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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
#include <QtTest/QTest>
#include <QObject>
#include <Qt3DExtras/qcuboidgeometry.h>
#include <Qt3DRender/qattribute.h>
#include <Qt3DRender/qbuffer.h>
#include <Qt3DRender/qbufferdatagenerator.h>
#include <QtGui/qopenglcontext.h>
#include <QtGui/qvector2d.h>
#include <QtGui/qvector3d.h>
#include <QtGui/qvector4d.h>
#include <QtCore/qdebug.h>
#include <QtCore/qsharedpointer.h>
#include <QSignalSpy>
#include "geometrytesthelper.h"
class tst_QCuboidGeometry : public QObject
{
Q_OBJECT
private Q_SLOTS:
void defaultConstruction()
{
// WHEN
Qt3DExtras::QCuboidGeometry geometry;
// THEN
QCOMPARE(geometry.xExtent(), 1.0f);
QCOMPARE(geometry.yExtent(), 1.0f);
QCOMPARE(geometry.zExtent(), 1.0f);
QCOMPARE(geometry.xyMeshResolution(), QSize(2, 2));
QCOMPARE(geometry.yzMeshResolution(), QSize(2, 2));
QCOMPARE(geometry.xzMeshResolution(), QSize(2, 2));
QVERIFY(geometry.positionAttribute() != nullptr);
QCOMPARE(geometry.positionAttribute()->name(), Qt3DRender::QAttribute::defaultPositionAttributeName());
QVERIFY(geometry.normalAttribute() != nullptr);
QCOMPARE(geometry.normalAttribute()->name(), Qt3DRender::QAttribute::defaultNormalAttributeName());
QVERIFY(geometry.texCoordAttribute() != nullptr);
QCOMPARE(geometry.texCoordAttribute()->name(), Qt3DRender::QAttribute::defaultTextureCoordinateAttributeName());
QVERIFY(geometry.tangentAttribute() != nullptr);
QCOMPARE(geometry.tangentAttribute()->name(), Qt3DRender::QAttribute::defaultTangentAttributeName());
QVERIFY(geometry.indexAttribute() != nullptr);
}
void properties()
{
// GIVEN
Qt3DExtras::QCuboidGeometry geometry;
{
// WHEN
QSignalSpy spy(&geometry, SIGNAL(xExtentChanged(float)));
const float newValue = 2.0f;
geometry.setXExtent(newValue);
// THEN
QCOMPARE(geometry.xExtent(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
geometry.setXExtent(newValue);
// THEN
QCOMPARE(geometry.xExtent(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&geometry, SIGNAL(yExtentChanged(float)));
const float newValue = 2.0f;
geometry.setYExtent(newValue);
// THEN
QCOMPARE(geometry.yExtent(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
geometry.setYExtent(newValue);
// THEN
QCOMPARE(geometry.yExtent(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&geometry, SIGNAL(zExtentChanged(float)));
const float newValue = 2.0f;
geometry.setZExtent(newValue);
// THEN
QCOMPARE(geometry.zExtent(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
geometry.setZExtent(newValue);
// THEN
QCOMPARE(geometry.zExtent(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&geometry, SIGNAL(xyMeshResolutionChanged(QSize)));
const auto newValue = QSize(4, 8);
geometry.setXYMeshResolution(newValue);
// THEN
QCOMPARE(geometry.xyMeshResolution(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
geometry.setXYMeshResolution(newValue);
// THEN
QCOMPARE(geometry.xyMeshResolution(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&geometry, SIGNAL(yzMeshResolutionChanged(QSize)));
const auto newValue = QSize(4, 8);
geometry.setYZMeshResolution(newValue);
// THEN
QCOMPARE(geometry.yzMeshResolution(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
geometry.setYZMeshResolution(newValue);
// THEN
QCOMPARE(geometry.yzMeshResolution(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&geometry, SIGNAL(xzMeshResolutionChanged(QSize)));
const auto newValue = QSize(4, 8);
geometry.setXZMeshResolution(newValue);
// THEN
QCOMPARE(geometry.xzMeshResolution(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
geometry.setXZMeshResolution(newValue);
// THEN
QCOMPARE(geometry.xzMeshResolution(), newValue);
QCOMPARE(spy.count(), 0);
}
}
void generatedGeometryShouldBeConsistent_data()
{
QTest::addColumn<float>("xExtent");
QTest::addColumn<float>("yExtent");
QTest::addColumn<float>("zExtent");
QTest::addColumn<QSize>("xyMeshResolution");
QTest::addColumn<QSize>("yzMeshResolution");
QTest::addColumn<QSize>("xzMeshResolution");
QTest::addColumn<int>("triangleIndex");
QTest::addColumn<QVector<quint16>>("indices");
QTest::addColumn<QVector<QVector3D>>("positions");
QTest::addColumn<QVector<QVector3D>>("normals");
QTest::addColumn<QVector<QVector2D>>("texCoords");
QTest::addColumn<QVector<QVector4D>>("tangents");
{
const int triangleIndex = 0;
const auto indices = (QVector<quint16>() << 0 << 1 << 2);
const auto positions = (QVector<QVector3D>()
<< QVector3D(0.5f, -0.5f, -0.5f)
<< QVector3D(0.5f, 0.5f, -0.5f)
<< QVector3D(0.5f, -0.5f, 0.5f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(1.0f, 0.0f, 0.0f)
<< QVector3D(1.0f, 0.0f, 0.0f)
<< QVector3D(1.0f, 0.0f, 0.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(1.0f, 0.0f)
<< QVector2D(1.0f, 1.0f)
<< QVector2D(0.0f, 0.0f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(0.0f, 0.0f, -1.0f, 1.0f)
<< QVector4D(0.0f, 0.0f, -1.0f, 1.0f)
<< QVector4D(0.0f, 0.0f, -1.0f, 1.0f));
QTest::newRow("default_positiveX_firstTriangle")
<< 1.0f << 1.0f << 1.0f
<< QSize(2,2) << QSize(2,2) << QSize(2,2)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 3;
const auto indices = (QVector<quint16>() << 6 << 5 << 7);
const auto positions = (QVector<QVector3D>()
<< QVector3D(-0.5f, -0.5f, -0.5f)
<< QVector3D(-0.5f, 0.5f, 0.5f)
<< QVector3D(-0.5f, 0.5f, -0.5f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(-1.0f, 0.0f, 0.0f)
<< QVector3D(-1.0f, 0.0f, 0.0f)
<< QVector3D(-1.0f, 0.0f, 0.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(0.0f, 0.0f)
<< QVector2D(1.0f, 1.0f)
<< QVector2D(0.0f, 1.0f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(0.0f, 0.0f, 1.0f, 1.0f)
<< QVector4D(0.0f, 0.0f, 1.0f, 1.0f)
<< QVector4D(0.0f, 0.0f, 1.0f, 1.0f));
QTest::newRow("default_negativeX_lastTriangle")
<< 1.0f << 1.0f << 1.0f
<< QSize(2,2) << QSize(2,2) << QSize(2,2)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 4;
const auto indices = (QVector<quint16>() << 8 << 9 << 10);
const auto positions = (QVector<QVector3D>()
<< QVector3D(-0.5f, 0.5f, 0.5f)
<< QVector3D(0.5f, 0.5f, 0.5f)
<< QVector3D(-0.5f, 0.5f, -0.5f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(0.0f, 1.0f, 0.0f)
<< QVector3D(0.0f, 1.0f, 0.0f)
<< QVector3D(0.0f, 1.0f, 0.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(0.0f, 0.0f)
<< QVector2D(1.0f, 0.0f)
<< QVector2D(0.0f, 1.0f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f));
QTest::newRow("default_positiveY_firstTriangle")
<< 1.0f << 1.0f << 1.0f
<< QSize(2,2) << QSize(2,2) << QSize(2,2)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 7;
const auto indices = (QVector<quint16>() << 14 << 13 << 15);
const auto positions = (QVector<QVector3D>()
<< QVector3D(-0.5f, -0.5f, 0.5f)
<< QVector3D(0.5f, -0.5f, -0.5f)
<< QVector3D(0.5f, -0.5f, 0.5f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(0.0f, -1.0f, 0.0f)
<< QVector3D(0.0f, -1.0f, 0.0f)
<< QVector3D(0.0f, -1.0f, 0.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(0.0f, 1.0f)
<< QVector2D(1.0f, 0.0f)
<< QVector2D(1.0f, 1.0f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f));
QTest::newRow("default_negativeY_lastTriangle")
<< 1.0f << 1.0f << 1.0f
<< QSize(2,2) << QSize(2,2) << QSize(2,2)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 8;
const auto indices = (QVector<quint16>() << 16 << 17 << 18);
const auto positions = (QVector<QVector3D>()
<< QVector3D(-0.5f, -0.5f, 0.5f)
<< QVector3D(0.5f, -0.5f, 0.5f)
<< QVector3D(-0.5f, 0.5f, 0.5f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(0.0f, 0.0f, 1.0f)
<< QVector3D(0.0f, 0.0f, 1.0f)
<< QVector3D(0.0f, 0.0f, 1.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(0.0f, 0.0f)
<< QVector2D(1.0f, 0.0f)
<< QVector2D(0.0f, 1.0f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f));
QTest::newRow("default_positiveZ_firstTriangle")
<< 1.0f << 1.0f << 1.0f
<< QSize(2,2) << QSize(2,2) << QSize(2,2)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 11;
const auto indices = (QVector<quint16>() << 22 << 21 << 23);
const auto positions = (QVector<QVector3D>()
<< QVector3D(0.5f, 0.5f, -0.5f)
<< QVector3D(-0.5f, -0.5f, -0.5f)
<< QVector3D(-0.5f, 0.5f, -0.5f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(0.0f, 0.0f, -1.0f)
<< QVector3D(0.0f, 0.0f, -1.0f)
<< QVector3D(0.0f, 0.0f, -1.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(0.0f, 1.0f)
<< QVector2D(1.0f, 0.0f)
<< QVector2D(1.0f, 1.0f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(-1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(-1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(-1.0f, 0.0f, 0.0f, 1.0f));
QTest::newRow("default_negativeZ_lastTriangle")
<< 1.0f << 1.0f << 1.0f
<< QSize(2,2) << QSize(2,2) << QSize(2,2)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 0;
const auto indices = (QVector<quint16>() << 0 << 1 << 2);
const auto positions = (QVector<QVector3D>()
<< QVector3D(1.0f, -1.5f, -2.5f)
<< QVector3D(1.0f, 1.5f, -2.5f)
<< QVector3D(1.0f, -1.5f, -1.25f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(1.0f, 0.0f, 0.0f)
<< QVector3D(1.0f, 0.0f, 0.0f)
<< QVector3D(1.0f, 0.0f, 0.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(1.0f, 0.0f)
<< QVector2D(1.0f, 1.0f)
<< QVector2D(0.75f, 0.0f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(0.0f, 0.0f, -1.0f, 1.0f)
<< QVector4D(0.0f, 0.0f, -1.0f, 1.0f)
<< QVector4D(0.0f, 0.0f, -1.0f, 1.0f));
QTest::newRow("default_positiveX_firstTriangle_nonSymmetric")
<< 2.0f << 3.0f << 5.0f
<< QSize(2,3) << QSize(2,5) << QSize(2,9)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 15;
const auto indices = (QVector<quint16>() << 18 << 17 << 19);
const auto positions = (QVector<QVector3D>()
<< QVector3D(-1.0f, -1.5f, -2.5f)
<< QVector3D(-1.0f, 1.5f, -1.25f)
<< QVector3D(-1.0f, 1.5f, -2.5f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(-1.0f, 0.0f, 0.0f)
<< QVector3D(-1.0f, 0.0f, 0.0f)
<< QVector3D(-1.0f, 0.0f, 0.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(0.0f, 0.0f)
<< QVector2D(0.25f, 1.0f)
<< QVector2D(0.0f, 1.0f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(0.0f, 0.0f, 1.0f, 1.0f)
<< QVector4D(0.0f, 0.0f, 1.0f, 1.0f)
<< QVector4D(0.0f, 0.0f, 1.0f, 1.0f));
QTest::newRow("default_negativeX_lastTriangle_nonSymmetric")
<< 2.0f << 3.0f << 5.0f
<< QSize(2,3) << QSize(2,5) << QSize(2,9)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 16;
const auto indices = (QVector<quint16>() << 20 << 21 << 22);
const auto positions = (QVector<QVector3D>()
<< QVector3D(-1.0f, 1.5f, 2.5f)
<< QVector3D(1.0f, 1.5f, 2.5f)
<< QVector3D(-1.0f, 1.5f, 1.875f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(0.0f, 1.0f, 0.0f)
<< QVector3D(0.0f, 1.0f, 0.0f)
<< QVector3D(0.0f, 1.0f, 0.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(0.0f, 0.0f)
<< QVector2D(1.0f, 0.0f)
<< QVector2D(0.0f, 0.125f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f));
QTest::newRow("default_positiveY_firstTriangle_nonSymmetric")
<< 2.0f << 3.0f << 5.0f
<< QSize(2,3) << QSize(2,5) << QSize(2,9)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 47;
const auto indices = (QVector<quint16>() << 54 << 53 << 55);
const auto positions = (QVector<QVector3D>()
<< QVector3D(-1.0f, -1.5f, 2.5f)
<< QVector3D(1.0f, -1.5f, 1.875f)
<< QVector3D(1.0f, -1.5f, 2.5f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(0.0f, -1.0f, 0.0f)
<< QVector3D(0.0f, -1.0f, 0.0f)
<< QVector3D(0.0f, -1.0f, 0.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(0.0f, 1.0f)
<< QVector2D(1.0f, 0.875f)
<< QVector2D(1.0f, 1.0f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f));
QTest::newRow("default_negativeY_lastTriangle_nonSymmetric")
<< 2.0f << 3.0f << 5.0f
<< QSize(2,3) << QSize(2,5) << QSize(2,9)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 48;
const auto indices = (QVector<quint16>() << 56 << 57 << 58);
const auto positions = (QVector<QVector3D>()
<< QVector3D(-1.0f, -1.5f, 2.5f)
<< QVector3D(1.0f, -1.5f, 2.5f)
<< QVector3D(-1.0f, 0.0f, 2.5f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(0.0f, 0.0f, 1.0f)
<< QVector3D(0.0f, 0.0f, 1.0f)
<< QVector3D(0.0f, 0.0f, 1.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(0.0f, 0.0f)
<< QVector2D(1.0f, 0.0f)
<< QVector2D(0.0f, 0.5f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(1.0f, 0.0f, 0.0f, 1.0f));
QTest::newRow("default_positiveZ_firstTriangle_nonSymmetric")
<< 2.0f << 3.0f << 5.0f
<< QSize(2,3) << QSize(2,5) << QSize(2,9)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
{
const int triangleIndex = 55;
const auto indices = (QVector<quint16>() << 66 << 65 << 67);
const auto positions = (QVector<QVector3D>()
<< QVector3D(1.0f, 1.5f, -2.5f)
<< QVector3D(-1.0f, 0.0f, -2.5f)
<< QVector3D(-1.0f, 1.5f, -2.5f));
const auto normals = (QVector<QVector3D>()
<< QVector3D(0.0f, 0.0f, -1.0f)
<< QVector3D(0.0f, 0.0f, -1.0f)
<< QVector3D(0.0f, 0.0f, -1.0f));
const auto texCoords = (QVector<QVector2D>()
<< QVector2D(0.0f, 1.0f)
<< QVector2D(1.0f, 0.5f)
<< QVector2D(1.0f, 1.0f));
const auto tangents = (QVector<QVector4D>()
<< QVector4D(-1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(-1.0f, 0.0f, 0.0f, 1.0f)
<< QVector4D(-1.0f, 0.0f, 0.0f, 1.0f));
QTest::newRow("default_negativeZ_lastTriangle_nonSymmetric")
<< 2.0f << 3.0f << 5.0f
<< QSize(2,3) << QSize(2,5) << QSize(2,9)
<< triangleIndex
<< indices << positions << normals << texCoords << tangents;
}
}
void generatedGeometryShouldBeConsistent()
{
// GIVEN
Qt3DExtras::QCuboidGeometry geometry;
const QVector<Qt3DRender::QAttribute *> attributes = geometry.attributes();
Qt3DRender::QAttribute *positionAttribute = geometry.positionAttribute();
Qt3DRender::QAttribute *normalAttribute = geometry.normalAttribute();
Qt3DRender::QAttribute *texCoordAttribute = geometry.texCoordAttribute();
Qt3DRender::QAttribute *tangentAttribute = geometry.tangentAttribute();
Qt3DRender::QAttribute *indexAttribute = geometry.indexAttribute();
// WHEN
QFETCH(float, xExtent);
QFETCH(float, yExtent);
QFETCH(float, zExtent);
QFETCH(QSize, xyMeshResolution);
QFETCH(QSize, yzMeshResolution);
QFETCH(QSize, xzMeshResolution);
geometry.setXExtent(xExtent);
geometry.setYExtent(yExtent);
geometry.setZExtent(zExtent);
geometry.setXYMeshResolution(xyMeshResolution);
geometry.setYZMeshResolution(yzMeshResolution);
geometry.setXZMeshResolution(xzMeshResolution);
generateGeometry(geometry);
// THEN
// Check buffer of each attribute is valid and actually has some data
for (const auto &attribute : attributes) {
Qt3DRender::QBuffer *buffer = attribute->buffer();
QVERIFY(buffer != nullptr);
QVERIFY(buffer->data().size() != 0);
}
// Check some data in the buffers
// Check specific indices and vertex attributes of triangle under test
QFETCH(int, triangleIndex);
QFETCH(QVector<quint16>, indices);
QFETCH(QVector<QVector3D>, positions);
QFETCH(QVector<QVector3D>, normals);
QFETCH(QVector<QVector2D>, texCoords);
QFETCH(QVector<QVector4D>, tangents);
int i = 0;
for (auto index : indices) {
const auto testIndex = extractIndexData<quint16>(indexAttribute, 3 * triangleIndex + i);
QCOMPARE(testIndex, indices.at(i));
const auto position = extractVertexData<QVector3D, quint32>(positionAttribute, index);
QCOMPARE(position, positions.at(i));
const auto normal = extractVertexData<QVector3D, quint32>(normalAttribute, index);
QCOMPARE(normal, normals.at(i));
const auto texCoord = extractVertexData<QVector2D, quint32>(texCoordAttribute, index);
QCOMPARE(texCoord, texCoords.at(i));
const auto tangent = extractVertexData<QVector4D, quint32>(tangentAttribute, index);
QCOMPARE(tangent, tangents.at(i));
++i;
}
}
};
QTEST_APPLESS_MAIN(tst_QCuboidGeometry)
#include "tst_qcuboidgeometry.moc"