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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
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****************************************************************************/
#include <QtTest/QTest>
#include <qbackendnodetester.h>
#include "testdevice.h"
#include <Qt3DInput/private/actioninput_p.h>
#include <Qt3DInput/private/inputchord_p.h>
#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DInput/private/inputmanagers_p.h>
#include <Qt3DInput/QActionInput>
#include <Qt3DInput/QInputChord>
class tst_InputChord : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void shouldMirrorPeerProperties()
{
// GIVEN
Qt3DInput::Input::InputChord backendInputChord;
Qt3DInput::QInputChord inputChord;
Qt3DInput::QActionInput actionInput;
inputChord.setTimeout(250);
inputChord.addChord(&actionInput);
// WHEN
simulateInitializationSync(&inputChord, &backendInputChord);
// THEN
QCOMPARE(backendInputChord.peerId(), inputChord.id());
QCOMPARE(backendInputChord.isEnabled(), inputChord.isEnabled());
QCOMPARE(backendInputChord.timeout(), inputChord.timeout() * 1000000);
QCOMPARE(backendInputChord.chords().size(), inputChord.chords().size());
const int inputsCount = backendInputChord.chords().size();
if (inputsCount > 0) {
for (int i = 0; i < inputsCount; ++i)
QCOMPARE(backendInputChord.chords().at(i), inputChord.chords().at(i)->id());
}
}
void shouldHaveInitialAndCleanedUpStates()
{
// GIVEN
Qt3DInput::Input::InputChord backendInputChord;
// THEN
QVERIFY(backendInputChord.peerId().isNull());
QCOMPARE(backendInputChord.isEnabled(), false);
QCOMPARE(backendInputChord.timeout(), 0);
QCOMPARE(backendInputChord.chords().size(), 0);
// GIVEN
Qt3DInput::QInputChord inputChord;
Qt3DInput::QActionInput actionInput;
inputChord.setTimeout(250);
inputChord.addChord(&actionInput);
// WHEN
simulateInitializationSync(&inputChord, &backendInputChord);
backendInputChord.cleanup();
// THEN
QCOMPARE(backendInputChord.isEnabled(), false);
QCOMPARE(backendInputChord.timeout(), 0);
QCOMPARE(backendInputChord.chords().size(), 0);
}
void shouldHandlePropertyChanges()
{
// GIVEN
Qt3DInput::QInputChord inputChord;
Qt3DInput::Input::InputChord backendInputChord;
simulateInitializationSync(&inputChord, &backendInputChord);
// WHEN
inputChord.setTimeout(250);
backendInputChord.syncFromFrontEnd(&inputChord, false);
// THEN
QCOMPARE(backendInputChord.timeout(), 250000000);
// WHEN
inputChord.setEnabled(false);
backendInputChord.syncFromFrontEnd(&inputChord, false);
// THEN
QCOMPARE(backendInputChord.isEnabled(), false);
// WHEN
Qt3DInput::QActionInput input;
const Qt3DCore::QNodeId inputId = input.id();
inputChord.addChord(&input);
backendInputChord.syncFromFrontEnd(&inputChord, false);
// THEN
QCOMPARE(backendInputChord.chords().size(), 1);
QCOMPARE(backendInputChord.chords().first(), inputId);
// WHEN
inputChord.removeChord(&input);
backendInputChord.syncFromFrontEnd(&inputChord, false);
// THEN
QCOMPARE(backendInputChord.chords().size(), 0);
}
void shouldActivateWhenAllArePressed()
{
// GIVEN
TestDeviceIntegration deviceIntegration;
TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
Qt3DInput::Input::InputHandler handler;
handler.addInputDeviceIntegration(&deviceIntegration);
auto firstInput = new Qt3DInput::QActionInput;
firstInput->setButtons(QVector<int>() << Qt::Key_Q << Qt::Key_W);
firstInput->setSourceDevice(device);
auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
simulateInitializationSync(firstInput, backendFirstInput);
auto secondInput = new Qt3DInput::QActionInput;
secondInput->setButtons(QVector<int>() << Qt::Key_A << Qt::Key_S);
secondInput->setSourceDevice(device);
auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
simulateInitializationSync(secondInput, backendSecondInput);
Qt3DInput::Input::InputChord backendInputChord;
Qt3DInput::QInputChord inputChord;
inputChord.setEnabled(true);
inputChord.setTimeout(300);
inputChord.addChord(firstInput);
inputChord.addChord(secondInput);
simulateInitializationSync(&inputChord, &backendInputChord);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Up, true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1000000000), false);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Up, false);
deviceBackend->setButtonPressed(Qt::Key_Q, true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1100000000), false);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_A, true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1200000000), true);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_S, true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1300000000), true);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_W, true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1400000000), true);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_W, false);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1500000000), true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1600000000), true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1700000000), true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1800000000), true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1900000000), true);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Q, false);
// THEN
QCOMPARE(backendInputChord.process(&handler, 2000000000), false);
// THEN
QCOMPARE(backendInputChord.process(&handler, 2100000000), false);
}
void shouldRespectChordTimeout()
{
// GIVEN
TestDeviceIntegration deviceIntegration;
TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
Qt3DInput::Input::InputHandler handler;
handler.addInputDeviceIntegration(&deviceIntegration);
auto firstInput = new Qt3DInput::QActionInput;
firstInput->setButtons(QVector<int>() << Qt::Key_Q);
firstInput->setSourceDevice(device);
auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
simulateInitializationSync(firstInput, backendFirstInput);
auto secondInput = new Qt3DInput::QActionInput;
secondInput->setButtons(QVector<int>() << Qt::Key_W);
secondInput->setSourceDevice(device);
auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
simulateInitializationSync(secondInput, backendSecondInput);
Qt3DInput::Input::InputChord backendInputChord;
Qt3DInput::QInputChord inputChord;
inputChord.setEnabled(true);
inputChord.setTimeout(300);
inputChord.addChord(firstInput);
inputChord.addChord(secondInput);
simulateInitializationSync(&inputChord, &backendInputChord);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Q, true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1000000000), false);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_W, true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1400000000), false); // Too late
// THEN
QCOMPARE(backendInputChord.process(&handler, 1600000000), false);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1800000000), false);
}
void shouldNotProcessWhenDisabled()
{
// GIVEN
TestDeviceIntegration deviceIntegration;
TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
Qt3DInput::Input::InputHandler handler;
handler.addInputDeviceIntegration(&deviceIntegration);
auto firstInput = new Qt3DInput::QActionInput;
firstInput->setButtons(QVector<int>() << Qt::Key_Q);
firstInput->setSourceDevice(device);
auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
simulateInitializationSync(firstInput, backendFirstInput);
auto secondInput = new Qt3DInput::QActionInput;
secondInput->setButtons(QVector<int>() << Qt::Key_W);
secondInput->setSourceDevice(device);
auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
simulateInitializationSync(secondInput, backendSecondInput);
Qt3DInput::Input::InputChord backendInputChord;
Qt3DInput::QInputChord inputChord;
inputChord.setEnabled(false);
inputChord.setTimeout(300);
inputChord.addChord(firstInput);
inputChord.addChord(secondInput);
simulateInitializationSync(&inputChord, &backendInputChord);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Q, true);
deviceBackend->setButtonPressed(Qt::Key_W, true);
// THEN
QCOMPARE(backendInputChord.process(&handler, 1000000000), false);
}
};
QTEST_APPLESS_MAIN(tst_InputChord)
#include "tst_inputchord.moc"