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| |
| #ifndef QT3DRENDER_QCOLLISIONQUERYRESULT_P_H |
| #define QT3DRENDER_QCOLLISIONQUERYRESULT_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DRender/qt3drender_global.h> |
| #include <Qt3DCore/qnodeid.h> |
| #include <Qt3DCore/private/vector3d_p.h> |
| #include <QVector> |
| #include <QSharedData> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace RayCasting { |
| |
| typedef int QQueryHandle; |
| class QCollisionQueryResultPrivate; |
| |
| class Q_3DRENDERSHARED_EXPORT QCollisionQueryResult |
| { |
| public: |
| struct Hit { |
| enum HitType { |
| Entity, |
| Point, |
| Edge, |
| Triangle |
| }; |
| |
| Hit() |
| : m_type(Entity) |
| , m_distance(-1.f) |
| , m_primitiveIndex(0) |
| { |
| m_vertexIndex[0] = m_vertexIndex[1] = m_vertexIndex[2] = 0; |
| } |
| |
| Hit(Qt3DCore::QNodeId entity, const Vector3D &intersection, float distance, const Vector3D &uvw) |
| : m_entityId(entity) |
| , m_type(Entity) |
| , m_intersection(intersection) |
| , m_distance(distance) |
| , m_primitiveIndex(0U) |
| , m_uvw(uvw) |
| { |
| } |
| |
| Qt3DCore::QNodeId m_entityId; |
| HitType m_type; |
| Vector3D m_intersection; |
| float m_distance; |
| uint m_primitiveIndex; |
| uint m_vertexIndex[3]; |
| Vector3D m_uvw; |
| }; |
| |
| QCollisionQueryResult(); |
| QCollisionQueryResult(const QCollisionQueryResult &); |
| ~QCollisionQueryResult(); |
| |
| QCollisionQueryResult &operator=(const QCollisionQueryResult &); |
| #ifdef Q_COMPILER_RVALUE_REFS |
| QCollisionQueryResult &operator=(QCollisionQueryResult &&other) Q_DECL_NOTHROW |
| { |
| swap(other); |
| return *this; |
| } |
| #endif |
| |
| void swap(QCollisionQueryResult &other) Q_DECL_NOTHROW |
| { |
| qSwap(d_ptr, other.d_ptr); |
| } |
| |
| QQueryHandle handle() const; |
| QVector<Hit> hits() const; |
| QVector<Qt3DCore::QNodeId> entitiesHit() const; |
| |
| private: |
| friend class QAbstractCollisionQueryService; |
| |
| explicit QCollisionQueryResult(QCollisionQueryResultPrivate &p); |
| |
| QSharedDataPointer<QCollisionQueryResultPrivate> d_ptr; |
| // Q_DECLARE_PRIVATE equivalent for shared data pointers |
| QCollisionQueryResultPrivate *d_func(); |
| inline const QCollisionQueryResultPrivate *d_func() const |
| { |
| return d_ptr.constData(); |
| } |
| }; |
| QT3D_DECLARE_TYPEINFO_2(Qt3DRender, RayCasting, QCollisionQueryResult::Hit, Q_PRIMITIVE_TYPE) |
| QT3D_DECLARE_SHARED_2(Qt3DRender, RayCasting, QCollisionQueryResult) |
| |
| class QCollisionQueryResultPrivate : public QSharedData |
| { |
| public: |
| explicit QCollisionQueryResultPrivate(); |
| explicit QCollisionQueryResultPrivate(const QCollisionQueryResultPrivate ©); |
| |
| void setHandle(const QQueryHandle &handle); |
| void addEntityHit(Qt3DCore::QNodeId entity, const Vector3D& intersection, float distance, |
| const Vector3D& uvw); |
| |
| QQueryHandle m_handle; |
| QVector<QCollisionQueryResult::Hit> m_hits; |
| }; |
| |
| inline bool operator==(const QCollisionQueryResult::Hit& left, const QCollisionQueryResult::Hit& right) |
| { |
| return left.m_entityId == right.m_entityId; |
| } |
| |
| } // RayCasting |
| } // Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_QCOLLISIONQUERYRESULT_P_H |