
| #endif |
| |
| class SkeletonFunctor : public Qt3DCore::QBackendNodeMapper |
| { |
| public: |
| explicit SkeletonFunctor(AbstractRenderer *renderer, |
| SkeletonManager *skeletonManager, |
| JointManager *jointManager); |
| Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final; |
| Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; |
| void destroy(Qt3DCore::QNodeId id) const final; |
| |
| private: |
| AbstractRenderer *m_renderer; |
| SkeletonManager *m_skeletonManager; |
| JointManager *m_jointManager; |
| }; |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_SKELETON_H |