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#include "qpolygonoffset.h"
#include "qpolygonoffset_p.h"
#include <Qt3DRender/private/qrenderstatecreatedchange_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
\class Qt3DRender::QPolygonOffset
\brief The QPolygonOffset class sets the scale and steps to calculate depth
values for polygon offsets.
\since 5.7
\inmodule Qt3DRender
\ingroup renderstates
A QPolygonOffset class adds an offset to the fragment depth value prior to
depth test and depth write. The offset can be used to avoid z-fighting when
rendering polygons with very close depth values such as decals.
*/
/*!
\qmltype PolygonOffset
\brief The PolygonOffset type sets the scale and steps to calculate depth
values for polygon offsets.
\since 5.7
\inqmlmodule Qt3D.Render
\ingroup renderstates
\inherits RenderState
\instantiates Qt3DRender::QPolygonOffset
A PolygonOffset type adds an offset to the fragment depth value prior to
depth test and depth write. The offset can be used to avoid z-fighting when
rendering polygons with very close depth values such as decals.
*/
/*!
\qmlproperty real PolygonOffset::scaleFactor
Holds the scale factor used to create a variable depth offset for
each polygon. Default value is 0.
*/
/*!
\qmlproperty real PolygonOffset::depthSteps
Holds the units that create constant depth offsets. Default value is 0.
*/
/*!
\property QPolygonOffset::scaleFactor
Holds the scale factor used to create a variable depth offset for
each polygon. Default value is 0.
*/
/*!
\property QPolygonOffset::depthSteps
Holds the units that create constant depth offsets. Default value is 0.
*/
/*!
The constructor creates a new QPolygonOffset::QPolygonOffset instance
with the specified \a parent
*/
QPolygonOffset::QPolygonOffset(QNode *parent)
: QRenderState(*new QPolygonOffsetPrivate, parent)
{
}
/*! \internal */
QPolygonOffset::~QPolygonOffset()
{
}
float QPolygonOffset::scaleFactor() const
{
Q_D(const QPolygonOffset);
return d->m_scaleFactor;
}
void QPolygonOffset::setScaleFactor(float scaleFactor)
{
Q_D(QPolygonOffset);
if (d->m_scaleFactor != scaleFactor) {
d->m_scaleFactor = scaleFactor;
emit scaleFactorChanged(d->m_scaleFactor);
}
}
float QPolygonOffset::depthSteps() const
{
Q_D(const QPolygonOffset);
return d->m_depthSteps;
}
void QPolygonOffset::setDepthSteps(float depthSteps)
{
Q_D(QPolygonOffset);
if (d->m_depthSteps != depthSteps) {
d->m_depthSteps = depthSteps;
emit depthStepsChanged(d->m_depthSteps);
}
}
Qt3DCore::QNodeCreatedChangeBasePtr QPolygonOffset::createNodeCreationChange() const
{
auto creationChange = QRenderStateCreatedChangePtr<QPolygonOffsetData>::create(this);
auto &data = creationChange->data;
Q_D(const QPolygonOffset);
data.scaleFactor = d->m_scaleFactor;
data.depthSteps = d->m_depthSteps;
return creationChange;
}
} // namespace Qt3DRender
QT_END_NAMESPACE