blob: 19e2a427e03802446f7e9ab1cd374bc926240bd3 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** General Public License version 2.0 or (at your option) the GNU General
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****************************************************************************/
#include "renderpass_p.h"
#include <Qt3DRender/private/filterkey_p.h>
#include <Qt3DRender/qrenderstate.h>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qparameter.h>
#include <Qt3DRender/private/qrenderpass_p.h>
#include <Qt3DRender/private/renderstates_p.h>
#include <Qt3DRender/private/renderstateset_p.h>
#include <algorithm>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
RenderPass::RenderPass()
: BackendNode()
{
}
RenderPass::~RenderPass()
{
}
void RenderPass::cleanup()
{
QBackendNode::setEnabled(false);
m_renderStates.clear();
m_filterKeyList.clear();
m_parameterPack.clear();
m_shaderUuid = Qt3DCore::QNodeId();
}
void RenderPass::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
{
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const QRenderPass *node = qobject_cast<const QRenderPass *>(frontEnd);
if (!node)
return;
if ((node->shaderProgram() && node->shaderProgram()->id() != m_shaderUuid) ||
(!node->shaderProgram() && !m_shaderUuid.isNull())) {
m_shaderUuid = node->shaderProgram() ? node->shaderProgram()->id() : QNodeId{};
}
auto filterList = qIdsForNodes(node->filterKeys());
std::sort(std::begin(filterList), std::end(filterList));
if (m_filterKeyList != filterList)
m_filterKeyList = filterList;
auto parameters = qIdsForNodes(node->parameters());
std::sort(std::begin(parameters), std::end(parameters));
if (m_parameterPack.parameters() != parameters)
m_parameterPack.setParameters(parameters);
auto renderStates = qIdsForNodes(node->renderStates());
std::sort(std::begin(renderStates), std::end(renderStates));
if (m_renderStates != renderStates)
m_renderStates = renderStates;
markDirty(AbstractRenderer::AllDirty);
}
Qt3DCore::QNodeId RenderPass::shaderProgram() const
{
return m_shaderUuid;
}
QVector<Qt3DCore::QNodeId> RenderPass::filterKeys() const
{
return m_filterKeyList;
}
QVector<Qt3DCore::QNodeId> RenderPass::parameters() const
{
return m_parameterPack.parameters();
}
QVector<QNodeId> RenderPass::renderStates() const
{
return m_renderStates;
}
void RenderPass::appendFilterKey(Qt3DCore::QNodeId filterKeyId)
{
if (!m_filterKeyList.contains(filterKeyId))
m_filterKeyList.append(filterKeyId);
}
void RenderPass::removeFilterKey(Qt3DCore::QNodeId filterKeyId)
{
m_filterKeyList.removeOne(filterKeyId);
}
void RenderPass::addRenderState(QNodeId renderStateId)
{
if (!m_renderStates.contains(renderStateId))
m_renderStates.push_back(renderStateId);
}
void RenderPass::removeRenderState(QNodeId renderStateId)
{
m_renderStates.removeOne(renderStateId);
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE