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/****************************************************************************
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#include "shaderimage_p.h"
#include <Qt3DRender/private/qshaderimage_p.h>
#include <Qt3DRender/qabstracttexture.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
ShaderImage::ShaderImage()
: BackendNode(BackendNode::ReadOnly)
, m_textureId()
, m_mipLevel(0)
, m_layer(0)
, m_layered(false)
, m_access(QShaderImage::ReadWrite)
, m_format(QShaderImage::NoFormat)
{
}
void ShaderImage::cleanup()
{
QBackendNode::setEnabled(false);
m_textureId = Qt3DCore::QNodeId();
m_mipLevel = 0;
m_layer = 0;
m_layered = false;
m_access = QShaderImage::ReadWrite;
m_format = QShaderImage::NoFormat;
}
void ShaderImage::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
const QShaderImage *node = qobject_cast<const QShaderImage *>(frontEnd);
if (!node)
return;
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const Qt3DCore::QNodeId textureNodeId = Qt3DCore::qIdForNode(node->texture());
if (textureNodeId != m_textureId) {
m_textureId = textureNodeId;
markDirty(AbstractRenderer::ParameterDirty);
}
if (node->mipLevel() != m_mipLevel) {
m_mipLevel = node->mipLevel();
markDirty(AbstractRenderer::ParameterDirty);
}
if (node->layer() != m_layer) {
m_layer = node->layer();
markDirty(AbstractRenderer::ParameterDirty);
}
if (node->layered() != m_layered) {
m_layered = node->layered();
markDirty(AbstractRenderer::ParameterDirty);
}
if (node->format() != m_format) {
m_format = node->format();
markDirty(AbstractRenderer::ParameterDirty);
}
if (node->access() != m_access) {
m_access = node->access();
markDirty(AbstractRenderer::ParameterDirty);
}
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE