blob: 12eaab263f1914d3838511e91bf6a1be1a36cbd1 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <Qt3DCore/private/matrix4x4_avx2_p.h>
#include <Qt3DRender/private/aligned_malloc_p.h>
using namespace Qt3DCore;
class tst_Matrix4x4_AVX2: public QObject
{
Q_OBJECT
public:
QT3D_ALIGNED_MALLOC_AND_FREE()
private Q_SLOTS:
void defaultConstruction()
{
// GIVEN
Matrix4x4_AVX2 mat4;
// THEN
QCOMPARE(mat4.m11(), 1.0f);
QCOMPARE(mat4.m12(), 0.0f);
QCOMPARE(mat4.m13(), 0.0f);
QCOMPARE(mat4.m14(), 0.0f);
QCOMPARE(mat4.m21(), 0.0f);
QCOMPARE(mat4.m22(), 1.0f);
QCOMPARE(mat4.m23(), 0.0f);
QCOMPARE(mat4.m24(), 0.0f);
QCOMPARE(mat4.m31(), 0.0f);
QCOMPARE(mat4.m32(), 0.0f);
QCOMPARE(mat4.m33(), 1.0f);
QCOMPARE(mat4.m34(), 0.0f);
QCOMPARE(mat4.m41(), 0.0f);
QCOMPARE(mat4.m42(), 0.0f);
QCOMPARE(mat4.m43(), 0.0f);
QCOMPARE(mat4.m44(), 1.0f);
}
void checkExplicitConstruction()
{
// GIVEN
Matrix4x4_AVX2 mat4(11.0f, 12.0f, 13.0f, 14.0f,
21.0f, 22.0f, 23.0f, 24.0f,
31.0f, 32.0f, 33.0f, 34.0f,
41.0f, 42.0f, 43.0f, 44.0f);
// THEN
QCOMPARE(mat4.m11(), 11.0f);
QCOMPARE(mat4.m12(), 12.0f);
QCOMPARE(mat4.m13(), 13.0f);
QCOMPARE(mat4.m14(), 14.0f);
QCOMPARE(mat4.m21(), 21.0f);
QCOMPARE(mat4.m22(), 22.0f);
QCOMPARE(mat4.m23(), 23.0f);
QCOMPARE(mat4.m24(), 24.0f);
QCOMPARE(mat4.m31(), 31.0f);
QCOMPARE(mat4.m32(), 32.0f);
QCOMPARE(mat4.m33(), 33.0f);
QCOMPARE(mat4.m34(), 34.0f);
QCOMPARE(mat4.m41(), 41.0f);
QCOMPARE(mat4.m42(), 42.0f);
QCOMPARE(mat4.m43(), 43.0f);
QCOMPARE(mat4.m44(), 44.0f);
}
void checkTransposed()
{
// GIVEN
Matrix4x4_AVX2 mat4(11.0f, 12.0f, 13.0f, 14.0f,
21.0f, 22.0f, 23.0f, 24.0f,
31.0f, 32.0f, 33.0f, 34.0f,
41.0f, 42.0f, 43.0f, 44.0f);
// WHEN
mat4 = mat4.transposed();
// THEN
QCOMPARE(mat4.m11(), 11.0f);
QCOMPARE(mat4.m12(), 21.0f);
QCOMPARE(mat4.m13(), 31.0f);
QCOMPARE(mat4.m14(), 41.0f);
QCOMPARE(mat4.m21(), 12.0f);
QCOMPARE(mat4.m22(), 22.0f);
QCOMPARE(mat4.m23(), 32.0f);
QCOMPARE(mat4.m24(), 42.0f);
QCOMPARE(mat4.m31(), 13.0f);
QCOMPARE(mat4.m32(), 23.0f);
QCOMPARE(mat4.m33(), 33.0f);
QCOMPARE(mat4.m34(), 43.0f);
QCOMPARE(mat4.m41(), 14.0f);
QCOMPARE(mat4.m42(), 24.0f);
QCOMPARE(mat4.m43(), 34.0f);
QCOMPARE(mat4.m44(), 44.0f);
}
void checkMultiplication()
{
{
// GIVEN
QMatrix4x4 mat1;
QMatrix4x4 mat2;
mat1.rotate(45.0f, QVector3D(1.0f, 0.0f, 0.0f));
mat2.translate(5.0f, 12.0f, 11.0f);
const Matrix4x4_AVX2 mat1fast(mat1);
const Matrix4x4_AVX2 mat2fast(mat2);
// WHEN
const Matrix4x4_AVX2 ret = mat1fast * mat2fast;
// THEN
QCOMPARE(ret.toQMatrix4x4(), mat1 * mat2);
}
{
// GIVEN
QMatrix4x4 mat1;
QMatrix4x4 mat2;
mat1.rotate(45.0f, QVector3D(1.0f, 0.0f, 0.0f));
mat2.translate(5.0f, 12.0f, 11.0f);
const Matrix4x4_AVX2 mat1fast(mat1);
const Matrix4x4_AVX2 mat2fast(mat2);
// WHEN
const Matrix4x4_AVX2 ret = mat2fast * mat1fast;
// THEN
QCOMPARE(ret.toQMatrix4x4(), mat2 * mat1);
}
}
void checkAddition()
{
{
// GIVEN
QMatrix4x4 mat1;
QMatrix4x4 mat2;
mat1.rotate(45.0f, QVector3D(1.0f, 0.0f, 0.0f));
mat2.translate(5.0f, 12.0f, 11.0f);
const Matrix4x4_AVX2 mat1fast(mat1);
const Matrix4x4_AVX2 mat2fast(mat2);
// WHEN
const Matrix4x4_AVX2 ret = mat1fast + mat2fast;
// THEN
QCOMPARE(ret.toQMatrix4x4(), mat1 + mat2);
}
{
// GIVEN
QMatrix4x4 mat1;
QMatrix4x4 mat2;
mat1.rotate(45.0f, QVector3D(1.0f, 0.0f, 0.0f));
mat2.translate(5.0f, 12.0f, 11.0f);
const Matrix4x4_AVX2 mat1fast(mat1);
const Matrix4x4_AVX2 mat2fast(mat2);
// WHEN
const Matrix4x4_AVX2 ret = mat2fast + mat1fast;
// THEN
QCOMPARE(ret.toQMatrix4x4(), mat2 + mat1);
}
}
void checkSubstraction()
{
{
// GIVEN
QMatrix4x4 mat1;
QMatrix4x4 mat2;
mat1.rotate(45.0f, QVector3D(1.0f, 0.0f, 0.0f));
mat2.translate(5.0f, 12.0f, 11.0f);
const Matrix4x4_AVX2 mat1fast(mat1);
const Matrix4x4_AVX2 mat2fast(mat2);
// WHEN
const Matrix4x4_AVX2 ret = mat1fast - mat2fast;
// THEN
QCOMPARE(ret.toQMatrix4x4(), mat1 - mat2);
}
{
// GIVEN
QMatrix4x4 mat1;
QMatrix4x4 mat2;
mat1.rotate(45.0f, QVector3D(1.0f, 0.0f, 0.0f));
mat2.translate(5.0f, 12.0f, 11.0f);
const Matrix4x4_AVX2 mat1fast(mat1);
const Matrix4x4_AVX2 mat2fast(mat2);
// WHEN
const Matrix4x4_AVX2 ret = mat2fast - mat1fast;
// THEN
QCOMPARE(ret.toQMatrix4x4(), mat2 - mat1);
}
}
void checkEquality()
{
{
// GIVEN
Matrix4x4_AVX2 c1;
Matrix4x4_AVX2 c2;
// THEN
QVERIFY(c1 == c2);
}
{
QMatrix4x4 tmp;
tmp.translate(5.0f, 8.0f, 14.0f);
// GIVEN
Matrix4x4_AVX2 c1(tmp);
Matrix4x4_AVX2 c2(tmp);
// THEN
QVERIFY(c1 == c2);
}
{
QMatrix4x4 tmp;
tmp.translate(5.0f, 8.0f, 14.0f);
// GIVEN
Matrix4x4_AVX2 c1;
Matrix4x4_AVX2 c2(tmp);
// THEN
QVERIFY(!(c1 == c2));
}
}
void checkInequality()
{
{
// GIVEN
Matrix4x4_AVX2 c1;
Matrix4x4_AVX2 c2;
// THEN
QVERIFY(!(c1 != c2));
}
{
// GIVEN
QMatrix4x4 tmp;
tmp.translate(5.0f, 8.0f, 14.0f);
Matrix4x4_AVX2 c1(tmp);
tmp.translate(3.0f, 9.0f, -4.0f);
Matrix4x4_AVX2 c2(tmp);
// THEN
QVERIFY(c1 != c2);
}
}
void checkMatrixVector4DMultiplication()
{
// GIVEN
QMatrix4x4 tmpMat;
QVector4D tmpVec4(1.0f, 2.0f, 3.0f, 4.0f);
tmpMat.translate(5.0f, 8.0f, 14.0f);
Matrix4x4_AVX2 mat(tmpMat);
Vector4D vec4(tmpVec4);
// WHEN
const Vector4D resultingVec = mat * vec4;
// THEN
QCOMPARE(resultingVec.toQVector4D(), tmpMat * tmpVec4);
}
void checkVector4DMatrixMultiplication()
{
// GIVEN
QMatrix4x4 tmpMat;
QVector4D tmpVec4(1.0f, 2.0f, 3.0f, 4.0f);
tmpMat.translate(5.0f, 8.0f, 14.0f);
Matrix4x4_AVX2 mat(tmpMat);
Vector4D vec4(tmpVec4);
// WHEN
const Vector4D resultingVec = vec4 * mat;
// THEN
QCOMPARE(resultingVec.toQVector4D(), tmpVec4 * tmpMat);
}
void checkMatrixVector3DMultiplication()
{
// GIVEN
QMatrix4x4 tmpMat;
QVector3D tmpVec3(1.0f, 2.0f, 3.0f);
tmpMat.translate(5.0f, 8.0f, 14.0f);
Matrix4x4_AVX2 mat(tmpMat);
Vector3D vec3(tmpVec3);
// WHEN
const Vector3D resultingVec = mat * vec3;
// THEN
QCOMPARE(resultingVec.toQVector3D(), tmpMat * tmpVec3);
}
void checkVector3DMatrixMultiplication()
{
// GIVEN
QMatrix4x4 tmpMat;
QVector3D tmpVec3(1.0f, 2.0f, 3.0f);
tmpMat.translate(5.0f, 8.0f, 14.0f);
Matrix4x4_AVX2 mat(tmpMat);
Vector3D vec3(tmpVec3);
// WHEN
const Vector3D resultingVec = vec3 * mat;
// THEN
QCOMPARE(resultingVec.toQVector3D(), tmpVec3 * tmpMat);
}
void checkRows()
{
// GIVEN
const Matrix4x4_AVX2 mat4(11.0f, 12.0f, 13.0f, 14.0f,
21.0f, 22.0f, 23.0f, 24.0f,
31.0f, 32.0f, 33.0f, 34.0f,
41.0f, 42.0f, 43.0f, 44.0f);
{
// WHEN
const Vector4D row = mat4.row(0);
// THEN
QCOMPARE(row.x(), 11.0f);
QCOMPARE(row.y(), 12.0f);
QCOMPARE(row.z(), 13.0f);
QCOMPARE(row.w(), 14.0f);
}
{
// WHEN
const Vector4D row = mat4.row(1);
// THEN
QCOMPARE(row.x(), 21.0f);
QCOMPARE(row.y(), 22.0f);
QCOMPARE(row.z(), 23.0f);
QCOMPARE(row.w(), 24.0f);
}
{
// WHEN
const Vector4D row = mat4.row(2);
// THEN
QCOMPARE(row.x(), 31.0f);
QCOMPARE(row.y(), 32.0f);
QCOMPARE(row.z(), 33.0f);
QCOMPARE(row.w(), 34.0f);
}
{
// WHEN
const Vector4D row = mat4.row(3);
// THEN
QCOMPARE(row.x(), 41.0f);
QCOMPARE(row.y(), 42.0f);
QCOMPARE(row.z(), 43.0f);
QCOMPARE(row.w(), 44.0f);
}
}
void checkColumns()
{
// GIVEN
const Matrix4x4_AVX2 mat4(11.0f, 12.0f, 13.0f, 14.0f,
21.0f, 22.0f, 23.0f, 24.0f,
31.0f, 32.0f, 33.0f, 34.0f,
41.0f, 42.0f, 43.0f, 44.0f);
{
// WHEN
const Vector4D row = mat4.column(0);
// THEN
QCOMPARE(row.x(), 11.0f);
QCOMPARE(row.y(), 21.0f);
QCOMPARE(row.z(), 31.0f);
QCOMPARE(row.w(), 41.0f);
}
{
// WHEN
const Vector4D row = mat4.column(1);
// THEN
QCOMPARE(row.x(), 12.0f);
QCOMPARE(row.y(), 22.0f);
QCOMPARE(row.z(), 32.0f);
QCOMPARE(row.w(), 42.0f);
}
{
// WHEN
const Vector4D row = mat4.column(2);
// THEN
QCOMPARE(row.x(), 13.0f);
QCOMPARE(row.y(), 23.0f);
QCOMPARE(row.z(), 33.0f);
QCOMPARE(row.w(), 43.0f);
}
{
// WHEN
const Vector4D row = mat4.column(3);
// THEN
QCOMPARE(row.x(), 14.0f);
QCOMPARE(row.y(), 24.0f);
QCOMPARE(row.z(), 34.0f);
QCOMPARE(row.w(), 44.0f);
}
}
void checkVectorMapVector()
{
{
// GIVEN
QMatrix4x4 tmpMat;
QVector3D tmpVec3(1.0f, 0.0f, 0.0f);
tmpMat.rotate(90.f, 0.f, 1.f, 0.f);
Matrix4x4_AVX2 mat(tmpMat);
Vector3D vec3(tmpVec3);
// WHEN
const Vector3D resultingVec = mat.mapVector(vec3);
// THEN
QCOMPARE(resultingVec.toQVector3D(), tmpMat.mapVector(tmpVec3));
}
{
// GIVEN
QMatrix4x4 tmpMat;
QVector3D tmpVec3(0.0f, 0.0f, -1.0f);
tmpMat.rotate(90.f, 0.f, 1.f, 0.f);
Matrix4x4_AVX2 mat(tmpMat);
Vector3D vec3(tmpVec3);
// WHEN
const Vector3D resultingVec = mat.mapVector(vec3);
// THEN
QCOMPARE(resultingVec.toQVector3D(), tmpMat.mapVector(tmpVec3));
}
{
// GIVEN
QMatrix4x4 tmpMat;
QVector3D tmpVec3(3.0f, -3.0f, -1.0f);
tmpMat.rotate(90.f, 0.33f, 0.33f, 0.33f);
Matrix4x4_AVX2 mat(tmpMat);
Vector3D vec3(tmpVec3);
// WHEN
const Vector3D resultingVec = mat.mapVector(vec3);
// THEN
QCOMPARE(resultingVec.toQVector3D(), tmpMat.mapVector(tmpVec3));
}
}
};
QTEST_MAIN(tst_Matrix4x4_AVX2)
#include "tst_matrix4x4_avx2.moc"