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| |
| #include "statevariant_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| RenderStateImpl *StateVariant::state() |
| { |
| switch (type) { |
| case BlendEquationArgumentsMask: |
| case BlendStateMask: |
| case AlphaTestMask: |
| case MSAAEnabledStateMask: |
| case DepthRangeMask: |
| case DepthTestStateMask: |
| case DepthWriteStateMask: |
| case CullFaceStateMask: |
| case FrontFaceStateMask: |
| case DitheringStateMask: |
| case ScissorStateMask: |
| case StencilTestStateMask: |
| case AlphaCoverageStateMask: |
| case PointSizeMask: |
| case PolygonOffsetStateMask: |
| case ColorStateMask: |
| case ClipPlaneMask: |
| case SeamlessCubemapMask: |
| case StencilOpMask: |
| case StencilWriteStateMask: |
| case LineWidthMask: |
| case RasterModeMask: |
| return &data.blendEquationArguments; |
| default: |
| Q_UNREACHABLE(); |
| } |
| } |
| |
| const RenderStateImpl *StateVariant::constState() const |
| { |
| switch (type) { |
| case BlendEquationArgumentsMask: |
| case BlendStateMask: |
| case AlphaTestMask: |
| case MSAAEnabledStateMask: |
| case DepthRangeMask: |
| case DepthTestStateMask: |
| case DepthWriteStateMask: |
| case CullFaceStateMask: |
| case FrontFaceStateMask: |
| case DitheringStateMask: |
| case ScissorStateMask: |
| case StencilTestStateMask: |
| case AlphaCoverageStateMask: |
| case PointSizeMask: |
| case PolygonOffsetStateMask: |
| case ColorStateMask: |
| case ClipPlaneMask: |
| case SeamlessCubemapMask: |
| case StencilOpMask: |
| case StencilWriteStateMask: |
| case LineWidthMask: |
| case RasterModeMask: |
| return &data.blendEquationArguments; |
| default: |
| Q_UNREACHABLE(); |
| } |
| } |
| |
| bool StateVariant::operator ==(const StateVariant &other) const |
| { |
| return (other.type == type && constState()->equalTo(*other.constState())); |
| } |
| |
| bool StateVariant::operator !=(const StateVariant &other) const |
| { |
| return !(*this == other); |
| } |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |