| /**************************************************************************** |
| ** |
| ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QT3DRENDER_QSHADERIMAGE_H |
| #define QT3DRENDER_QSHADERIMAGE_H |
| |
| #include <Qt3DCore/qnode.h> |
| #include <Qt3DRender/qt3drender_global.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| class QAbstractTexture; |
| class QShaderImagePrivate; |
| |
| class Q_3DRENDERSHARED_EXPORT QShaderImage : public Qt3DCore::QNode |
| { |
| Q_OBJECT |
| Q_PROPERTY(Qt3DRender::QAbstractTexture *texture READ texture WRITE setTexture NOTIFY textureChanged) |
| Q_PROPERTY(bool layered READ layered WRITE setLayered NOTIFY layeredChanged) |
| Q_PROPERTY(int mipLevel READ mipLevel WRITE setMipLevel NOTIFY mipLevelChanged) |
| Q_PROPERTY(int layer READ layer WRITE setLayer NOTIFY layerChanged) |
| Q_PROPERTY(Access access READ access WRITE setAccess NOTIFY accessChanged) |
| Q_PROPERTY(ImageFormat format READ format WRITE setFormat NOTIFY formatChanged) |
| |
| public: |
| enum Access { |
| ReadOnly = 0, |
| WriteOnly, |
| ReadWrite |
| }; |
| Q_ENUM(Access) |
| |
| enum ImageFormat { |
| NoFormat = 0, // GL_NONE |
| Automatic = 1, // The Qt3D engine automatically determines the best format |
| |
| // Unsigned normalized formats |
| R8_UNorm = 0x8229, // GL_R8 |
| RG8_UNorm = 0x822B, // GL_RG8 |
| RGBA8_UNorm = 0x8058, // GL_RGBA8 |
| |
| R16_UNorm = 0x822A, // GL_R16 |
| RG16_UNorm = 0x822C, // GL_RG16 |
| RGBA16_UNorm = 0x805B, // GL_RGBA16 |
| |
| // Signed normalized formats |
| R8_SNorm = 0x8F94, // GL_R8_SNORM |
| RG8_SNorm = 0x8F95, // GL_RG8_SNORM |
| RGBA8_SNorm = 0x8F97, // GL_RGBA8_SNORM |
| |
| R16_SNorm = 0x8F98, // GL_R16_SNORM |
| RG16_SNorm = 0x8F99, // GL_RG16_SNORM |
| RGBA16_SNorm = 0x8F9B, // GL_RGBA16_SNORM |
| |
| // Unsigned integer formats |
| R8U = 0x8232, // GL_R8UI |
| RG8U = 0x8238, // GL_RG8UI |
| RGBA8U = 0x8D7C, // GL_RGBA8UI |
| |
| R16U = 0x8234, // GL_R16UI |
| RG16U = 0x823A, // GL_RG16UI |
| RGBA16U = 0x8D76, // GL_RGBA16UI |
| |
| R32U = 0x8236, // GL_R32UI |
| RG32U = 0x823C, // GL_RG32UI |
| RGBA32U = 0x8D70, // GL_RGBA32UI |
| |
| // Signed integer formats |
| R8I = 0x8231, // GL_R8I |
| RG8I = 0x8237, // GL_RG8I |
| RGBA8I = 0x8D8E, // GL_RGBA8I |
| |
| R16I = 0x8233, // GL_R16I |
| RG16I = 0x8239, // GL_RG16I |
| RGBA16I = 0x8D88, // GL_RGBA16I |
| |
| R32I = 0x8235, // GL_R32I |
| RG32I = 0x823B, // GL_RG32I |
| RGBA32I = 0x8D82, // GL_RGBA32I |
| |
| // Floating point formats |
| R16F = 0x822D, // GL_R16F |
| RG16F = 0x822F, // GL_RG16F |
| RGBA16F = 0x881A, // GL_RGBA16F |
| |
| R32F = 0x822E, // GL_R32F |
| RG32F = 0x8230, // GL_RG32F |
| RGBA32F = 0x8814, // GL_RGBA32F |
| |
| // Packed formats |
| RG11B10F = 0x8C3A, // GL_R11F_G11F_B10F |
| RGB10A2 = 0x8059, // GL_RGB10_A2 |
| RGB10A2U = 0x906F, // GL_RGB10_A2_UI |
| }; |
| Q_ENUM(ImageFormat) |
| |
| explicit QShaderImage(Qt3DCore::QNode *parent = nullptr); |
| ~QShaderImage(); |
| |
| Qt3DRender::QAbstractTexture *texture() const; |
| bool layered() const; |
| int mipLevel() const; |
| int layer() const; |
| Access access() const; |
| ImageFormat format() const; |
| |
| public Q_SLOTS: |
| void setTexture(Qt3DRender::QAbstractTexture *texture); |
| void setLayered(bool layered); |
| void setMipLevel(int mipLevel); |
| void setLayer(int layer); |
| void setAccess(Access access); |
| void setFormat(ImageFormat format); |
| |
| Q_SIGNALS: |
| void textureChanged(Qt3DRender::QAbstractTexture *texture); |
| void layeredChanged(bool layered); |
| void mipLevelChanged(int mipLevel); |
| void layerChanged(int layer); |
| void accessChanged(Access access); |
| void formatChanged(ImageFormat format); |
| |
| private: |
| Q_DECLARE_PRIVATE(QShaderImage) |
| Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override; |
| }; |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_QSHADERIMAGE_H |