blob: 02852685c62edae37eb3729074cb1974179b3abf [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "computefilteredboundingvolumejob_p.h"
#include <Qt3DRender/private/renderer_p.h>
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/private/renderlogging_p.h>
#include <Qt3DRender/private/sphere_p.h>
#include <Qt3DRender/private/job_common_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <QThread>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace {
void expandWorldBoundingVolume(NodeManagers *manager,
Qt3DRender::Render::Sphere *sphere,
Qt3DRender::Render::Entity *node,
Qt3DRender::Render::Entity *excludeSubTree)
{
Qt3DRender::Render::Sphere childSphere(*node->worldBoundingVolume());
// Go to the nodes that have the most depth
const auto childrenHandles = node->childrenHandles();
for (const HEntity &handle : childrenHandles) {
Entity *c = manager->renderNodesManager()->data(handle);
if (c && c != excludeSubTree)
expandWorldBoundingVolume(manager, &childSphere, c, excludeSubTree);
}
sphere->expandToContain(childSphere);
}
} // namespace
ComputeFilteredBoundingVolumeJob::ComputeFilteredBoundingVolumeJob()
: m_root(nullptr)
, m_ignoreSubTree(nullptr)
, m_manager(nullptr)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::ExpandBoundingVolume, 0);
}
void ComputeFilteredBoundingVolumeJob::setRoot(Entity *root)
{
m_root = root;
}
void ComputeFilteredBoundingVolumeJob::setManagers(NodeManagers *manager)
{
m_manager = manager;
}
void ComputeFilteredBoundingVolumeJob::ignoreSubTree(Entity *node)
{
m_ignoreSubTree = node;
}
void ComputeFilteredBoundingVolumeJob::run()
{
qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread();
if (!m_root)
return;
if (!m_ignoreSubTree) {
finished(*m_root->worldBoundingVolumeWithChildren());
return;
}
bool isFilterChildOfRoot = false;
Entity *parent = m_ignoreSubTree->parent();
while (parent) {
if (parent == m_root) {
isFilterChildOfRoot = true;
break;
}
parent = parent->parent();
}
if (!isFilterChildOfRoot) {
finished(*m_root->worldBoundingVolumeWithChildren());
return;
}
Qt3DRender::Render::Sphere sphere;
expandWorldBoundingVolume(m_manager, &sphere, m_root, m_ignoreSubTree);
finished(sphere);
qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread();
}
void ComputeFilteredBoundingVolumeJob::finished(const Qt3DRender::Render::Sphere &sphere)
{
Q_UNUSED(sphere);
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE