| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include <QtTest/QTest> |
| #include <qbackendnodetester.h> |
| #include "testdevice.h" |
| |
| #include <Qt3DInput/private/actioninput_p.h> |
| #include <Qt3DInput/private/inputchord_p.h> |
| #include <Qt3DInput/private/inputhandler_p.h> |
| #include <Qt3DInput/private/inputmanagers_p.h> |
| #include <Qt3DInput/QActionInput> |
| #include <Qt3DInput/QInputChord> |
| |
| class tst_InputChord : public Qt3DCore::QBackendNodeTester |
| { |
| Q_OBJECT |
| private Q_SLOTS: |
| void shouldMirrorPeerProperties() |
| { |
| // GIVEN |
| Qt3DInput::Input::InputChord backendInputChord; |
| Qt3DInput::QInputChord inputChord; |
| Qt3DInput::QActionInput actionInput; |
| |
| inputChord.setTimeout(250); |
| inputChord.addChord(&actionInput); |
| |
| // WHEN |
| simulateInitializationSync(&inputChord, &backendInputChord); |
| |
| // THEN |
| QCOMPARE(backendInputChord.peerId(), inputChord.id()); |
| QCOMPARE(backendInputChord.isEnabled(), inputChord.isEnabled()); |
| QCOMPARE(backendInputChord.timeout(), inputChord.timeout() * 1000000); |
| QCOMPARE(backendInputChord.chords().size(), inputChord.chords().size()); |
| |
| const int inputsCount = backendInputChord.chords().size(); |
| if (inputsCount > 0) { |
| for (int i = 0; i < inputsCount; ++i) |
| QCOMPARE(backendInputChord.chords().at(i), inputChord.chords().at(i)->id()); |
| } |
| } |
| |
| void shouldHaveInitialAndCleanedUpStates() |
| { |
| // GIVEN |
| Qt3DInput::Input::InputChord backendInputChord; |
| |
| // THEN |
| QVERIFY(backendInputChord.peerId().isNull()); |
| QCOMPARE(backendInputChord.isEnabled(), false); |
| QCOMPARE(backendInputChord.timeout(), 0); |
| QCOMPARE(backendInputChord.chords().size(), 0); |
| |
| // GIVEN |
| Qt3DInput::QInputChord inputChord; |
| Qt3DInput::QActionInput actionInput; |
| |
| inputChord.setTimeout(250); |
| inputChord.addChord(&actionInput); |
| |
| // WHEN |
| simulateInitializationSync(&inputChord, &backendInputChord); |
| backendInputChord.cleanup(); |
| |
| // THEN |
| QCOMPARE(backendInputChord.isEnabled(), false); |
| QCOMPARE(backendInputChord.timeout(), 0); |
| QCOMPARE(backendInputChord.chords().size(), 0); |
| } |
| |
| void shouldHandlePropertyChanges() |
| { |
| // GIVEN |
| Qt3DInput::QInputChord inputChord; |
| Qt3DInput::Input::InputChord backendInputChord; |
| simulateInitializationSync(&inputChord, &backendInputChord); |
| |
| // WHEN |
| inputChord.setTimeout(250); |
| backendInputChord.syncFromFrontEnd(&inputChord, false); |
| |
| // THEN |
| QCOMPARE(backendInputChord.timeout(), 250000000); |
| |
| // WHEN |
| inputChord.setEnabled(false); |
| backendInputChord.syncFromFrontEnd(&inputChord, false); |
| |
| // THEN |
| QCOMPARE(backendInputChord.isEnabled(), false); |
| |
| // WHEN |
| Qt3DInput::QActionInput input; |
| const Qt3DCore::QNodeId inputId = input.id(); |
| inputChord.addChord(&input); |
| backendInputChord.syncFromFrontEnd(&inputChord, false); |
| |
| // THEN |
| QCOMPARE(backendInputChord.chords().size(), 1); |
| QCOMPARE(backendInputChord.chords().first(), inputId); |
| |
| // WHEN |
| inputChord.removeChord(&input); |
| backendInputChord.syncFromFrontEnd(&inputChord, false); |
| |
| // THEN |
| QCOMPARE(backendInputChord.chords().size(), 0); |
| } |
| |
| void shouldActivateWhenAllArePressed() |
| { |
| // GIVEN |
| TestDeviceIntegration deviceIntegration; |
| TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard"); |
| TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id()); |
| Qt3DInput::Input::InputHandler handler; |
| handler.addInputDeviceIntegration(&deviceIntegration); |
| |
| auto firstInput = new Qt3DInput::QActionInput; |
| firstInput->setButtons(QVector<int>() << Qt::Key_Q << Qt::Key_W); |
| firstInput->setSourceDevice(device); |
| auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id()); |
| simulateInitializationSync(firstInput, backendFirstInput); |
| |
| auto secondInput = new Qt3DInput::QActionInput; |
| secondInput->setButtons(QVector<int>() << Qt::Key_A << Qt::Key_S); |
| secondInput->setSourceDevice(device); |
| auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id()); |
| simulateInitializationSync(secondInput, backendSecondInput); |
| |
| Qt3DInput::Input::InputChord backendInputChord; |
| Qt3DInput::QInputChord inputChord; |
| inputChord.setEnabled(true); |
| inputChord.setTimeout(300); |
| inputChord.addChord(firstInput); |
| inputChord.addChord(secondInput); |
| simulateInitializationSync(&inputChord, &backendInputChord); |
| |
| // WHEN |
| deviceBackend->setButtonPressed(Qt::Key_Up, true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1000000000), false); |
| |
| // WHEN |
| deviceBackend->setButtonPressed(Qt::Key_Up, false); |
| deviceBackend->setButtonPressed(Qt::Key_Q, true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1100000000), false); |
| |
| // WHEN |
| deviceBackend->setButtonPressed(Qt::Key_A, true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1200000000), true); |
| |
| // WHEN |
| deviceBackend->setButtonPressed(Qt::Key_S, true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1300000000), true); |
| |
| // WHEN |
| deviceBackend->setButtonPressed(Qt::Key_W, true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1400000000), true); |
| |
| // WHEN |
| deviceBackend->setButtonPressed(Qt::Key_W, false); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1500000000), true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1600000000), true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1700000000), true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1800000000), true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1900000000), true); |
| |
| // WHEN |
| deviceBackend->setButtonPressed(Qt::Key_Q, false); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 2000000000), false); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 2100000000), false); |
| } |
| |
| void shouldRespectChordTimeout() |
| { |
| // GIVEN |
| TestDeviceIntegration deviceIntegration; |
| TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard"); |
| TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id()); |
| Qt3DInput::Input::InputHandler handler; |
| handler.addInputDeviceIntegration(&deviceIntegration); |
| |
| auto firstInput = new Qt3DInput::QActionInput; |
| firstInput->setButtons(QVector<int>() << Qt::Key_Q); |
| firstInput->setSourceDevice(device); |
| auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id()); |
| simulateInitializationSync(firstInput, backendFirstInput); |
| |
| auto secondInput = new Qt3DInput::QActionInput; |
| secondInput->setButtons(QVector<int>() << Qt::Key_W); |
| secondInput->setSourceDevice(device); |
| auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id()); |
| simulateInitializationSync(secondInput, backendSecondInput); |
| |
| Qt3DInput::Input::InputChord backendInputChord; |
| Qt3DInput::QInputChord inputChord; |
| inputChord.setEnabled(true); |
| inputChord.setTimeout(300); |
| inputChord.addChord(firstInput); |
| inputChord.addChord(secondInput); |
| simulateInitializationSync(&inputChord, &backendInputChord); |
| |
| // WHEN |
| deviceBackend->setButtonPressed(Qt::Key_Q, true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1000000000), false); |
| |
| // WHEN |
| deviceBackend->setButtonPressed(Qt::Key_W, true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1400000000), false); // Too late |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1600000000), false); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1800000000), false); |
| } |
| |
| void shouldNotProcessWhenDisabled() |
| { |
| // GIVEN |
| TestDeviceIntegration deviceIntegration; |
| TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard"); |
| TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id()); |
| Qt3DInput::Input::InputHandler handler; |
| handler.addInputDeviceIntegration(&deviceIntegration); |
| |
| auto firstInput = new Qt3DInput::QActionInput; |
| firstInput->setButtons(QVector<int>() << Qt::Key_Q); |
| firstInput->setSourceDevice(device); |
| auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id()); |
| simulateInitializationSync(firstInput, backendFirstInput); |
| |
| auto secondInput = new Qt3DInput::QActionInput; |
| secondInput->setButtons(QVector<int>() << Qt::Key_W); |
| secondInput->setSourceDevice(device); |
| auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id()); |
| simulateInitializationSync(secondInput, backendSecondInput); |
| |
| Qt3DInput::Input::InputChord backendInputChord; |
| Qt3DInput::QInputChord inputChord; |
| inputChord.setEnabled(false); |
| inputChord.setTimeout(300); |
| inputChord.addChord(firstInput); |
| inputChord.addChord(secondInput); |
| simulateInitializationSync(&inputChord, &backendInputChord); |
| |
| // WHEN |
| deviceBackend->setButtonPressed(Qt::Key_Q, true); |
| deviceBackend->setButtonPressed(Qt::Key_W, true); |
| |
| // THEN |
| QCOMPARE(backendInputChord.process(&handler, 1000000000), false); |
| } |
| }; |
| |
| QTEST_APPLESS_MAIN(tst_InputChord) |
| |
| #include "tst_inputchord.moc" |