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| #include "qpolygonoffset.h" |
| #include "qpolygonoffset_p.h" |
| #include <Qt3DRender/private/qrenderstatecreatedchange_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| /*! |
| \class Qt3DRender::QPolygonOffset |
| \brief The QPolygonOffset class sets the scale and steps to calculate depth |
| values for polygon offsets. |
| \since 5.7 |
| \inmodule Qt3DRender |
| \ingroup renderstates |
| |
| A QPolygonOffset class adds an offset to the fragment depth value prior to |
| depth test and depth write. The offset can be used to avoid z-fighting when |
| rendering polygons with very close depth values such as decals. |
| */ |
| |
| /*! |
| \qmltype PolygonOffset |
| \brief The PolygonOffset type sets the scale and steps to calculate depth |
| values for polygon offsets. |
| \since 5.7 |
| \inqmlmodule Qt3D.Render |
| \ingroup renderstates |
| \inherits RenderState |
| \instantiates Qt3DRender::QPolygonOffset |
| |
| A PolygonOffset type adds an offset to the fragment depth value prior to |
| depth test and depth write. The offset can be used to avoid z-fighting when |
| rendering polygons with very close depth values such as decals. |
| */ |
| |
| /*! |
| \qmlproperty real PolygonOffset::scaleFactor |
| Holds the scale factor used to create a variable depth offset for |
| each polygon. Default value is 0. |
| */ |
| |
| /*! |
| \qmlproperty real PolygonOffset::depthSteps |
| Holds the units that create constant depth offsets. Default value is 0. |
| */ |
| |
| /*! |
| \property QPolygonOffset::scaleFactor |
| Holds the scale factor used to create a variable depth offset for |
| each polygon. Default value is 0. |
| */ |
| |
| /*! |
| \property QPolygonOffset::depthSteps |
| Holds the units that create constant depth offsets. Default value is 0. |
| */ |
| |
| /*! |
| The constructor creates a new QPolygonOffset::QPolygonOffset instance |
| with the specified \a parent |
| */ |
| QPolygonOffset::QPolygonOffset(QNode *parent) |
| : QRenderState(*new QPolygonOffsetPrivate, parent) |
| { |
| } |
| |
| /*! \internal */ |
| QPolygonOffset::~QPolygonOffset() |
| { |
| } |
| |
| float QPolygonOffset::scaleFactor() const |
| { |
| Q_D(const QPolygonOffset); |
| return d->m_scaleFactor; |
| } |
| |
| void QPolygonOffset::setScaleFactor(float scaleFactor) |
| { |
| Q_D(QPolygonOffset); |
| if (d->m_scaleFactor != scaleFactor) { |
| d->m_scaleFactor = scaleFactor; |
| emit scaleFactorChanged(d->m_scaleFactor); |
| } |
| } |
| |
| float QPolygonOffset::depthSteps() const |
| { |
| Q_D(const QPolygonOffset); |
| return d->m_depthSteps; |
| } |
| |
| void QPolygonOffset::setDepthSteps(float depthSteps) |
| { |
| Q_D(QPolygonOffset); |
| if (d->m_depthSteps != depthSteps) { |
| d->m_depthSteps = depthSteps; |
| emit depthStepsChanged(d->m_depthSteps); |
| } |
| } |
| |
| Qt3DCore::QNodeCreatedChangeBasePtr QPolygonOffset::createNodeCreationChange() const |
| { |
| auto creationChange = QRenderStateCreatedChangePtr<QPolygonOffsetData>::create(this); |
| auto &data = creationChange->data; |
| Q_D(const QPolygonOffset); |
| data.scaleFactor = d->m_scaleFactor; |
| data.depthSteps = d->m_depthSteps; |
| return creationChange; |
| } |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |