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/****************************************************************************
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#ifndef QT3DRENDER_QSCENELOADER_H
#define QT3DRENDER_QSCENELOADER_H
#include <Qt3DCore/qcomponent.h>
#include <Qt3DCore/qscenechange.h>
#include <Qt3DRender/qt3drender_global.h>
#include <QtCore/QUrl>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QSceneLoaderPrivate;
class Q_3DRENDERSHARED_EXPORT QSceneLoader : public Qt3DCore::QComponent
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(Status status READ status NOTIFY statusChanged)
public:
explicit QSceneLoader(Qt3DCore::QNode *parent = nullptr);
~QSceneLoader();
// TODO Unused remove in Qt6
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
enum Status {
None = 0,
Loading,
Ready,
Error
};
Q_ENUM(Status) // LCOV_EXCL_LINE
enum ComponentType {
UnknownComponent = 0,
GeometryRendererComponent,
TransformComponent,
MaterialComponent,
LightComponent,
CameraLensComponent
};
Q_ENUM(ComponentType)
QUrl source() const;
Status status() const;
Q_REVISION(9) Q_INVOKABLE Qt3DCore::QEntity *entity(const QString &entityName) const;
Q_REVISION(9) Q_INVOKABLE QStringList entityNames() const;
Q_REVISION(9) Q_INVOKABLE Qt3DCore::QComponent *component(const QString &entityName,
ComponentType componentType) const;
public Q_SLOTS:
void setSource(const QUrl &arg);
QT_DEPRECATED void setStatus(Status status);
Q_SIGNALS:
void sourceChanged(const QUrl &source);
void statusChanged(Status status);
protected:
explicit QSceneLoader(QSceneLoaderPrivate &dd, Qt3DCore::QNode *parent = nullptr);
private:
Q_DECLARE_PRIVATE(QSceneLoader)
Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QSCENELOADER_H