| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
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| ** |
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| ** |
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| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
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| ****************************************************************************/ |
| |
| #include "renderpass_p.h" |
| #include <Qt3DRender/private/filterkey_p.h> |
| #include <Qt3DRender/qrenderstate.h> |
| #include <Qt3DRender/qrenderpass.h> |
| #include <Qt3DRender/qparameter.h> |
| |
| #include <Qt3DRender/private/qrenderpass_p.h> |
| #include <Qt3DRender/private/renderstates_p.h> |
| #include <Qt3DRender/private/renderstateset_p.h> |
| |
| #include <algorithm> |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DCore; |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| RenderPass::RenderPass() |
| : BackendNode() |
| { |
| } |
| |
| RenderPass::~RenderPass() |
| { |
| } |
| |
| void RenderPass::cleanup() |
| { |
| QBackendNode::setEnabled(false); |
| m_renderStates.clear(); |
| m_filterKeyList.clear(); |
| m_parameterPack.clear(); |
| m_shaderUuid = Qt3DCore::QNodeId(); |
| } |
| |
| void RenderPass::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| { |
| BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| const QRenderPass *node = qobject_cast<const QRenderPass *>(frontEnd); |
| if (!node) |
| return; |
| |
| if ((node->shaderProgram() && node->shaderProgram()->id() != m_shaderUuid) || |
| (!node->shaderProgram() && !m_shaderUuid.isNull())) { |
| m_shaderUuid = node->shaderProgram() ? node->shaderProgram()->id() : QNodeId{}; |
| } |
| |
| auto filterList = qIdsForNodes(node->filterKeys()); |
| std::sort(std::begin(filterList), std::end(filterList)); |
| if (m_filterKeyList != filterList) |
| m_filterKeyList = filterList; |
| |
| auto parameters = qIdsForNodes(node->parameters()); |
| std::sort(std::begin(parameters), std::end(parameters)); |
| if (m_parameterPack.parameters() != parameters) |
| m_parameterPack.setParameters(parameters); |
| |
| auto renderStates = qIdsForNodes(node->renderStates()); |
| std::sort(std::begin(renderStates), std::end(renderStates)); |
| if (m_renderStates != renderStates) |
| m_renderStates = renderStates; |
| |
| markDirty(AbstractRenderer::AllDirty); |
| } |
| |
| Qt3DCore::QNodeId RenderPass::shaderProgram() const |
| { |
| return m_shaderUuid; |
| } |
| |
| QVector<Qt3DCore::QNodeId> RenderPass::filterKeys() const |
| { |
| return m_filterKeyList; |
| } |
| |
| QVector<Qt3DCore::QNodeId> RenderPass::parameters() const |
| { |
| return m_parameterPack.parameters(); |
| } |
| |
| QVector<QNodeId> RenderPass::renderStates() const |
| { |
| return m_renderStates; |
| } |
| |
| void RenderPass::appendFilterKey(Qt3DCore::QNodeId filterKeyId) |
| { |
| if (!m_filterKeyList.contains(filterKeyId)) |
| m_filterKeyList.append(filterKeyId); |
| } |
| |
| void RenderPass::removeFilterKey(Qt3DCore::QNodeId filterKeyId) |
| { |
| m_filterKeyList.removeOne(filterKeyId); |
| } |
| |
| void RenderPass::addRenderState(QNodeId renderStateId) |
| { |
| if (!m_renderStates.contains(renderStateId)) |
| m_renderStates.push_back(renderStateId); |
| } |
| |
| void RenderPass::removeRenderState(QNodeId renderStateId) |
| { |
| m_renderStates.removeOne(renderStateId); |
| } |
| |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |