blob: 2046ecc76ca524f50aa504380693f9f8deaeda60 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** GNU General Public License Usage
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** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DRender/qcomputecommand.h>
#include <Qt3DRender/private/qcomputecommand_p.h>
#include <Qt3DRender/private/computecommand_p.h>
#include <Qt3DRender/private/renderer_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DCore/private/qbackendnode_p.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include "qbackendnodetester.h"
#include "testrenderer.h"
#include "testpostmanarbiter.h"
// tst_Renderer is a friend class of Renderer
class tst_Renderer : public Qt3DRender::Render::Renderer
{
public:
tst_Renderer()
: Qt3DRender::Render::Renderer(Qt3DRender::QRenderAspect::Synchronous)
{}
~tst_Renderer() {
shutdown();
}
Qt3DRender::Render::SynchronizerPostFramePtr sendDisablesToFrontendJob() const
{
return m_sendDisablesToFrontendJob;
}
};
class tst_ComputeCommand : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkInitialState()
{
// GIVEN
Qt3DRender::Render::ComputeCommand backendComputeCommand;
// THEN
QCOMPARE(backendComputeCommand.isEnabled(), false);
QVERIFY(backendComputeCommand.peerId().isNull());
QCOMPARE(backendComputeCommand.x(), 1);
QCOMPARE(backendComputeCommand.y(), 1);
QCOMPARE(backendComputeCommand.z(), 1);
QCOMPARE(backendComputeCommand.hasReachedFrameCount(), false);
QCOMPARE(backendComputeCommand.runType(), Qt3DRender::QComputeCommand::Continuous);
QCOMPARE(backendComputeCommand.frameCount(), 0);
}
void checkCleanupState()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::Render::ComputeCommand backendComputeCommand;
Qt3DRender::QComputeCommand computeCommand;
computeCommand.setWorkGroupX(256);
computeCommand.setWorkGroupY(512);
computeCommand.setWorkGroupZ(128);
computeCommand.setRunType(Qt3DRender::QComputeCommand::Manual);
computeCommand.trigger(1);
// WHEN
backendComputeCommand.setRenderer(&renderer);
simulateInitializationSync(&computeCommand, &backendComputeCommand);
backendComputeCommand.setEnabled(true);
backendComputeCommand.hasReachedFrameCount();
backendComputeCommand.cleanup();
// THEN
QCOMPARE(backendComputeCommand.isEnabled(), false);
QCOMPARE(backendComputeCommand.hasReachedFrameCount(), false);
}
void checkInitializeFromPeer()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::QComputeCommand computeCommand;
computeCommand.setWorkGroupX(256);
computeCommand.setWorkGroupY(512);
computeCommand.setWorkGroupZ(128);
computeCommand.setRunType(Qt3DRender::QComputeCommand::Manual);
computeCommand.trigger(6);
{
// WHEN
Qt3DRender::Render::ComputeCommand backendComputeCommand;
backendComputeCommand.setRenderer(&renderer);
simulateInitializationSync(&computeCommand, &backendComputeCommand);
// THEN
QCOMPARE(backendComputeCommand.isEnabled(), true);
QCOMPARE(backendComputeCommand.peerId(), computeCommand.id());
QCOMPARE(backendComputeCommand.x(), computeCommand.workGroupX());
QCOMPARE(backendComputeCommand.y(), computeCommand.workGroupY());
QCOMPARE(backendComputeCommand.z(), computeCommand.workGroupZ());
QCOMPARE(backendComputeCommand.runType(), computeCommand.runType());
QCOMPARE(backendComputeCommand.frameCount(), 6);
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::ComputeDirty);
}
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
{
// WHEN
Qt3DRender::Render::ComputeCommand backendComputeCommand;
backendComputeCommand.setRenderer(&renderer);
computeCommand.setEnabled(false);
simulateInitializationSync(&computeCommand, &backendComputeCommand);
// THEN
QCOMPARE(backendComputeCommand.peerId(), computeCommand.id());
QCOMPARE(backendComputeCommand.isEnabled(), false);
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::ComputeDirty);
}
}
void checkSceneChangeEvents()
{
// GIVEN
Qt3DRender::Render::ComputeCommand backendComputeCommand;
Qt3DRender::QComputeCommand computeCommand;
TestRenderer renderer;
backendComputeCommand.setRenderer(&renderer);
simulateInitializationSync(&computeCommand, &backendComputeCommand);
{
// WHEN
const bool newValue = false;
computeCommand.setEnabled(newValue);
backendComputeCommand.syncFromFrontEnd(&computeCommand, false);
// THEN
QCOMPARE(backendComputeCommand.isEnabled(), newValue);
}
{
// WHEN
const int newValue = 128;
computeCommand.setWorkGroupX(newValue);
backendComputeCommand.syncFromFrontEnd(&computeCommand, false);
// THEN
QCOMPARE(backendComputeCommand.x(), newValue);
}
{
// WHEN
const int newValue = 64;
computeCommand.setWorkGroupY(newValue);
backendComputeCommand.syncFromFrontEnd(&computeCommand, false);
// THEN
QCOMPARE(backendComputeCommand.y(), newValue);
}
{
// WHEN
const int newValue = 32;
computeCommand.setWorkGroupZ(newValue);
backendComputeCommand.syncFromFrontEnd(&computeCommand, false);
// THEN
QCOMPARE(backendComputeCommand.z(), newValue);
}
{
// WHEN
const Qt3DRender::QComputeCommand::RunType newValue = Qt3DRender::QComputeCommand::Manual;
computeCommand.setRunType(newValue);
backendComputeCommand.syncFromFrontEnd(&computeCommand, false);
// THEN
QCOMPARE(backendComputeCommand.runType(), newValue);
}
{
// WHEN
const int newValue = 32;
computeCommand.trigger(newValue);
backendComputeCommand.syncFromFrontEnd(&computeCommand, false);
// THEN
QCOMPARE(backendComputeCommand.frameCount(), newValue);
}
}
void checkUpdateFrameCount()
{
// GIVEN
TestRenderer renderer;
TestArbiter arbiter;
Qt3DRender::QComputeCommand computeCommand;
Qt3DRender::Render::ComputeCommand backendComputeCommand;
computeCommand.setWorkGroupX(256);
computeCommand.setWorkGroupY(512);
computeCommand.setWorkGroupZ(128);
computeCommand.setRunType(Qt3DRender::QComputeCommand::Manual);
computeCommand.trigger(6);
Qt3DCore::QBackendNodePrivate::get(&backendComputeCommand)->setArbiter(&arbiter);
backendComputeCommand.setRenderer(&renderer);
simulateInitializationSync(&computeCommand, &backendComputeCommand);
for (int i = 0; i < 5; ++i) {
// WHEN
backendComputeCommand.updateFrameCount();
// THEN
QCOMPARE(backendComputeCommand.frameCount(), 6 - (i + 1));
QCOMPARE(backendComputeCommand.isEnabled(), true);
QCOMPARE(backendComputeCommand.hasReachedFrameCount(), false);
QCOMPARE(arbiter.events.size(), 0);
}
// WHEN
backendComputeCommand.updateFrameCount();
// THEN
QCOMPARE(backendComputeCommand.hasReachedFrameCount(), true);
QCOMPARE(backendComputeCommand.frameCount(), 0);
// Backend stays with enabled == true, frontend will be updated
// to be disabled and backend should be disabled on the next sync
// WHEN
computeCommand.setEnabled(false);
backendComputeCommand.syncFromFrontEnd(&computeCommand, false);
// THEN
QCOMPARE(backendComputeCommand.isEnabled(), false);
QCOMPARE(backendComputeCommand.frameCount(), 0);
// WHEN
computeCommand.trigger(1);
backendComputeCommand.syncFromFrontEnd(&computeCommand, false);
// THEN
QCOMPARE(computeCommand.isEnabled(), true);
QCOMPARE(backendComputeCommand.isEnabled(), true);
QCOMPARE(backendComputeCommand.hasReachedFrameCount(), false);
QCOMPARE(backendComputeCommand.frameCount(), 1);
}
void checkDisablesFrontend()
{
// GIVEN
Qt3DRender::Render::NodeManagers nodeManager;
tst_Renderer renderer;
TestArbiter arbiter;
Qt3DCore::QAspectManager manager;
Qt3DCore::QScene scene;
Qt3DCore::QEntity rootEntity;
Qt3DCore::QNodePrivate::get(&rootEntity)->setScene(&scene);
Qt3DRender::QComputeCommand computeCommand;
Qt3DRender::Render::ComputeCommand *backendComputeCommand = nullptr;
renderer.setNodeManagers(&nodeManager);
// WHEN
computeCommand.setParent(&rootEntity);
// RootEntity is the entry point to retrieve the scene instance for lookups
manager.setRootEntity(&rootEntity, {});
// THEN
QVERIFY(scene.lookupNode(computeCommand.id()) != nullptr);
// WHEN
auto handle = nodeManager.computeJobManager()->getOrAcquireHandle(computeCommand.id());
backendComputeCommand = nodeManager.computeJobManager()->data(handle);
// WHEN
computeCommand.setWorkGroupX(256);
computeCommand.setWorkGroupY(512);
computeCommand.setWorkGroupZ(128);
computeCommand.setRunType(Qt3DRender::QComputeCommand::Manual);
computeCommand.trigger(1);
Qt3DCore::QBackendNodePrivate::get(backendComputeCommand)->setArbiter(&arbiter);
backendComputeCommand->setRenderer(&renderer);
simulateInitializationSync(&computeCommand, backendComputeCommand);
// THEN
QCOMPARE(backendComputeCommand->frameCount(),1);
QCOMPARE(backendComputeCommand->isEnabled(), true);
QCOMPARE(computeCommand.isEnabled(), true);
QCOMPARE(backendComputeCommand->hasReachedFrameCount(), false);
// WHEN
backendComputeCommand->updateFrameCount();
// THEN
QCOMPARE(backendComputeCommand->frameCount(), 0);
QCOMPARE(backendComputeCommand->hasReachedFrameCount(), true);
// Still enabled as we have yet to notify the fronted
QCOMPARE(backendComputeCommand->isEnabled(), true);
QCOMPARE(computeCommand.isEnabled(), true);
// WHEN
auto sendDisablesJob = renderer.sendDisablesToFrontendJob();
Qt3DCore::QAspectJobPrivate::get(sendDisablesJob.data())->postFrame(&manager);
// THEN
QCOMPARE(computeCommand.isEnabled(), false);
QCOMPARE(backendComputeCommand->hasReachedFrameCount(), false);
// WHEN
backendComputeCommand->syncFromFrontEnd(&computeCommand, false);
// THEN
QCOMPARE(backendComputeCommand->frameCount(), 0);
QCOMPARE(backendComputeCommand->isEnabled(), false);
}
};
QTEST_MAIN(tst_ComputeCommand)
#include "tst_computecommand.moc"