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| |
| #include "qeffect.h" |
| #include "qeffect_p.h" |
| #include "qtechnique.h" |
| #include "qparameter.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DCore; |
| |
| namespace Qt3DRender { |
| |
| QEffectPrivate::QEffectPrivate() |
| : QNodePrivate() |
| { |
| } |
| |
| /*! |
| \class Qt3DRender::QEffect |
| \inmodule Qt3DRender |
| \inherits Qt3DCore::QNode |
| \since 5.7 |
| \brief The base class for effects in a Qt 3D scene. |
| |
| The QEffect class combines a set of techniques and parameters used by those techniques to |
| produce a rendering effect for a material. |
| |
| An QEffect instance should be shared among several QMaterial instances when possible. |
| |
| \note QEffect node can not be disabled. |
| |
| \code |
| QEffect *effect = new QEffect(); |
| |
| // Create technique, render pass and shader |
| QTechnique *gl3Technique = new QTechnique(); |
| QRenderPass *gl3Pass = new QRenderPass(); |
| QShaderProgram *glShader = new QShaderProgram(); |
| |
| // Set the shader on the render pass |
| gl3Pass->setShaderProgram(glShader); |
| |
| // Add the pass to the technique |
| gl3Technique->addRenderPass(gl3Pass); |
| |
| // Set the targeted GL version for the technique |
| gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
| gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
| gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
| |
| // Add the technique to the effect |
| effect->addTechnique(gl3Technique); |
| \endcode |
| |
| A QParameter defined on an Effect is overridden by a QParameter (of the same |
| name) defined in a QMaterial, QTechniqueFilter, QRenderPassFilter. |
| |
| \sa QMaterial, QTechnique, QParameter |
| */ |
| |
| /*! |
| \qmltype Effect |
| \instantiates Qt3DRender::QEffect |
| \inherits Node |
| \inqmlmodule Qt3D.Render |
| \since 5.7 |
| \brief The base class for effects in a Qt 3D scene. |
| |
| The Effect type combines a set of techniques and parameters used by those techniques to |
| produce a rendering effect for a material. |
| |
| An Effect instance should be shared among several Material instances when possible. |
| |
| A Parameter defined on an Effect is overridden by a QParameter (of the same |
| name) defined in a Material, TechniqueFilter, RenderPassFilter. |
| |
| \note Effect node can not be disabled. |
| |
| \code |
| Effect { |
| id: effect |
| |
| technique: [ |
| Technique { |
| id: gl3Technique |
| graphicsApiFilter { |
| api: GraphicsApiFilter.OpenGL |
| profile: GraphicsApiFilter.CoreProfile |
| majorVersion: 3 |
| minorVersion: 1 |
| } |
| renderPasses: [ |
| RenderPass { |
| id: gl3Pass |
| shaderProgram: ShaderProgram { |
| ... |
| } |
| } |
| ] |
| } |
| ] |
| } |
| \endcode |
| |
| \sa Material, Technique, Parameter |
| */ |
| |
| QEffect::QEffect(QNode *parent) |
| : QNode(*new QEffectPrivate, parent) |
| { |
| } |
| |
| QEffect::~QEffect() |
| { |
| } |
| |
| /*! \internal */ |
| QEffect::QEffect(QEffectPrivate &dd, QNode *parent) |
| : QNode(dd, parent) |
| { |
| } |
| |
| /*! |
| \qmlproperty list<Technique> Effect::techniques |
| |
| Holds the list of techniques used by this effect. |
| */ |
| /*! |
| \qmlproperty list<Parameter> Effect::parameters |
| |
| Holds the list of parameters used by this effect. |
| A parameter is used to set a corresponding uniform value in the shader used by this effect. |
| */ |
| |
| /*! |
| * Adds \a parameter to the effect. It sends an update to the backend. |
| * The \a parameter will be used to set a corresponding uniform value in the shader used |
| * by this effect. |
| */ |
| void QEffect::addParameter(QParameter *parameter) |
| { |
| Q_D(QEffect); |
| if (parameter && !d->m_parameters.contains(parameter)) { |
| d->m_parameters.append(parameter); |
| |
| // Ensures proper bookkeeping |
| d->registerDestructionHelper(parameter, &QEffect::removeParameter, d->m_parameters); |
| |
| // We need to add it as a child of the current node if it has been declared inline |
| // Or not previously added as a child of the current node so that |
| // 1) The backend gets notified about it's creation |
| // 2) When the current node is destroyed, it gets destroyed as well |
| if (!parameter->parent()) |
| parameter->setParent(this); |
| |
| d->updateNode(parameter, "parameter", Qt3DCore::PropertyValueAdded); |
| } |
| } |
| |
| /*! |
| * Removes a parameter \a parameter from the effect. |
| */ |
| void QEffect::removeParameter(QParameter *parameter) |
| { |
| Q_D(QEffect); |
| |
| d->m_parameters.removeOne(parameter); |
| // Remove bookkeeping connection |
| d->unregisterDestructionHelper(parameter); |
| d->updateNode(parameter, "parameter", Qt3DCore::PropertyValueRemoved); |
| } |
| |
| /*! |
| * Returns the list of parameters used by the effect. |
| */ |
| QVector<QParameter *> QEffect::parameters() const |
| { |
| Q_D(const QEffect); |
| return d->m_parameters; |
| } |
| |
| /*! |
| * Adds a new technique \a t to the effect. It sends an update to the backend. |
| */ |
| void QEffect::addTechnique(QTechnique *t) |
| { |
| Q_ASSERT(t); |
| Q_D(QEffect); |
| if (t && !d->m_techniques.contains(t)) { |
| d->m_techniques.append(t); |
| |
| // Ensures proper bookkeeping |
| d->registerDestructionHelper(t, &QEffect::removeTechnique, d->m_techniques); |
| |
| // We need to add it as a child of the current node if it has been declared inline |
| // Or not previously added as a child of the current node so that |
| // 1) The backend gets notified about it's creation |
| // 2) When the current node is destroyed, tit gets destroyed as well |
| if (!t->parent()) |
| t->setParent(this); |
| |
| d->updateNode(t, "technique", Qt3DCore::PropertyValueAdded); |
| } |
| } |
| |
| /*! |
| * Removes a technique \a t from the effect. |
| */ |
| void QEffect::removeTechnique(QTechnique *t) |
| { |
| Q_D(QEffect); |
| if (t) |
| d->updateNode(t, "technique", Qt3DCore::PropertyValueRemoved); |
| d->m_techniques.removeOne(t); |
| // Remove bookkeeping connection |
| d->unregisterDestructionHelper(t); |
| } |
| |
| /*! |
| * Returns the list of techniques used by the effect. |
| */ |
| QVector<QTechnique *> QEffect::techniques() const |
| { |
| Q_D(const QEffect); |
| return d->m_techniques; |
| } |
| |
| Qt3DCore::QNodeCreatedChangeBasePtr QEffect::createNodeCreationChange() const |
| { |
| auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QEffectData>::create(this); |
| auto &data = creationChange->data; |
| Q_D(const QEffect); |
| data.parameterIds = qIdsForNodes(d->m_parameters); |
| data.techniqueIds = qIdsForNodes(d->m_techniques); |
| return creationChange; |
| } |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |