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| |
| #ifndef QT3DRENDER_QSHADERPROGRAM_H |
| #define QT3DRENDER_QSHADERPROGRAM_H |
| |
| #include <Qt3DCore/qnode.h> |
| #include <Qt3DRender/qt3drender_global.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| class QShaderProgramPrivate; |
| |
| class Q_3DRENDERSHARED_EXPORT QShaderProgram : public Qt3DCore::QNode |
| { |
| Q_OBJECT |
| Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode WRITE setVertexShaderCode NOTIFY vertexShaderCodeChanged) |
| Q_PROPERTY(QByteArray tessellationControlShaderCode READ tessellationControlShaderCode WRITE setTessellationControlShaderCode NOTIFY tessellationControlShaderCodeChanged) |
| Q_PROPERTY(QByteArray tessellationEvaluationShaderCode READ tessellationEvaluationShaderCode WRITE setTessellationEvaluationShaderCode NOTIFY tessellationEvaluationShaderCodeChanged) |
| Q_PROPERTY(QByteArray geometryShaderCode READ geometryShaderCode WRITE setGeometryShaderCode NOTIFY geometryShaderCodeChanged) |
| Q_PROPERTY(QByteArray fragmentShaderCode READ fragmentShaderCode WRITE setFragmentShaderCode NOTIFY fragmentShaderCodeChanged) |
| Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode WRITE setComputeShaderCode NOTIFY computeShaderCodeChanged) |
| Q_PROPERTY(QString log READ log NOTIFY logChanged REVISION 9) |
| Q_PROPERTY(Status status READ status NOTIFY statusChanged REVISION 9) |
| |
| public: |
| explicit QShaderProgram(Qt3DCore::QNode *parent = nullptr); |
| ~QShaderProgram(); |
| |
| enum ShaderType { |
| Vertex = 0, |
| Fragment, |
| TessellationControl, |
| TessellationEvaluation, |
| Geometry, |
| Compute |
| }; |
| Q_ENUM(ShaderType) // LCOV_EXCL_LINE |
| |
| enum Status { |
| NotReady = 0, |
| Ready, |
| Error |
| }; |
| Q_ENUM(Status) // LCOV_EXCL_LINE |
| |
| // Source code in-line |
| QByteArray vertexShaderCode() const; |
| QByteArray tessellationControlShaderCode() const; |
| QByteArray tessellationEvaluationShaderCode() const; |
| QByteArray geometryShaderCode() const; |
| QByteArray fragmentShaderCode() const; |
| QByteArray computeShaderCode() const; |
| |
| void setShaderCode(ShaderType type, const QByteArray &shaderCode); |
| QByteArray shaderCode(ShaderType type) const; |
| |
| QString log() const; |
| Status status() const; |
| |
| Q_INVOKABLE static QByteArray loadSource(const QUrl &sourceUrl); |
| |
| public Q_SLOTS: |
| void setVertexShaderCode(const QByteArray &vertexShaderCode); |
| void setTessellationControlShaderCode(const QByteArray &tessellationControlShaderCode); |
| void setTessellationEvaluationShaderCode(const QByteArray &tessellationEvaluationShaderCode); |
| void setGeometryShaderCode(const QByteArray &geometryShaderCode); |
| void setFragmentShaderCode(const QByteArray &fragmentShaderCode); |
| void setComputeShaderCode(const QByteArray &computeShaderCode); |
| |
| Q_SIGNALS: |
| void vertexShaderCodeChanged(const QByteArray &vertexShaderCode); |
| void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode); |
| void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode); |
| void geometryShaderCodeChanged(const QByteArray &geometryShaderCode); |
| void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode); |
| void computeShaderCodeChanged(const QByteArray &computeShaderCode); |
| void logChanged(const QString &log); |
| void statusChanged(Status status); |
| |
| protected: |
| explicit QShaderProgram(QShaderProgramPrivate &dd, Qt3DCore::QNode *parent = nullptr); |
| void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override; |
| |
| private: |
| Q_DECLARE_PRIVATE(QShaderProgram) |
| Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override; |
| }; |
| |
| } |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_QSHADERPROGRAM_H |